spitoon Posted July 16, 2004 Share Posted July 16, 2004 Has anybody simmed a season in Dynasty with patch 3 to see if the 15-man rotation bug is fixed? That would be a major fix if they snuck that in--it had been promised for patch 2 but didn't make it. Here is my reply from HH2k4.net Hey Bill, I simmed a couple of seasons and I couldn't find any evidence of a 15 man rotation...I checked the stats for game starts and there were mainly 4 or 5 guys with 30 +/- starts and then a couple with 1-5 starts which I would assume are injuries...occasionally there were 4 guys with 30+ starts and then 2 or three guys with 10-15 starts...but there were always more than 5 or more guys with zero starts...I hope this answers your question... Link to comment Share on other sites More sharing options...
JaFFiTh Posted July 16, 2004 Share Posted July 16, 2004 Speaking of the rotation, wouldn't anyone of thought, it could be 'casue of the stamina of the pitchers bein' a bit too high, i haven't tried the dynasty out yet (been tweaking around with the roster and playing exhibition to test crap out) Link to comment Share on other sites More sharing options...
billharris44 Posted July 16, 2004 Share Posted July 16, 2004 Sorry, my bad. When I said '15-man rotation' I meant the CPU carrying 15 pitchers on its roster. Lousy rented brain... :D Link to comment Share on other sites More sharing options...
spitoon Posted July 16, 2004 Share Posted July 16, 2004 Alright here is the scenario... I had already played 6 games of season #2...2 games with the new patch...I simmed the rest of season #2 and then 81 games of season #3 and here is how is breaks down: 3 Teams had 15 pitchers 3 Teams had 14 pitchers 2 Teams had 13 pitchers 6 Teams had 12 pitchers 16 Teams had 11 pitchers Strangely, one of the teams with 15 was mine, but I had sort of relinquished control by simming a season and a half.... There you have it, I hope that is the info you require :D Link to comment Share on other sites More sharing options...
billharris44 Posted July 16, 2004 Share Posted July 16, 2004 Thanks Spitoon, I really appreciate it. I'm going to sim a season with Patch 2 and see how it looks--after 6 games, of course. My sense is that far more teams had 15-man rotations with Patch 2. I'll report back shortly. I think this was a far more difficult problem for them to solve than it seemed, which is why it wasn't in Patch 2. Link to comment Share on other sites More sharing options...
NZcop17 Posted July 16, 2004 Share Posted July 16, 2004 How about wind? Does patch 3 have it? Link to comment Share on other sites More sharing options...
NZcop17 Posted July 16, 2004 Share Posted July 16, 2004 Sorry for being a dumba$$. Just read another thread. For those that haven't read it, there is no wind fix. Link to comment Share on other sites More sharing options...
spitoon Posted July 16, 2004 Share Posted July 16, 2004 Thanks Spitoon, I really appreciate it. I'm going to sim a season with Patch 2 and see how it looks--after 6 games, of course. My sense is that far more teams had 15-man rotations with Patch 2. I'll report back shortly. I think this was a far more difficult problem for them to solve than it seemed, which is why it wasn't in Patch 2. One thing I did notice was that the first time I ran the sim my team drafted a 3B in the first round which I think was rare before...ended up drafting 4 position players (non-pitchers)....The second time I ran it through, they only drafted one position player :? Link to comment Share on other sites More sharing options...
billharris44 Posted July 16, 2004 Share Posted July 16, 2004 Okay, my rotation sizes are almost the same with patch 2 as Spitoon's results with patch 3. I didn't even realize it, but EA either did do something with this in patch 2, or Geforce's roster set v3 is having an effect (I don't know if you're using those, Spitoon). I had previously thought this was such a big problem that I was going to use an AL team for my dynasty team, since they don't have to pinch-hit for the pitcher, but based on these numbers, less than 10 teams have this problem, so it's not really that big of a deal, at least not compared to the way it was. It's good news to know that I don't need to install Patch 3. I'm not sure I have one original file left. :mrgreen: I'm not even playing an EA game anymore--it's the MVP 'Mod Masters of the Universe' version. Link to comment Share on other sites More sharing options...
spitoon Posted July 17, 2004 Share Posted July 17, 2004 I'm using stock rosters from day 1...I've made some trades and such, but I started with the stock EA rosters. Link to comment Share on other sites More sharing options...
billharris44 Posted July 17, 2004 Share Posted July 17, 2004 That's great. That means it's much less of a problem no matter what rosters are being used. Link to comment Share on other sites More sharing options...
krawhitham Posted July 17, 2004 Share Posted July 17, 2004 I see another patch real soon 02070c56d,0 Alex,1 Young,2 21,3 0,4 0,5 6,6 8,7 0,8 2,9 24,10 100,11 29,12 491,13 0,14 5,15 0,16 0,17 1,18 #NAME?,19 #NAME?,20 #NAME?,21 #NAME?,22 #NAME?,23 #NAME?,24 #NAME?,25 #NAME?,26 #NAME?,27 #NAME?,28 2,29 1,30 3,31 1,32 4,33 0,34 0,35 0,36 0,37 0,38 5,39 0,40 1,41 1,42 0,43 13433,; 02eb9fb2b,0 David,1 Young,2 40,3 0,4 0,5 2,6 6,7 0,8 2,9 29,10 143,11 36,12 494,13 2,14 6,15 1,16 0,17 2,18 #NAME?,19 #NAME?,20 #NAME?,21 #NAME?,22 #NAME?,23 #NAME?,24 #NAME?,25 #NAME?,26 #NAME?,27 #NAME?,28 1,29 0,30 4,31 1,32 0,33 0,34 0,35 0,36 1,37 1,38 4,39 1,40 2,41 1,42 0,43 12930,; it seems the attrib.dat has problems some players have #NAME? listed instead of the correct values The #NAME?'s = 0's in the game Link to comment Share on other sites More sharing options...
billharris44 Posted July 17, 2004 Share Posted July 17, 2004 I think the patch for that is called 'Geforce Total Minors v4.' :mrgreen: Link to comment Share on other sites More sharing options...
krawhitham Posted July 17, 2004 Share Posted July 17, 2004 OPEN UP WINDOWS EXPLORER--> goto your mvp2004Data directory--> HIGHLIGHT ALL THE FILES--> RIGHT CLICK ON the files--> Remove the checkmark next to the box that says READ ONLY. that should fix any problems you have with mvpedit or mvp studio after you install patch 3. Does not fix the MVPedit problem at least not at my house Link to comment Share on other sites More sharing options...
krawhitham Posted July 17, 2004 Share Posted July 17, 2004 I think the patch for that is called 'Geforce Total Minors v4.' :mrgreen: I think that is why MVPedit is not working that was my point Link to comment Share on other sites More sharing options...
billharris44 Posted July 17, 2004 Share Posted July 17, 2004 Sorry. I was thinking that no one would be using EA's rosters anyway, not realizing that the patch had done something that new rosters couldn't fix. Link to comment Share on other sites More sharing options...
fuzzone Posted July 17, 2004 Share Posted July 17, 2004 Does not fix the MVPedit problem at least not at my house fixed the problem for me? what roster set are you using? I'm using regular roster set from patch 3 and total classics. I tried those. Link to comment Share on other sites More sharing options...
The Big Unit Posted July 17, 2004 Share Posted July 17, 2004 Does anyone know if you uninstall and then re-install the game on the PC, do you have to install the first or second patch before you update with this new patch? Or can you go straight from fresh install to this patch? Link to comment Share on other sites More sharing options...
McDiddy Posted July 17, 2004 Share Posted July 17, 2004 Each patch has the fixes from the other patches in it to. So if you re-install and then download patch #4, you'd have all the others. Link to comment Share on other sites More sharing options...
The Big Unit Posted July 17, 2004 Share Posted July 17, 2004 Each patch has the fixes from the other patches in it to. So if you re-install and then download patch #4, you'd have all the others. Excellent thanks. Link to comment Share on other sites More sharing options...
Sharpshooter Posted July 17, 2004 Share Posted July 17, 2004 Does the updated Allstar roster have 32 players per team? Link to comment Share on other sites More sharing options...
krawhitham Posted July 18, 2004 Share Posted July 18, 2004 Does the updated Allstar roster have 32 players per team? NOPE Link to comment Share on other sites More sharing options...
krawhitham Posted July 18, 2004 Share Posted July 18, 2004 ........ Link to comment Share on other sites More sharing options...
fuzzone Posted July 18, 2004 Share Posted July 18, 2004 i never saw the problem you're seeing kraw. Link to comment Share on other sites More sharing options...
krawhitham Posted July 18, 2004 Share Posted July 18, 2004 i never saw the problem you're seeing kraw. the problem is still there, I downloaded "patch #3" from mvpmods Not looking at the file name. It was really patch #2 http://www.mvpmods.com/pafiledb/pafiledb.p...file&id=831 links to http://www.mvpmods.com/files/misc/mvp2004patch2.zip Link to comment Share on other sites More sharing options...
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