gman12 Posted September 8, 2006 Share Posted September 8, 2006 Adding 2X Portraits into MVPEdit 2006.2 for created players and it keeps showing the same portrait in each different player I create. How do I fix this? I have Export 2x portraits box checked under options. But when I click on my created players portrait box to update the photo with new alpha and pic...it changes all my created players to the same pic I just selected. Whats going on? Thanks. Link to comment Share on other sites More sharing options...
TheProdigy Posted September 8, 2006 Share Posted September 8, 2006 Click Delete .FSH, that should get it done or Download Kraw's fairly easy tool for n00bs. Link to comment Share on other sites More sharing options...
xiberger Posted September 8, 2006 Share Posted September 8, 2006 It seems like you forgot to assign your created players their very own photo/audio ID. Hence all the players who have got the default ID (0) now share the same portrait. Link to comment Share on other sites More sharing options...
TheProdigy Posted September 8, 2006 Share Posted September 8, 2006 It seems like you forgot to assign your created players their very own photo/audio ID. Hence all the players who have got the default ID (0) now share the same portrait. oh wow, I was totally off there, xiberger nailed it :oops: I guess I missunderstood his question Link to comment Share on other sites More sharing options...
gman12 Posted September 9, 2006 Author Share Posted September 9, 2006 xiberger, I did notice they all showed the 0 under portrait/audio #'s. So I changed each one by one. So I chose 0,1,2 for the three players I made. All I have to do is assign a number that isn't already assigned to a player, is that right? Unless it's easier to use Kraws program, please let me know. Thanks for your reply. Also I am trying to edit the audio of players to create names for my players. Will I again have to re-assign a new id numer when I accomplish that? I'm using EAGraph and another program to do that. Link to comment Share on other sites More sharing options...
kgbaseball Posted September 9, 2006 Share Posted September 9, 2006 Are you creating real or fake players? If they're real, there's a list created by Hory that gives pre-made IDs to real players. Here's the link. All you have to do is copy the list to a Notepad document and search for the player's number. If the player isn't there, request that Hory add it in the thread. http://www.mvpmods.com/index.php?name=Foru...iewtopic&t=5737 Link to comment Share on other sites More sharing options...
gman12 Posted September 9, 2006 Author Share Posted September 9, 2006 KG, They are all fake players. Any ideas? Thanks for the fast reply. Link to comment Share on other sites More sharing options...
xiberger Posted September 9, 2006 Share Posted September 9, 2006 xiberger, I did notice they all showed the 0 under portrait/audio #'s. So I changed each one by one. So I chose 0,1,2 for the three players I made. All I have to do is assign a number that isn't already assigned to a player, is that right? Unless it's easier to use Kraws program, please let me know. Thanks for your reply. Your assumption is correct. If you created fake players, I suggest you assign them high IDs, like 9999 or something like that. Otherwise you might experience conflicts with mods like Total Portraits, Total Audio, etc. As far as I know, kraw's program can only be used to import stuff (portraits, cyberfaces, etc.) into the game. Assigning player IDs has to be done in MVPEdit. Also I am trying to edit the audio of players to create names for my players. Will I again have to re-assign a new id numer when I accomplish that? I'm using EAGraph and another program to do that. Portraits and audio use the same ID. Only cyberfaces use a different one. Link to comment Share on other sites More sharing options...
Iceman Posted September 10, 2006 Share Posted September 10, 2006 I have a question about ID #'s. I wanted to create my players with MVPedit, instead of the game, as I had been doing. Now I know the cyberface ID for the default faces, 901-915 or something, but what about the default pictures you get when you create a player inside the game.. How can you get those faces? I just want to have something besides a fake black outline portrait for my created players. I don't need to have a real picture in there. Thanks. Link to comment Share on other sites More sharing options...
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