krawhitham Posted January 19, 2007 Share Posted January 19, 2007 it just becomes a pain after a while to make all the damn batch files Total Commander is your friend Quote Link to comment Share on other sites More sharing options...
compmaniac Posted January 19, 2007 Share Posted January 19, 2007 How come when I use ord2o, the file sizes stay relatively the same, but when i use o2ord, the ord file is like 200 MB or even more? Quote Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted January 19, 2007 Share Posted January 19, 2007 How come when I use ord2o, the file sizes stay relatively the same, but when i use o2ord, the ord file is like 200 MB or even more? what files are you playing around with? Quote Link to comment Share on other sites More sharing options...
compmaniac Posted January 19, 2007 Share Posted January 19, 2007 stadium files after extracting jacoday.big with gfxpak Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 decompress ord & orl files before you convert them to an .o files Quote Link to comment Share on other sites More sharing options...
compmaniac Posted January 19, 2007 Share Posted January 19, 2007 decompress ord & orl files before you convert them to an .o files How? And my problem is that when I convert the .o file into .ord and .orl, the .ord is too big (like 200MB), and the .orl is 0kb... Quote Link to comment Share on other sites More sharing options...
DJEagles Posted January 19, 2007 Share Posted January 19, 2007 I moved the "LocLock" thread into here, since it had become overrun with questions by Compmaniac. Please try to keep all modding questions you have to this thread. Thanks guys, have fun. Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 How? And my problem is that when I convert the .o file into .ord and .orl, the .ord is too big (like 200MB), and the .orl is 0kb... Yes I know your problem like I said decompress the .ord and .orl before converting them to a .o file Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 ChicagoCubs720 do the orl & ord files inside a stadium always remain the same? 3dcrowd.ord 3dcrowd.orl 3dflag.ord 3dflag.orl alphablend.ord alphablend.orl background0.ord background0.orl background1.ord background1.orl background2.ord background2.orl camaligned.ord camaligned.orl cammen.ord cammen.orl colouradd.ord colouradd.orl crowd.ord crowd.orl jumbo.ord jumbo.orl mfield0.ord mfield0.orl mfield1.ord mfield1.orl mfield2.ord mfield2.orl mshadow.ord mshadow.orl mstadium.ord mstadium.orl net.ord net.orl remcrowd0.ord remcrowd0.orl remcrowd1.ord remcrowd1.orl remcrowd2.ord remcrowd2.orl remcrowd3.ord remcrowd3.orl remcrowd4.ord remcrowd4.orl remcrowd5.ord remcrowd5.orl removable.ord removable.orl sky0.ord sky0.orl sky1.ord sky1.orl sky2.ord sky2.orl sky3.ord sky3.orl sky4.ord sky4.orl track.ord track.orl useraligned.ord useraligned.orl Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 I used fifafs, and gfxpak... but in either one of them, how come I can't use *.big instead of test.big? It doesn't work... For fifaFS, I used: fifafs -e *.big cram32.fsh cram32.fsh It should get the cram32.fsh out of the big file, but it doesn't. However, fifafs -e test.big cram32.fsh cram32.fsh Why? sounds like fifafs will not except a wildcard when extracting files Quote Link to comment Share on other sites More sharing options...
HFLR Posted January 19, 2007 Share Posted January 19, 2007 How can I make alpha pictures? I need them for my Mexican pack Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 an alpha is just a 8bit greyscale BMP image make a greyscale image with photoshop and save it as such Quote Link to comment Share on other sites More sharing options...
HFLR Posted January 19, 2007 Share Posted January 19, 2007 How can i make the main image to a grayscale image? Quote Link to comment Share on other sites More sharing options...
compmaniac Posted January 19, 2007 Share Posted January 19, 2007 Yes I know your problem like I said decompress the .ord and .orl before converting them to a .o file So how do I decompress? Using fifaFS? sounds like fifafs will not except a wildcard when extracting files So how would I have the user copy the .ord and .orl files into a folder, and select those two files? (I could only think of wildcard...) Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 fix the [quote] problem with your post Quote Link to comment Share on other sites More sharing options...
compmaniac Posted January 19, 2007 Share Posted January 19, 2007 fix the [quote] problem with your post Problem fixed. Yes I know your problem like I said decompress the .ord and .orl before converting them to a .o file So how do I decompress? Using fifaFS? sounds like fifafs will not except a wildcard when extracting files So how would I have the user copy the .ord and .orl files into a folder, and select those two files? (I could only think of wildcard...) Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 use something like this TWICE one for orl one for ord the have the program run of the two files they selected Orl VOID DIALOG_FileOpen(VOID) { OPENFILENAME openfilename; WCHAR szPath[MAX_PATH]; WCHAR szDir[MAX_PATH]; static const WCHAR szDefaultExt[] = { 'o','r','l',0 }; static const WCHAR txt_files[] = { '*','.','o','r','l',0 }; ZeroMemory(&openfilename, sizeof(openfilename)); GetCurrentDirectory(SIZEOF(szDir), szDir); lstrcpy(szPath, txt_files); openfilename.lStructSize = sizeof(openfilename); openfilename.hwndOwner = Globals.hMainWnd; openfilename.hInstance = Globals.hInstance; openfilename.lpstrFilter = Globals.szFilter; openfilename.lpstrFile = szPath; openfilename.nMaxFile = SIZEOF(szPath); openfilename.lpstrInitialDir = szDir; openfilename.Flags = OFN_FILEMUSTEXIST | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY; openfilename.lpstrDefExt = szDefaultExt; if (GetOpenFileName(&openfilename)) { if (FileExists(openfilename.lpstrFile)) DoOpenFile(openfilename.lpstrFile); else AlertFileNotFound(openfilename.lpstrFile); } } ORD VOID DIALOG_FileOpen(VOID) { OPENFILENAME openfilename; WCHAR szPath[MAX_PATH]; WCHAR szDir[MAX_PATH]; static const WCHAR szDefaultExt[] = { 'o','r','d',0 }; static const WCHAR txt_files[] = { '*','.','o','r','d',0 }; ZeroMemory(&openfilename, sizeof(openfilename)); GetCurrentDirectory(SIZEOF(szDir), szDir); lstrcpy(szPath, txt_files); openfilename.lStructSize = sizeof(openfilename); openfilename.hwndOwner = Globals.hMainWnd; openfilename.hInstance = Globals.hInstance; openfilename.lpstrFilter = Globals.szFilter; openfilename.lpstrFile = szPath; openfilename.nMaxFile = SIZEOF(szPath); openfilename.lpstrInitialDir = szDir; openfilename.Flags = OFN_FILEMUSTEXIST | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY; openfilename.lpstrDefExt = szDefaultExt; if (GetOpenFileName(&openfilename)) { if (FileExists(openfilename.lpstrFile)) DoOpenFile(openfilename.lpstrFile); else AlertFileNotFound(openfilename.lpstrFile); } } Quote Link to comment Share on other sites More sharing options...
compmaniac Posted January 19, 2007 Share Posted January 19, 2007 use something like this { OPENFILENAME ofn; char szFilter[1024] = "Image Files (*.orl,*.ord)0*.orl;*.ord00"; // seems that dest buffer must be null terminated for GetOpenFileName..... *pszDestBuffer = '0'; memset(&ofn, 0, sizeof(ofn)); ofn.lStructSize = sizeof(OPENFILENAME); ofn.hwndOwner = hWndParent; ofn.lpstrFilter = szFilter; ofn.lpstrInitialDir = pszInitialDir; ofn.hInstance = NULL; ofn.lpstrTitle = pszTitle; ofn.lpstrFileTitle = NULL; ofn.lpstrFile = pszDestBuffer; ofn.nMaxFile = 32768; ofn.lpstrDefExt = ""; ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_ALLOWMULTISELECT; BOOL bRet = GetOpenFileName(&ofn); if (0 == bRet) { DWORD dwError = CommDlgExtendedError(); //_ASSERTE(SUCCEEDED(dwError)); } return bRet; } I don't undersatnd that code at all. Is it C++? And is there any easier way to do it? Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 So how do I decompress? Using fifaFS? I always use EAZIP, but if you want to make it an internal function /* QFS compression quality factor */ #define QFS_MAXITER 50 /* quick and not so bad */ void compress_data(unsigned char *inbuf,int *buflen,unsigned char *outbuf) { #define WINDOW_LEN (1<<17) #define WINDOW_MASK (WINDOW_LEN-1) unsigned char *inrd,*inref,*incmp; int *rev_similar; /* where is the previous occurrence */ int **rev_last; /* idem */ int offs,len,bestoffs,bestlen,lastwrot,i; int inpos,inlen,outpos; int *x; inlen=*buflen; inpos=0; inrd=inbuf; rev_similar=(int *)malloc(4*WINDOW_LEN); rev_last=(int **)malloc(256*sizeof(int *)); if (rev_last) rev_last[0]=(int *)malloc(65536*4); if ((outbuf==NULL)||(rev_similar==NULL)|| (rev_last==NULL)||(rev_last[0]==NULL)) { printf("Insufficient memory.n"); abort(); } for (i=1;i<256;i++) rev_last[i]=rev_last[i-1]+256; memset(rev_last[0],0xff,65536*4); memset(rev_similar,0xff,4*WINDOW_LEN); outbuf[0]=0x10; outbuf[1]=0xFB; outbuf[2]=inlen>>16; outbuf[3]=(inlen>>8)&255; outbuf[4]=inlen&255; outpos=5; lastwrot=0; /* main encoding loop */ for (inpos=0,inrd=inbuf;inpos<inlen;inpos++,inrd++) { if ((inpos&0x3fff)==0) { putchar('.'); fflush(stdout); } /* adjust occurrence tables */ x=rev_last[*inrd]+(inrd[1]); offs=rev_similar[inpos&WINDOW_MASK]=*x; *x=inpos; /* if this has already been compressed, skip ahead */ if (inpos<lastwrot) continue; /* else look for a redundancy */ bestlen=0; i=0; while ((offs>=0)&&(inpos-offs<WINDOW_LEN)&&(i++<QFS_MAXITER)) { len=2; incmp=inrd+2; inref=inbuf+offs+2; while ((*(incmp++)==*(inref++))&&(len<1028)) len++; if (len>bestlen) { bestlen=len; bestoffs=inpos-offs; } offs=rev_similar[offs&WINDOW_MASK]; } /* check if redundancy is good enough */ if (bestlen>inlen-inpos) bestlen=inpos-inlen; if (bestlen<=2) bestlen=0; if ((bestlen==3)&&(bestoffs>1024)) bestlen=0; if ((bestlen==4)&&(bestoffs>16384)) bestlen=0; /* update compressed data */ if (bestlen) { while (inpos-lastwrot>=4) { len=(inpos-lastwrot)/4-1; if (len>0x1B) len=0x1B; outbuf[outpos++]=0xE0+len; len=4*len+4; memcpy(outbuf+outpos,inbuf+lastwrot,len); lastwrot+=len; outpos+=len; } len=inpos-lastwrot; if ((bestlen<=10)&&(bestoffs<=1024)) { outbuf[outpos++]=(((bestoffs-1)>>8)<<5)+((bestlen-3)<<2)+len; outbuf[outpos++]=(bestoffs-1)&0xff; while (len--) outbuf[outpos++]=inbuf[lastwrot++]; lastwrot+=bestlen; } else if ((bestlen<=67)&&(bestoffs<=16384)) { outbuf[outpos++]=0x80+(bestlen-4); outbuf[outpos++]=(len<<6)+((bestoffs-1)>>8); outbuf[outpos++]=(bestoffs-1)&0xff; while (len--) outbuf[outpos++]=inbuf[lastwrot++]; lastwrot+=bestlen; } else if ((bestlen<=1028)&&(bestoffs<WINDOW_LEN)) { bestoffs--; outbuf[outpos++]=0xC0+((bestoffs>>16)<<4)+(((bestlen-5)>>8)<<2)+len; outbuf[outpos++]=(bestoffs>>8)&0xff; outbuf[outpos++]=bestoffs&0xff; outbuf[outpos++]=(bestlen-5)&0xff; while (len--) outbuf[outpos++]=inbuf[lastwrot++]; lastwrot+=bestlen; } } } /* end stuff */ inpos=inlen; while (inpos-lastwrot>=4) { len=(inpos-lastwrot)/4-1; if (len>0x1B) len=0x1B; outbuf[outpos++]=0xE0+len; len=4*len+4; memcpy(outbuf+outpos,inbuf+lastwrot,len); lastwrot+=len; outpos+=len; } len=inpos-lastwrot; outbuf[outpos++]=0xFC+len; while (len--) outbuf[outpos++]=inbuf[lastwrot++]; if (lastwrot!=inlen) { printf("Something strange happened at the end of compression!n"); abort(); } *buflen=outpos; } Quote Link to comment Share on other sites More sharing options...
compmaniac Posted January 19, 2007 Share Posted January 19, 2007 I always use EAZIP, but if you want to make it an internal function /* QFS compression quality factor */ #define QFS_MAXITER 50 /* quick and not so bad */ void compress_data(unsigned char *inbuf,int *buflen,unsigned char *outbuf) { #define WINDOW_LEN (1<<17) #define WINDOW_MASK (WINDOW_LEN-1) unsigned char *inrd,*inref,*incmp; int *rev_similar; /* where is the previous occurrence */ int **rev_last; /* idem */ int offs,len,bestoffs,bestlen,lastwrot,i; int inpos,inlen,outpos; int *x; inlen=*buflen; inpos=0; inrd=inbuf; rev_similar=(int *)malloc(4*WINDOW_LEN); rev_last=(int **)malloc(256*sizeof(int *)); if (rev_last) rev_last[0]=(int *)malloc(65536*4); if ((outbuf==NULL)||(rev_similar==NULL)|| (rev_last==NULL)||(rev_last[0]==NULL)) { printf("Insufficient memory.n"); abort(); } for (i=1;i<256;i++) rev_last[i]=rev_last[i-1]+256; memset(rev_last[0],0xff,65536*4); memset(rev_similar,0xff,4*WINDOW_LEN); outbuf[0]=0x10; outbuf[1]=0xFB; outbuf[2]=inlen>>16; outbuf[3]=(inlen>>8)&255; outbuf[4]=inlen&255; outpos=5; lastwrot=0; /* main encoding loop */ for (inpos=0,inrd=inbuf;inpos<inlen;inpos++,inrd++) { if ((inpos&0x3fff)==0) { putchar('.'); fflush(stdout); } /* adjust occurrence tables */ x=rev_last[*inrd]+(inrd[1]); offs=rev_similar[inpos&WINDOW_MASK]=*x; *x=inpos; /* if this has already been compressed, skip ahead */ if (inpos<lastwrot) continue; /* else look for a redundancy */ bestlen=0; i=0; while ((offs>=0)&&(inpos-offs<WINDOW_LEN)&&(i++<QFS_MAXITER)) { len=2; incmp=inrd+2; inref=inbuf+offs+2; while ((*(incmp++)==*(inref++))&&(len<1028)) len++; if (len>bestlen) { bestlen=len; bestoffs=inpos-offs; } offs=rev_similar[offs&WINDOW_MASK]; } /* check if redundancy is good enough */ if (bestlen>inlen-inpos) bestlen=inpos-inlen; if (bestlen<=2) bestlen=0; if ((bestlen==3)&&(bestoffs>1024)) bestlen=0; if ((bestlen==4)&&(bestoffs>16384)) bestlen=0; /* update compressed data */ if (bestlen) { while (inpos-lastwrot>=4) { len=(inpos-lastwrot)/4-1; if (len>0x1B) len=0x1B; outbuf[outpos++]=0xE0+len; len=4*len+4; memcpy(outbuf+outpos,inbuf+lastwrot,len); lastwrot+=len; outpos+=len; } len=inpos-lastwrot; if ((bestlen<=10)&&(bestoffs<=1024)) { outbuf[outpos++]=(((bestoffs-1)>>8)<<5)+((bestlen-3)<<2)+len; outbuf[outpos++]=(bestoffs-1)&0xff; while (len--) outbuf[outpos++]=inbuf[lastwrot++]; lastwrot+=bestlen; } else if ((bestlen<=67)&&(bestoffs<=16384)) { outbuf[outpos++]=0x80+(bestlen-4); outbuf[outpos++]=(len<<6)+((bestoffs-1)>>8); outbuf[outpos++]=(bestoffs-1)&0xff; while (len--) outbuf[outpos++]=inbuf[lastwrot++]; lastwrot+=bestlen; } else if ((bestlen<=1028)&&(bestoffs<WINDOW_LEN)) { bestoffs--; outbuf[outpos++]=0xC0+((bestoffs>>16)<<4)+(((bestlen-5)>>8)<<2)+len; outbuf[outpos++]=(bestoffs>>8)&0xff; outbuf[outpos++]=bestoffs&0xff; outbuf[outpos++]=(bestlen-5)&0xff; while (len--) outbuf[outpos++]=inbuf[lastwrot++]; lastwrot+=bestlen; } } } /* end stuff */ inpos=inlen; while (inpos-lastwrot>=4) { len=(inpos-lastwrot)/4-1; if (len>0x1B) len=0x1B; outbuf[outpos++]=0xE0+len; len=4*len+4; memcpy(outbuf+outpos,inbuf+lastwrot,len); lastwrot+=len; outpos+=len; } len=inpos-lastwrot; outbuf[outpos++]=0xFC+len; while (len--) outbuf[outpos++]=inbuf[lastwrot++]; if (lastwrot!=inlen) { printf("Something strange happened at the end of compression!n"); abort(); } *buflen=outpos; } so i can just use eazip to decompress ord and orl? Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 I don't undersatnd that code at all. Is it C++? And is there any easier way to do it? yes it is c++ Let me edit it a bit Quote Link to comment Share on other sites More sharing options...
midaz101 Posted January 19, 2007 Share Posted January 19, 2007 What would i have to do in order to replace one of the teams in the game with a custom/created team? Also what would i have to do to replace the logo and team name in the menus? Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 so i can just use eazip to decompress ord and orl? you can use EAZIP to decompress any EA compressed file eazip -u file.name Quote Link to comment Share on other sites More sharing options...
krawhitham Posted January 19, 2007 Share Posted January 19, 2007 What would i have to do in order to replace one of the teams in the game with a custom/created team? Also what would i have to do to replace the logo and team name in the menus? to switch a team 1-10 scale on how hard change team audio (5 to switch already made audio) (10 to make the audio) change logo (1 using Fuzz's logo changer) edit roster files (3 text edit these files team.dat, tstat.dat, & org.dat) edit loc files (2 use LOClook, search for old name, enter new name) import new team using MVPedit (1 pretty straight forward) Quote Link to comment Share on other sites More sharing options...
midaz101 Posted January 19, 2007 Share Posted January 19, 2007 to switch a team 1-10 scale on how hard change team audio (5 to switch already made audio) (10 to make the audio) change logo (1 using Fuzz's logo changer) edit roster files (3 text edit these files team.dat, tstat.dat, & org.dat) edit loc files (2 use LOClook, search for old name, enter new name) import new team using MVPedit (1 pretty straight forward) Thanks, what i basically want to do is take the Nats and switch them with a custom team, the roster will stay the same i just want to do uniforms, logos, and the menu name and logo change, and maybe some audio, but i doubt it, and a staidum change, not really looking for a custom stadium right now. Kraw do you think you could point me in the right direction as to how i go about changing the menu names and logos, and also the stadium? Quote Link to comment Share on other sites More sharing options...
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