Jump to content

Curveball


el_jefe061

Recommended Posts

no, I mean the amount of movement. Zito's curveball is the best example for me, because even with 99 movement it doesn't have that big sweeping loop. it has late movement, but not much else. I want there to be more break on the curveball

Link to comment
https://www.mvpmods.com/forums/topic/26249-curveball/#findComment-354297
Share on other sites

no, I mean the amount of movement. Zito's curveball is the best example for me, because even with 99 movement it doesn't have that big sweeping loop. it has late movement, but not much else. I want there to be more break on the curveball

I imagine it could be modded a bit with a different datafile, but I'm not sure.

Link to comment
https://www.mvpmods.com/forums/topic/26249-curveball/#findComment-354299
Share on other sites

I think it has to do with the pich delivery/arm angle also. For example, in the game zito`s curveball does not have that loopy drop but Justin Duchscherer`s curve has that slow 12-6 break becasue I changed his dilivery to overhand. What I am saying is that try changing pictch delivery to overhand to get that loopy drop. (I think) :stickman:

Link to comment
https://www.mvpmods.com/forums/topic/26249-curveball/#findComment-354329
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...