smilingassassin Posted April 26, 2012 Share Posted April 26, 2012 I downloaded the 78 TC mod, and I wanted to put the free agents (Olerud, Alomar...) from 05 into the 78 game, since some team could sign them and the game would crash. I saw some advice on this topic that Homer gave someone about 4 years ago, which I can understand. I used the 05 data and exported Olerud, change the to the 78 data, imported the 78 rosters, and tried to import Olerud. I'm trying to replace him with the Olerud in free agents. The "import complete" message showed up, but Olerud had no portrait, what's up? Quote Link to comment Share on other sites More sharing options...
Jim825 Posted April 26, 2012 Share Posted April 26, 2012 Portraits are stored in a separate file (datafrontendportrait.dat). Just because you imported the player into the roster files, doesn't mean that you imported his portrait or cyberface. You would have to do that separately. Quote Link to comment Share on other sites More sharing options...
smilingassassin Posted April 26, 2012 Share Posted April 26, 2012 Export the player and portrait separately from the 05 version, then import separately into 78? Quote Link to comment Share on other sites More sharing options...
Jim825 Posted April 26, 2012 Share Posted April 26, 2012 Yes, but be aware, that you do not use MVPEdit to export portraits. You need a tool like EAGraph or BigGUI. Also, you need to check the cyberface assigned to the player. Cyberfaces are in the datamodels.big file. If the player uses a cyberface not currently in the TC78 models.big file, you will need to export it from the 05 file and import it into the TC78 file. Quote Link to comment Share on other sites More sharing options...
smilingassassin Posted April 28, 2012 Share Posted April 28, 2012 Is there a relatively simple way of switching minor league affiliations? I don't want to make them current, I just want to move minor league teams around. Also, if I give a team a new minor league affiliate, does the team keep their original roster or do the rosters change as well? I found a link about this on here, but it gave a "Sorry, we can't find this" error. Quote Link to comment Share on other sites More sharing options...
kyleb Posted April 28, 2012 Share Posted April 28, 2012 It really isn't that simple. You have to: 1. Move the team logos around. 2. Change all occurrences of their names and abbreviations in the LOC files. 3. Move around the uniforms. 4. Move around the uniform select screens. 5. Move around the audio for the team names. 6. Re-order the organization rosters in MVP Edit. However, look for all of this to be completed in MVP 12. Quote Link to comment Share on other sites More sharing options...
smilingassassin Posted April 28, 2012 Share Posted April 28, 2012 I followed all of Homer's instructions to copy the player, cyberface, and portrait. I exported the roster, and Olerud showed up in free agents. To make sure everything went right, I played him in a game, and nothing crashed. Then I tried him in the batting mini-game, and everything was fine until the camera was going to change from the pre-at bat animation to the at bat, and the game crashed. Why? Quote Link to comment Share on other sites More sharing options...
DylanBradbury Posted April 28, 2012 Share Posted April 28, 2012 I followed all of Homer's instructions to copy the player, cyberface, and portrait. I exported the roster, and Olerud showed up in free agents. To make sure everything went right, I played him in a game, and nothing crashed. Then I tried him in the batting mini-game, and everything was fine until the camera was going to change from the pre-at bat animation to the at bat, and the game crashed. Why? I'm not sure what roster you're using, but Shane Reynolds has to be in your game for the Mini-Games to work. More information can be found here: http://www.mvpmods.com/index.php?showtopic=33903&#entry508548 (under 7c.) Quote Link to comment Share on other sites More sharing options...
smilingassassin Posted April 28, 2012 Share Posted April 28, 2012 (edited) I'm not sure what roster you're using, but Shane Reynolds has to be in your game for the Mini-Games to work. More information can be found here: http://www.mvpmods.c...03 (under 7c.) I'm using Jim's 78 TC mod. The mini games work with the 78 players, but when I used John Olerud, who I pull in from the 05 version, the game crashed, but I could play an exhibition game with Olerud. It's not a big deal, I just found it strange that I could play an exhibition game, but not a mini game. Edited April 28, 2012 by smilingassassin Quote Link to comment Share on other sites More sharing options...
triplex1091 Posted June 20, 2012 Share Posted June 20, 2012 I downloaded a felix hernandez cyber face but i dont know what to do to get him in the game could someone give me step by step on what to do? Quote Link to comment Share on other sites More sharing options...
nPetie Posted July 16, 2012 Share Posted July 16, 2012 (edited) I am working on converting a PC roster to PS2, but I have run into a file compression problem (I would post this in the Console forum, but the Console forum does not appear to exist anymore). MVP Baseball 2005 for PS2 (to my understanding) performs LBA checks, essentially requiring that a modded file be the same size as the original file, in the same location as the original file. The problem is, I am unable (with either eazip or gfxpak) to compress even an original file back to the original size. For example: I extract attrib.dat from DATABASE.big (i.e. eazip -e DATABASE.big), resulting in a compressed attrib.dat (185,628 bytes). I decompress attrib.dat (i.e. eazip -u attrib.dat), resulting in a decompressed attrib.dat (751,835 bytes). I compress attrib.dat (i.e. eazip -c attrib.dat), resulting in a compress attrib.dat (246,404 bytes). I have similar results with gfxpak. Is it possible for eazip or gfxpak to compress even an original file back to the original size? If not, is it possible to defeat/offset the LBA checks in effort to load a larger DATABASE.big? Edited July 16, 2012 by nPetie Quote Link to comment Share on other sites More sharing options...
cygfocus Posted October 7, 2012 Share Posted October 7, 2012 Is it possible to add teams, or is there too much hard-coded in the game engine? So essentially add a national league team and an american league team (even 2 in each league to make the schedules a bit cleaner), for season play. I know that the stadiums are hard coded in the game engine so i would need to just play with one of the existing stadiums. Searched through the forums, however unable to find a definitive answer. Quote Link to comment Share on other sites More sharing options...
Jim825 Posted October 7, 2012 Share Posted October 7, 2012 You can't have more than 120 teams in the game. You can edit a team's settings in the team.dat file that is part of the rosters and move a minor league team to the major leagues. If you do that, however, you cannot play in dynasty mode unless you make major changes to the schedules in the game. Quote Link to comment Share on other sites More sharing options...
cygfocus Posted October 7, 2012 Share Posted October 7, 2012 Thanks Jim825. I'll give that a try. I figured I need to do some extensive updates no matter what. I'm just curious how the game would handle my minor league team switching to the Majors since i would linking minor league teams in the org.dat. well i'll give it a try. thanks for the advice. Quote Link to comment Share on other sites More sharing options...
BashBros4Life Posted November 4, 2012 Share Posted November 4, 2012 Hi guys, I'm really new here. 1. Is there any sort of manual schedule editor? I'd rather make some schedules myself for all MLB teams rather than a random one. 2. How the heck do I change portraits? Thank you. Quote Link to comment Share on other sites More sharing options...
marty65 Posted November 7, 2012 Share Posted November 7, 2012 Hi all I hate to be a pain in the butt. I'm wondering if nyone can let me know how to swap the Buffalo and Las Vegas AAA teams to Toronto and NY Mets respectively. Oh and thanks for the help regarding swapping Hoouston, worked first try, (not that it wouldnt considering you guys are so switched on) Ta heaps Marty Quote Link to comment Share on other sites More sharing options...
AKILLA5500 Posted January 4, 2013 Share Posted January 4, 2013 It won't let me start up MVP12.. It keeps telling me that something made it stop working correctly so it automatically closes.. What do i do?! I want to play this mod so bad..... Quote Link to comment Share on other sites More sharing options...
Guest Posted January 31, 2013 Share Posted January 31, 2013 Problem solved. Quote Link to comment Share on other sites More sharing options...
Jovany1 Posted January 31, 2013 Share Posted January 31, 2013 the archive portrait.big of my game suddenly I started to give mistake me out of the game play know fix? I reinstalled the game but still the same help me Quote Link to comment Share on other sites More sharing options...
Cargo My Eggo Posted February 9, 2013 Share Posted February 9, 2013 I am creating portraits for most of the Twins' top prospects (Sano, Meyer, Buxton, Kepler, Salcedo, Arcia, Hicks, etc.). My problem is I can't get the portraits to upload via MVPEdit. It "says not a valid bitmap". I used Gimp and exported the main image as 24 bit and alpha as a grayscale 8 bit. 256x256. I never had a problem before, but now I can't figure out the problem. Quote Link to comment Share on other sites More sharing options...
Mauer4MVP Posted February 9, 2013 Share Posted February 9, 2013 I am having a very puzzling issue. I have never had an issue trying to import portraits via MVP Edit. I am making my own portraits for some prospects. I am using GIMP and have never had a problem doing so. I save the main image as 24 bit and the alpha as 8 bit grayscale. They are bmp images. I am able to make a fsh file out of the images using the portrait maker, but for some reason I keep getting an error when I try to directly put the image in MVPEdit that says "Not a valid bitmap". I have no idea why it would not be valid. Quote Link to comment Share on other sites More sharing options...
Mauer4MVP Posted February 10, 2013 Share Posted February 10, 2013 I have also tried compressing all of my portraits in one file and tried using Total Installer Thingy. It imports. but it doesn't show up. Quote Link to comment Share on other sites More sharing options...
Homer Posted February 10, 2013 Share Posted February 10, 2013 have you checked to see if the file extension is in caps (.BMP) rather than lower case (.bmp)? Quote Link to comment Share on other sites More sharing options...
ravenous29 Posted March 6, 2013 Share Posted March 6, 2013 hi guys im new to this installed mvp5 updated tp mvp 12 now i need to learn how to install uniforms can anyone give me a tutoral Quote Link to comment Share on other sites More sharing options...
ravenous29 Posted March 6, 2013 Share Posted March 6, 2013 hey guys im new to this and i have mvp 5 installed updated to mvp 12 can anyone give me a tutoral on installing uniforms plz thx... Quote Link to comment Share on other sites More sharing options...
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