Jump to content

MVP2005 Editor (a new tool by tywiggins)


tywiggins

Recommended Posts

  • Replies 475
  • Created
  • Last Reply

Top Posters In This Topic

Hey great work on this new version tywiggins!! It does exactly what I need, change cyberface numbers. Simple interface but that's all I needed to get the job done. I did manage to find a bug though. Sometimes when I changed a player's number and saved without exiting the tool, I would see that player's name changed to Omar Levis or something like that and his position is changed to RF. This happens for pitchers as well. This didn't seem to appear when I changed player numbers 1 at a time and exiting the tool and deleting the saveaddress.txt file before changing another player. You may want to look into this.

Thanks for the great tool! :D

Link to comment
Share on other sites

Hey great work on this new version tywiggins!! It does exactly what I need, change cyberface numbers. Simple interface but that's all I needed to get the job done. I did manage to find a bug though. Sometimes when I changed a player's number and saved without exiting the tool, I would see that player's name changed to Omar Levis or something like that and his position is changed to RF. This happens for pitchers as well. This didn't seem to appear when I changed player numbers 1 at a time and exiting the tool and deleting the saveaddress.txt file before changing another player. You may want to look into this.

Thanks for the great tool! :D

Which version of the program did that happen with?

Link to comment
Share on other sites

Hey great work on this new version tywiggins!! It does exactly what I need, change cyberface numbers. Simple interface but that's all I needed to get the job done. I did manage to find a bug though. Sometimes when I changed a player's number and saved without exiting the tool, I would see that player's name changed to Omar Levis or something like that and his position is changed to RF. This happens for pitchers as well. This didn't seem to appear when I changed player numbers 1 at a time and exiting the tool and deleting the saveaddress.txt file before changing another player. You may want to look into this.

Thanks for the great tool! :D

Has something like this happened to anyone besides JuUaAn?

JuUaAn, can you try and reproduce the error and let me know how I can see it for myself?

Link to comment
Share on other sites

errorlh2.png

If you have MVP Baseball installed somewhere other than:

"C:Program FilesEA SPORTSMVP Baseball 2005datafrontendportrait.big"

You will need to change it in the makebmp.bat file to the path of your portrait.big file.

Link to comment
Share on other sites

Has something like this happened to anyone besides JuUaAn?

JuUaAn, can you try and reproduce the error and let me know how I can see it for myself?

Sorry I couldn't reproduce it. I swear I'm not seeing things! When I see it again, I'll make sure I remember it and tell you. Thanks.

Link to comment
Share on other sites

v0.15 - Fixed bug that JuUaAn mentioned. Also, when you save, the editor will load the new portrait. Also you won't get an error message like kraw posted if the editor can't load the picture. It loads an error picture instead.

Link to comment
Share on other sites

v0.15 - Fixed bug that JuUaAn mentioned. Also, when you save, the editor will load the new portrait. Also you won't get an error message like kraw posted if the editor can't load the picture. It loads an error picture instead.

Cool! What was the problem and how did you reproduce?

Link to comment
Share on other sites

Cool! What was the problem and how did you reproduce?

The easiest way to reproduce the error is to select a player, then press the Save button, then press the ok button in the message box, then press the save button again.

The error was that whenever the editor is reactivated, it would load the last player on the roster into the memory. After you press the save button it would get written into the right place, but most of the attributes data would be from the last player on the roster.

Link to comment
Share on other sites

the extras.dat file should be tops on the list to add, I use the exporter/importer to fix injuries but 4 times out of 5 times it will screw up the danasty (like pitchers playing fielding positions)

Link to comment
Share on other sites

Guest JWClubbie

Can you add the player HEX ID to the editor, read only for it will be fine? I would like to be able to see what HEX IDs the game comes up with when it creates new players each year

Could this be the key to making a Draft File......

Link to comment
Share on other sites

Right now, I'm trying to add almost all of the stuff from the attrib.dat and extra.dat files.

Also, I've been changing the face numbers, and have noticed something:

Face 916 crashed the game.

Face 917 worked.

Face 918 worked but had "missing textures" on his arms.

Face 919 crashed the game.

Face 920 worked.

Face 921 worked.

Face 922 worked but had "missing textures" on his arms.

Are the generic faces the g001 - g015 files in the models.big file?

If so, are the g016 - g045 more generic faces?

If you import the g015 files into g016, will Face 916 then work?

Can someone do further testing on this?

Link to comment
Share on other sites

g001-g015 = g016-g030 = g031-g045

9d73274d0fa68480a831b43cff006f68 *g001.fsh  9d73274d0fa68480a831b43cff006f68 *g016.fsh  9d73274d0fa68480a831b43cff006f68 *g031.fsh


14d8b679b2a791f8879cfd08ce0f0fdd *g002.fsh  14d8b679b2a791f8879cfd08ce0f0fdd *g017.fsh  14d8b679b2a791f8879cfd08ce0f0fdd *g032.fsh


453c5e357b1a1ccd1496463e1281c2eb *g003.fsh  453c5e357b1a1ccd1496463e1281c2eb *g018.fsh  453c5e357b1a1ccd1496463e1281c2eb *g033.fsh


5b020b9afd0df11a91abfe3fc042cd50 *g004.fsh  5b020b9afd0df11a91abfe3fc042cd50 *g019.fsh  5b020b9afd0df11a91abfe3fc042cd50 *g034.fsh


d7b1391ae106a0cedbccee28242b07da *g005.fsh  d7b1391ae106a0cedbccee28242b07da *g020.fsh  d7b1391ae106a0cedbccee28242b07da *g035.fsh


e4515b1c4dac3a93e6aa713c9e9b77c0 *g006.fsh  e4515b1c4dac3a93e6aa713c9e9b77c0 *g021.fsh  e4515b1c4dac3a93e6aa713c9e9b77c0 *g036.fsh


6d645993233b3a1c4090a875f4f2c460 *g007.fsh  6d645993233b3a1c4090a875f4f2c460 *g022.fsh  6d645993233b3a1c4090a875f4f2c460 *g037.fsh


92b9e9965d1aebbc517adb8556b03e75 *g008.fsh  92b9e9965d1aebbc517adb8556b03e75 *g023.fsh  92b9e9965d1aebbc517adb8556b03e75 *g038.fsh


a1bde94e40ecd5a09a3f6f21e3717173 *g009.fsh  a1bde94e40ecd5a09a3f6f21e3717173 *g024.fsh  a1bde94e40ecd5a09a3f6f21e3717173 *g039.fsh


853bb1575caa93b92e225a946da1964b *g010.fsh  853bb1575caa93b92e225a946da1964b *g025.fsh  853bb1575caa93b92e225a946da1964b *g040.fsh


d4f51098911b8e77f21809487878043c *g011.fsh  d4f51098911b8e77f21809487878043c *g026.fsh  d4f51098911b8e77f21809487878043c *g041.fsh


0f2e1d18956d15c0c28e8cc27f87df09 *g012.fsh  0f2e1d18956d15c0c28e8cc27f87df09 *g027.fsh  0f2e1d18956d15c0c28e8cc27f87df09 *g042.fsh


27fb76bf2ed8f8b48bf0d2506c87fa02 *g013.fsh  27fb76bf2ed8f8b48bf0d2506c87fa02 *g028.fsh  27fb76bf2ed8f8b48bf0d2506c87fa02 *g043.fsh


ceab42e95962ab97e6a0b6524f50bf8c *g014.fsh  ceab42e95962ab97e6a0b6524f50bf8c *g029.fsh  ceab42e95962ab97e6a0b6524f50bf8c *g044.fsh


3aa35157f06a4c7ee9d66f16fc7b194b *g015.fsh  3aa35157f06a4c7ee9d66f16fc7b194b *g030.fsh  3aa35157f06a4c7ee9d66f16fc7b194b *g045.fsh

Link to comment
Share on other sites

Face 923 worked but had "missing textures" on his arms.

Face 924 worked but had "missing textures" on his arms.

Face 925 worked but had "missing textures" on his arms.

Face 926 worked but had "missing textures" on his arms.

Face 927 worked but had "missing textures" on his arms.

Face 928 worked but had "missing textures" on his arms.

Face 929 worked but had "missing textures" on his arms.

Face 930 worked but had "missing textures" on his arms.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

×
×
  • Create New...