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Wall.dat and Oedit


joshdixon1980

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Ok, I hope this is the right forum to post this in.

I'm very new to stadium modding, or any modding for that matter. And what you all have done here is beyond the scope of me :) (I mean seriously.... you guys made the new busch stadium even down to the Thrivent Financial sign... amazing).

Anyway, I am just starting with VERY basic concepts. So, what I'm trying to do now is just change the depths of the walls. I don't need waterfalls added, or extra seats put in or anything. So, short story long ;) ...

I figured out that Oedit changes the appearance and Wall.dat changes the actual dimensions as far as the computer can read. I've changed one stadium to have a really shallow right field fence (just to test my abilities... or lack thereof) and it worked about 90% how i wanted it to. So, now here come my questions and problems:

1.) When i play a game in the new stadium, it reads fly balls as homeruns if they are hit over my new wall (so, I'm hitting like 230 ft. homeruns, lol). So, it reads the depth correctly somewhere, but ground balls do not bounce off the wall, they go through the wall.

2.) Outfielders still stand in the homerun area. Is there a place to change default outfield positions? Obviously if you have a 230 ft. outfield wall, they'd basically be playing deep infield, and maybe the computer doesn't like that.

3.) Sometimes players can run throughthe wall, sometimes they can't. I'm completely lost on this one...

Anyway. If you feel I'm asking too much, let me know and I'll do more searching on the forums and more test runs.

Any answers or direction would be aweosme.

Josh

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Well, in short, none of that should happen. I would just start over from the beginning, and make sure you stay extremely organized. What I like to do is write down every point I want to change in notepad, then the point I want to change that point to. Then, as I use the replace function in Word, I cross off each point I've already taken care of.

Just keep trying, you'll get there.

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It sounds like you only changed the top of the wall collision data. In the wall.dat if you need to change multiple entries to get the collision data you are looking for. The easiest way to find out is to select the vertices of each angle point in the wall before you change the wall and find their coordinate entries in the wall.dat file. Once you find each instance of that particular vertex's coordinates you can move this part of the wall to where you want and record the new coordinates of the vertex. Then you will need to change all the entries for that particular vertex you moved.

For instance if you move a corner in, then you will need to find the X and Z coordinates in the wall.dat file and change the entries for the top of the wall and the bottom, which is obvious based on the Y coordinate.

Or what Sean O said... :wink:

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