krawhitham Posted October 27, 2006 Share Posted October 27, 2006 and when you sim a season or do not control the Reds he bats over .300 maybe this would come in handy Quote Link to comment Share on other sites More sharing options...
WhiskeyDave Posted October 27, 2006 Share Posted October 27, 2006 question for kg. Do your rosters work with the latest models.big released today? Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 I didn;t pay much attention to that for players from SS's roster, but for everyone not in it I did. Here's Dunn's. Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 question for kg. Do your rosters work with the latest models.big released today? There might be a couple mismatched faces now. I'll have to check, and whatever's wrong will be fixed in the next version. Quote Link to comment Share on other sites More sharing options...
krawhitham Posted October 27, 2006 Share Posted October 27, 2006 question for kg. Do your rosters work with the latest models.big released today? no roster that has been released does Quote Link to comment Share on other sites More sharing options...
krawhitham Posted October 27, 2006 Share Posted October 27, 2006 I didn;t pay much attention to that for players from SS's roster, but for everyone not in it I did. Here's Dunn's. I think the MISS needs to be raised way up if you keep the other at 100%, the man gets more air than Jordan Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 I think the fastball Miss is good; I'll raise the others. In your opinion, do these make a big difference in the game? Quote Link to comment Share on other sites More sharing options...
krawhitham Posted October 27, 2006 Share Posted October 27, 2006 only when not controlling the player, and most people will not use the Reds Quote Link to comment Share on other sites More sharing options...
SwinginSoriano Posted October 27, 2006 Share Posted October 27, 2006 I think those only affect Adam Dunn's at bats in game by the CPU. (I presume) So, if it was 0 he would have a slightly more chance making contact in his plate approach while at 15 he would be more likely to miss during his plate approach. Pretty much, it doesn't affect batting averages or the sort. The MVP engine is flawed (), pretty much it'll make anyone with a ton of plate patience hit for a higher average and hit for less power during simulations. That's why hitters seems to top out at the low 40s for HRs during simulations regardless of power ratings. Rather than making these inconsistent with my ratings, I'll just live with the MVP simulation engine. If it sucked so badly we wouldn't be playing this game. Anyway, I do update hit, miss, and take zones when a batter's approach has changed significantly. Since Dunn always walks and strikeouts, his has probably remained the same. (I don't remember what I done with it) while someone like Garrett Atkins has been changed significantly to reflect his now ML-hitter status. Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 kraw, was that image of Dunn from UR? Quote Link to comment Share on other sites More sharing options...
ronmexico Posted October 27, 2006 Share Posted October 27, 2006 Once again, I would just like to point out, that 1.1 crashes on me when I try to start a new dynasty. I don't think it's a problem that KG really wants to address, but I'm just throwing it out there. Do I need the default progress.big, rookies.big, schedule.big and resign.csv? I have all those modded, so I figured that might be it. Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 I think you need to sue your game for pain and suffering; it just does NOT like you at all. I have some of those 4 files modded, and everything works like a charm for me. Try replacing them with the defaults and see what happens. Quote Link to comment Share on other sites More sharing options...
Hory Posted October 27, 2006 Share Posted October 27, 2006 It's not the schedule, if it was, I would have hundreds of people bitching & complaining to me about their game not working Quote Link to comment Share on other sites More sharing options...
WhiskeyDave Posted October 27, 2006 Share Posted October 27, 2006 by the way, just wanted to say thanks. I have been playing with your rosters since they came out. I think they put the ur rosters to shame as far as pitchers throwing correct pitches, batting attributes, etc. I can't imagine how much time you must have spent. Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 Thanks, Dave. Honestly, too many hours to count! Quote Link to comment Share on other sites More sharing options...
jchanyaem Posted October 27, 2006 Share Posted October 27, 2006 Why not just Drop Dunn's Plate Discipline which, I would guess, would fix whether playing him or sim-ing him because he would see the ball later and therefore have less hits and more strikes. If you don't mind me asking what formula do you use for calculating Plate Discipline? Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 You'd have to ask SwinginSoriano that. From what I know, he uses his own formula, and because he walks so much, it raised the Discipline to 15. It'll stay there right now, but he's redoing attributes for the 07 season, which will be included in my roster. Quote Link to comment Share on other sites More sharing options...
SwinginSoriano Posted October 27, 2006 Share Posted October 27, 2006 I could drop his discipline but that would really be cheating Adam Dunn. Then I would have to drop Bonds because he doesn't hit for average anymore, then Giambi... As of right now, I am going to stick with the formula. And don't worry, my roster and KG's will still be separate entities. My ratings aren't final, when he gets them he can do what he wants with them, he has already with the 06 version. Keep up the good work everyone. Quote Link to comment Share on other sites More sharing options...
krawhitham Posted October 27, 2006 Share Posted October 27, 2006 the man had a .365 OBP in real life when I just simed a season it was .485 Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 Just simmed a season: OBP a little high, home runs and RBIs perfect. Reds finished 88-74 (WC) and finished 4 back of the Cards. The computer also offered me Todd Walker for Edwin Encarnacion. Quote Link to comment Share on other sites More sharing options...
jchanyaem Posted October 27, 2006 Share Posted October 27, 2006 I agree that you should stick to the formula so that you at least have some consistency. However I would maybe suggest tweaking the formula for future stats. In case anyone cares I was thinking up a way to calculate Plate Discipline and came up with this. =((Hits + Walks) / (AB * 0.6)) * 100 The logic being that a hit and walk is a desired outcome. Having good plate discipline will result in better pitches and therefore a good outcome. So it compares how likely they are based on total at bats to have a good outcome. Since it's almost impossible to have 100% success in batting I then factor in a modifier 0.6. This basically means that the best hitter possible in baseball will have a successfull outcome from an AB 60% of the time resulting in a 100 plate discipline rating in MVP. To make it more accurate, Intentional walks should be subtrated from walks and AB. Quote Link to comment Share on other sites More sharing options...
ronmexico Posted October 27, 2006 Share Posted October 27, 2006 Wouldn't it be plate appearances instead of atbats though because you are taking walks into account? Quote Link to comment Share on other sites More sharing options...
kgbaseball Posted October 27, 2006 Author Share Posted October 27, 2006 If I use that formula, I get a 72~, which equates to a 8 or 9 in the game. BUT, he was 3rd in the entire MLB in walks, which should raise his Discipline a few points. Of course, he struck out more than anyone, so that should decrease it. Perhaps 10 or 11 is a fair number? Quote Link to comment Share on other sites More sharing options...
jchanyaem Posted October 27, 2006 Share Posted October 27, 2006 Wouldn't it be plate appearances instead of atbats though because you are taking walks into account? Good call. I forgot that AB's don't count walks. Quote Link to comment Share on other sites More sharing options...
krawhitham Posted October 27, 2006 Share Posted October 27, 2006 I agree that you should stick to the formula so that you at least have some consistency. However I would maybe suggest tweaking the formula for future stats. In case anyone cares I was thinking up a way to calculate Plate Discipline and came up with this. =((Hits + Walks) / (AB * 0.6)) * 100 The logic being that a hit and walk is a desired outcome. Having good plate discipline will result in better pitches and therefore a good outcome. So it compares how likely they are based on total at bats to have a good outcome. Since it's almost impossible to have 100% success in batting I then factor in a modifier 0.6. This basically means that the best hitter possible in baseball will have a successfull outcome from an AB 60% of the time resulting in a 100 plate discipline rating in MVP. To make it more accurate, Intentional walks should be subtrated from walks and AB. here is what I use ((( (Ws / Ks * 100 + .5) + Contact Rating ) / 2 )+ .5) * .1 from MVPedit Quote Link to comment Share on other sites More sharing options...
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