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Adding additional Faces to models.big


GoldGlove

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I used the search, but couldn't find anything. I there a way to add faces to the models.big, because I don't want to overwrite the existing faces. I tried to add a face as #916 (since 915 is the last generic face), but that made my game crash.

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I used the search, but couldn't find anything. I there a way to add faces to the models.big, because I don't want to overwrite the existing faces. I tried to add a face as #916 (since 915 is the last generic face), but that made my game crash.

Are you sure that every single face number (001 - 915) is being used? Which roster / models set are you using?

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From what I know, every single one is used. It'd be a monster breakthrough to crack the models.big limit.

I know how to do do it, but for me to share with you guys you would need to make a donation to my Paypal accountto the tune of....ONE HUNDRED BILLION DOLLARS!!! :whistle: :biglaff: :thunder:

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Here's the 15 generic faces and the corresponding skin tones that go with them.

[img*][/img*]

Thanks, I've seen this before in MarkB's FAQ. Excuse me, for being dumb, but how's that going to help me?

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in Big Shmooz's models.big, which is included in the 06 mods, all cyberface slots are used up. Tote includes o list of which slot has who with his UR releases. You can use EAgraph to see all the cyberfaces.

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