Jump to content

OEdit, verticies, and wall.dat


Mav3rek

Recommended Posts

I'm just curious if OEdit adds verticies that aren't in wall.dat So far in playing around with AA stadium 01, and 03 I have found several points on the walls in OEdit that have verticies that I can move and edit, but they do not have a corresponding entrance in wall.dat

Also, is it possible to add lines to the wall.dat file to help out with this? Or even just add lines to the wall.dat file period.

any clues guys?

Link to comment
Share on other sites

I'm just curious if OEdit adds verticies that aren't in wall.dat So far in playing around with AA stadium 01, and 03 I have found several points on the walls in OEdit that have verticies that I can move and edit, but they do not have a corresponding entrance in wall.dat

Also, is it possible to add lines to the wall.dat file to help out with this? Or even just add lines to the wall.dat file period.

any clues guys?

There are verts that have nothing to do with collision data in certain parts of the stadium. Most of the time it is for a coloring/shading difference in that part that is portrayed. For example parts that are in a corner may be mapped so that one corner is lighter than the other to give a shadow effect. Wall.dat is based on angle points so these verts may be omitted if they are already contained in the line of collision.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...