GoldGlove Posted October 4, 2006 Share Posted October 4, 2006 I used the search, but couldn't find anything. I there a way to add faces to the models.big, because I don't want to overwrite the existing faces. I tried to add a face as #916 (since 915 is the last generic face), but that made my game crash. Link to comment Share on other sites More sharing options...
kgbaseball Posted October 4, 2006 Share Posted October 4, 2006 No, there is no known way to do that yet. Link to comment Share on other sites More sharing options...
Jim825 Posted October 4, 2006 Share Posted October 4, 2006 I used the search, but couldn't find anything. I there a way to add faces to the models.big, because I don't want to overwrite the existing faces. I tried to add a face as #916 (since 915 is the last generic face), but that made my game crash. Are you sure that every single face number (001 - 915) is being used? Which roster / models set are you using? Link to comment Share on other sites More sharing options...
SwinginSoriano Posted October 4, 2006 Share Posted October 4, 2006 From what I know, every single one is used. It'd be a monster breakthrough to crack the models.big limit. Link to comment Share on other sites More sharing options...
GoldGlove Posted October 4, 2006 Author Share Posted October 4, 2006 I use the final of MVP 06, so I think it's UR 7.5, not sure about the models. Link to comment Share on other sites More sharing options...
kgbaseball Posted October 4, 2006 Share Posted October 4, 2006 Here's the 15 generic faces and the corresponding skin tones that go with them. Link to comment Share on other sites More sharing options...
pistonj92 Posted October 4, 2006 Share Posted October 4, 2006 From what I know, every single one is used. It'd be a monster breakthrough to crack the models.big limit. I know how to do do it, but for me to share with you guys you would need to make a donation to my Paypal accountto the tune of....ONE HUNDRED BILLION DOLLARS!!! :whistle: :biglaff: :thunder: Link to comment Share on other sites More sharing options...
BigRog Posted October 4, 2006 Share Posted October 4, 2006 Here's the 15 generic faces and the corresponding skin tones that go with them. is thier anyways to get these to show up in mvpedit in the player face box Link to comment Share on other sites More sharing options...
GoldGlove Posted October 4, 2006 Author Share Posted October 4, 2006 Here's the 15 generic faces and the corresponding skin tones that go with them. [img*][/img*] Thanks, I've seen this before in MarkB's FAQ. Excuse me, for being dumb, but how's that going to help me? Link to comment Share on other sites More sharing options...
kgbaseball Posted October 4, 2006 Share Posted October 4, 2006 Just telling you that those are the 15 generics in case you didn't know each one, that's all. Link to comment Share on other sites More sharing options...
GoldGlove Posted October 4, 2006 Author Share Posted October 4, 2006 From what I know, every single one is used. It'd be a monster breakthrough to crack the models.big limit. Is there an easy way to see, which are unused? Link to comment Share on other sites More sharing options...
fred13 Posted October 4, 2006 Share Posted October 4, 2006 in Big Shmooz's models.big, which is included in the 06 mods, all cyberface slots are used up. Tote includes o list of which slot has who with his UR releases. You can use EAgraph to see all the cyberfaces. Link to comment Share on other sites More sharing options...
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