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Cyberface problem in Oedit


MarlinsMS_35

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I was creating a cyberface of myself, and I wanted to open up the file in Oedit. I extracted the .fsh, .ord, .orl. I converted the .ord and .orl to .o by putting this in the .bat

pause


ord2o c897.ord c897.orl c897.o


pause

In Oedit this pops up

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Ok, so I've got a bit of a problem.

I export and decompress the files using EAGraph

Make the modfications to the face in OEdit

Save the .o

Split it back up into .ord and .orl

compress using EAZip

Load it back into models.big using EAGraph and it crashes everytime.

I'm working on a Anthony Reyes face. Could I possibly be making changes to the cyberface structure itself that would cause this crashing, or is it more than likely a compression thing?

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Actually, now I've found that the .ord and .orl files that it outputs are simple corrupt. When I recompile those 2 files to make a new .o, the .o file 'is missing parts'.

So, anyone know what I should do here? I have working .o file that I can't seem to make usuable .ord and .orl with.

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Actually, now I've found that the .ord and .orl files that it outputs are simple corrupt. When I recompile those 2 files to make a new .o, the .o file 'is missing parts'.

So, anyone know what I should do here? I have working .o file that I can't seem to make usuable .ord and .orl with.

It was an 05 face style right? if it was 04, I think it would crash

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You can't edit 04(half) style faces. The game won't support edited versions of those files.

Basically the whole process whould work like this:

1) Export neccesary files with bigGui.

2) Edit face texture

3) Create .o file, and edit in Oedit

4) Convert o. file back into ord and orl

5) Create fsh file

6) Import using Kraw's installer

7) Edit roster is neccesary, export new rosters

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