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hitting_help?

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Does anybody have an easy way of explaining the points in OEdit?

What I mean is, if you're giong to, say, edit the wall, how can you tell which vertices are part of the wall?

Might sound dumb to somebody, but I'm confused on this point. It all looks the same to me and I'm having a tough time with it.

One time I moved virtually every vertex in the stadium just for experimentation purposes, and the wall was left exactly as it was previously.

How do you know what's what in OEdit?

I did look this up, and didn't find it.

Thx.

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