tywiggins Posted November 19, 2006 Share Posted November 19, 2006 This program allows you to easily choose which faces you want in your models.big file. It will also update your rosters to use the new models.big file. Program Face Files If you have any problems with the program, post them here. Link to comment Share on other sites More sharing options...
SwinginSoriano Posted November 19, 2006 Share Posted November 19, 2006 I'll test this out during the afternoon. Can't wait to be able to manipulate multiple models.bigs. Link to comment Share on other sites More sharing options...
fred13 Posted November 19, 2006 Share Posted November 19, 2006 I like the concept of the program I've tried using but its kind of hard to find a single player out of 900 if you don't know his face ID, do you think you could make a search function in the program? Link to comment Share on other sites More sharing options...
SwinginSoriano Posted November 19, 2006 Share Posted November 19, 2006 You can fill empty slots or replace slots that have players you don't care about. One tip I have is to make sure you have Kraw's 2x faces first. If you already have stock 2X faces you are good to go. Link to comment Share on other sites More sharing options...
JoeyMcM93 Posted November 19, 2006 Share Posted November 19, 2006 Looks like a great program. Thanks ty. Link to comment Share on other sites More sharing options...
Smokin_Joe Posted November 19, 2006 Share Posted November 19, 2006 I could've used this last weekend. I went through all 900 faces manually. This should come in handy, thanks. Link to comment Share on other sites More sharing options...
djjoe Posted November 20, 2006 Share Posted November 20, 2006 great program ty!I cant seem to get a picture of the faces-all I see is a small square for the players that do have faces.Thanks for your help. Link to comment Share on other sites More sharing options...
kgbaseball Posted November 20, 2006 Share Posted November 20, 2006 Make sure you're loading the face files, or else you won't see anything. Link to comment Share on other sites More sharing options...
krawhitham Posted November 20, 2006 Share Posted November 20, 2006 how was the models.big files made? did you really download faces from each modder and then rename the fsh, ord, & orl files? Link to comment Share on other sites More sharing options...
kgbaseball Posted November 20, 2006 Share Posted November 20, 2006 Yeah. I also took every face from the CD, renamed it, and put them in. Link to comment Share on other sites More sharing options...
krawhitham Posted November 20, 2006 Share Posted November 20, 2006 wrong answer Link to comment Share on other sites More sharing options...
kgbaseball Posted November 20, 2006 Share Posted November 20, 2006 Check your PMs in a minute. Link to comment Share on other sites More sharing options...
djjoe Posted November 20, 2006 Share Posted November 20, 2006 kg,I made sure to open the face folder,after extracting it,but cant seem to see any faces.Thanks again. Link to comment Share on other sites More sharing options...
krawhitham Posted November 20, 2006 Share Posted November 20, 2006 The set is missing around 400 faces that can be found here you have 1266 total faces you have 400 (of 504) EA default 1x faces You have 60 in the wrong fsh format (GIMX)* You have 1 in the wrong fsh format (G104)* You have 10 that are too large* you have 4 faces that are duplicates for the same player (0000a & 0000b) you have 7 faces that are duplicates for different players (0000a & 1234a) *the above problems can cause crashing But most surprising is the fact that all you did was take Big Shmooz's models.big file, added 377 more and change the file names, and yes I can prove it Big Shmooz's models.big files contain 2 of my faces and sure enough those two faces also show up in your models.big set. There is no other possible explanation besides you use Big Shmooz's models.big and added to it Big Shmooz was asked if he gave you permission, his answer was NO You are missing more faces (400) than what you added to Big Shmooz's work (377) Individual faces modder have my permission to use my textures. But you do not have permission to re-release anything that uses my textures, specially in a set where no one know who made what plus you basically just stole Big Shmooz's work and renamed the files 1st you tired to steal UR and merge it with SS roster, the only way you got caught before you released it was because you sent a few betas out and people started asking questions about them in the forum. Once you admitted your roster was just UR + SS it took totte about a week to explain to you that he would not allow that. He even had to talk to the admins about it to make sure everyone understood what was going on. 2nd, your next "big" project you have stolen someones work again and changed it a round a little bit. 2-2 for have stolen others work and tired to pass it off as your own, you should not be allowed to ever release anything again Link to comment Share on other sites More sharing options...
tywiggins Posted November 20, 2006 Author Share Posted November 20, 2006 The set is missing around 400 faces that can be found here you have 1266 total faces you have 400 (of 504) EA default 1x faces You have 60 in the wrong fsh format (GIMX)* You have 1 in the wrong fsh format (G104)* You have 10 that are too large* you have 4 faces that are duplicates for the same player (0000a & 0000b) you have 7 faces that are duplicates for different players (0000a & 1234a) *the above problems can cause crashing But most surprising is the fact that all you did was take Big Shmooz's models.big file, added 377 more and change the file names, and yes I can prove it Big Shmooz's models.big files contain 2 of my faces and sure enough those two faces also show up in your models.big set. There is no other possible explanation besides you use Big Shmooz's models.big and added to it Big Shmooz was asked if he gave you permission, his answer was NO You are missing more faces (400) than what you added to Big Shmooz's work (377) Individual faces modder have my permission to use my textures. But you do not have permission to re-release anything that uses my textures, specially in a set where no one know who made what plus you basically just stole Big Shmooz's work and renamed the files I'm not sure about any of the details that you posted, so I'll let kgbaseball respond to that. This is what I asked kgbaseball to do: 1) Get permission to use the faces. 2) Download all faces that have been released and rename them and put them all into one folder. 3) Make a list of which faces are in the folder, and who made them. In my opinion, if a face modder released a face that was based on one of your 2x faces (and had your permission), and then the face modder gave kgbaseball permission to include all of their faces, kgbaseball wouldn't need your permission. I agree that kgbaseball should have identified who made each face, but as far as I know, big schmooz doesn't do this either. Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted November 20, 2006 Share Posted November 20, 2006 maybe from now on, any faces created could have the author's name written just below the neck of the face texture, or between the eyeballs and the side of the neck. That way, when you view a face in this Models.big program, you can tell who made it. Link to comment Share on other sites More sharing options...
SwinginSoriano Posted November 20, 2006 Share Posted November 20, 2006 I wouldn't see the problem of decompiling shmooz's models.big to get the same faces. Though since Kraw denied permission, Griffey and probably Larkin (don't know if it's there) should be removed. Otherwise it's a bunch of files, the permission was obtained. Link to comment Share on other sites More sharing options...
tywiggins Posted November 20, 2006 Author Share Posted November 20, 2006 great program ty!I cant seem to get a picture of the faces-all I see is a small square for the players that do have faces.Thanks for your help. It sounds like you don't have the fshtool.exe in the same folder as the program. Link to comment Share on other sites More sharing options...
kgbaseball Posted November 20, 2006 Share Posted November 20, 2006 That's basically what I told kraw. Granted, Griffey is in the folder, but that can be fixed easily, and I apologized for having him in there. I did not include anyone who has retired or is no longer in the MLB, so that's why not all of EAs original faces are in it. I, too, don't see how taking faces from shmooz's models is a problem. Many of the faces found in there are not available for download on the site. I had permission from everyone to use whatever faces they've made, regardless if they were found on this site or where ever. Now, if there is something in shmooz's models where face files were altered from their original form, I admit that I do not have or shouldn't have permission to use any of those. If that's the case, I wouldn't even know how to go about checking for altered faces. Therefore, I am not aware of any changes that have been made, so if someone wants me to redo this whole thing, I will not back away. Please understand that it is and never has been my mission to pass others work as my own. I consider it wrong in every way and I never knowingly steal other's work. I am just trying to help this community. Link to comment Share on other sites More sharing options...
tebjr Posted November 20, 2006 Share Posted November 20, 2006 KG/ty, Just to make sure I'm correct, do the #'s of the faces is the face list match their audio/portrait ID? Thanks Link to comment Share on other sites More sharing options...
kgbaseball Posted November 20, 2006 Share Posted November 20, 2006 Yeah, that's how they're numbered. Link to comment Share on other sites More sharing options...
tywiggins Posted November 20, 2006 Author Share Posted November 20, 2006 maybe from now on, any faces created could have the author's name written just below the neck of the face texture, or between the eyeballs and the side of the neck. That way, when you view a face in this Models.big program, you can tell who made it. Another idea is to include a text file with each face. Example: 0004a.txt Bobby Abreu cyberface - Created by Jogar84, thanks to krawhitham for letting me use his 2x face as a base. That was just an example. I don't know if that is jogar's version or not, or if it is 2x. My program could then read the file and show what it says when it shows the face. Link to comment Share on other sites More sharing options...
Hory Posted November 20, 2006 Share Posted November 20, 2006 I, too, don't see how taking faces from shmooz's models is a problem. Well, I do see that as a problem, if you didn't get permission from BS to decompile his "work" that's just not on. no matter what the source of his original files. And on the first page of this thread you did answer 'yes' to the question "did you really download faces from each modder and then rename the fsh, ord, & orl files?" Please understand that it is and never has been my mission to pass others work as my own. I consider it wrong in every way and I never knowingly steal other's work. I am just trying to help this community. I understand and believe what you're saying, however Totte & kraw may have some evidence to disprove that... Anyway, away from this topic, you might as well include cyberfaces of retired players, since this whole thing is about giving people the option of rolling up their own models.big file to their own specifications. Link to comment Share on other sites More sharing options...
krawhitham Posted November 20, 2006 Share Posted November 20, 2006 I, too, don't see how taking faces from shmooz's models is a problem. Don't give me this "don't see how taking faces from shmooz's models is a problem" ****, if you had truly believed that you would not have lied when I asked you about it in the 1st place Big Shmooz took the time to download all 1601 faces on this site, he then sorted through every single faces and picked (in his opinion) the best 622 (278 are still EA's) and added them to HIS models.big file. It has taken him over a year to fine tune what faces he wants in his file because he only wants the best. You then come along and and use all his hard work without permission. I like your answer, Yeah. I also took every face from the CD, renamed it, and put them in.. you backed up one lie with another, every single face for be 504 not 400 Link to comment Share on other sites More sharing options...
kgbaseball Posted November 20, 2006 Share Posted November 20, 2006 Alright, if you want me to be 100% honest, I took every face from the CD that, a. wasn't retired b. wasn't already included in the folder (I did the CD models.big last) c. wasn't worthy of being included Care to explain how the files are "his"? We both have the exact same permission to use people's cyberfaces. And as far as I know, they're owned by the people who made them. And like I said earlier, as long as he, you, my aunt Carrie, or George Bush didn't make any adjustments to them, I see no problem using them. If shmooz or you actually did mess around the the .fsh, .ord, or .orl files, let me know and I will gladly fix this problem. Link to comment Share on other sites More sharing options...
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