rows24 Posted July 9, 2006 Share Posted July 9, 2006 Im using ultimate rosters 7.0 with Big Smooz and Moser models big. I noticed that some of the new cyberfaces are not an accurate description. I went back and got some of the old faces that look more like the players and added them to models big. When I renamed the cyberface # to correspond to mvp edit it wouldn't work. When I changed the face number in mvp edit and exported the datafiles back the old face was still there. If i used a new number not in models big same thing. Any help on how to assign correctly? Link to comment Share on other sites More sharing options...
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