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Question about modding uniforms


arossi12

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Is it possible to change the actual configuration of the uniform slots used? For example, can retro slots be configures to work like modern slots (Compatible with low socks)? I'm not really a fan of throwbacks, and I'd like to put more modern uniforms in my game, so if anyone could point me in the right direction, I'd appreciate it. Thanks.

BTW - I'm looking to scrap a few of the Brewers vintages from the Pilots era in order to sucessfully install all fo the alternates I want to use. I'm also looking to do this for the Twins also.

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Is it possible to change the actual configuration of the uniform slots used? For example, can retro slots be configures to work like modern slots (Compatible with low socks)? I'm not really a fan of throwbacks, and I'd like to put more modern uniforms in my game, so if anyone could point me in the right direction, I'd appreciate it. Thanks.

BTW - I'm looking to scrap a few of the Brewers vintages from the Pilots era in order to sucessfully install all fo the alternates I want to use. I'm also looking to do this for the Twins also.

Check out Fuzz's MVPStudios, I beleive you can add up to 11 uniform slots if im not mistaken.

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It's not possible to change the pre-existing uniform slots to other types of uniforms. If it's a throwback uniform, then any uniform you put in that slot will use the same map & model, so it'll look funny.

As Thome25 said, MVP Studio will let you add uniforms to "blank" slots (up to 12 uniforms per team, I think there's an issue that limits Toronto to 11) or overwrite uniforms. Blank slots will automatically use the modern player model (with player names on the back and no uniform numbers on the front), but MVP Studio can't change the model type - like in the first paragraph - throwback slots will still be throwback slots. I'm pretty sure this is hard-coded into the game executable, so changing it would be an extremely dicey proposition.

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It's not possible to change the pre-existing uniform slots to other types of uniforms. If it's a throwback uniform, then any uniform you put in that slot will use the same map & model, so it'll look funny.

As Thome25 said, MVP Studio will let you add uniforms to "blank" slots (up to 12 uniforms per team, I think there's an issue that limits Toronto to 11) or overwrite uniforms. Blank slots will automatically use the modern player model (with player names on the back and no uniform numbers on the front), but MVP Studio can't change the model type - like in the first paragraph - throwback slots will still be throwback slots. I'm pretty sure this is hard-coded into the game executable, so changing it would be an extremely dicey proposition.

That's what I was really asking about. I'll just improvise then, since this is probably only possible to mod with the source code. Thanks for the info.

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