BigPaPa Posted December 18, 2007 Share Posted December 18, 2007 Anyone Know where the .o .orl .ord or whatever the 3d mesh/model/wire frame files for the hat, body, legs, sleeves, arms ect is and how to extract it? Quote Link to comment Share on other sites More sharing options...
BigPaPa Posted December 22, 2007 Share Posted December 22, 2007 well im still wondering about that but now id liek to know Where is the cyberface for the Umpire? Quote Link to comment Share on other sites More sharing options...
krawhitham Posted December 22, 2007 Share Posted December 22, 2007 I forget off hand KC released a mod that changes some of those items, download it and see what files they are Quote Link to comment Share on other sites More sharing options...
Kccitystar Posted December 22, 2007 Share Posted December 22, 2007 Anyone Know where the .o .orl .ord or whatever the 3d mesh/model/wire frame files for the hat, body, legs, sleeves, arms ect is and how to extract it? You mean hibody.ord and hibody.orl You can find hibody.ord in the Initstaz.big file. Opening that file leaves you with another.big file inside it called Initstay.big. Hibody.ord is in there. You can find hibody.orl in the Initprgz.big file. Opening that file leaves you with another .big file inside it called Initpurge.big. Hibody.orl is in there. Both Init*.big files are in your Data folder. Quote Link to comment Share on other sites More sharing options...
BigPaPa Posted December 22, 2007 Share Posted December 22, 2007 ty very much Quote Link to comment Share on other sites More sharing options...
tywiggins Posted December 22, 2007 Share Posted December 22, 2007 I believe I've heard that the umpires face is face 901. So in models.big --- g001.fsh, g001.ord, g001.orl would be the files for the umpires face. Quote Link to comment Share on other sites More sharing options...
BigPaPa Posted December 22, 2007 Share Posted December 22, 2007 ty Quote Link to comment Share on other sites More sharing options...
BigPaPa Posted December 26, 2007 Share Posted December 26, 2007 is therea max size for a uniform .fsh file before it crashes or it more of a if your comp can handle it type thing. Quote Link to comment Share on other sites More sharing options...
pistonj92 Posted December 27, 2007 Share Posted December 27, 2007 I'm sure eventually it can get so big no computer can run it. Also a quick Question, How do you create a 2x file using NFSHTool? A total minor league uniform project may be in the works. Quote Link to comment Share on other sites More sharing options...
redsox Posted December 27, 2007 Share Posted December 27, 2007 I know that its close to impossible to add numbers to a jersey if that particular jersey slot doesn't display numbers. But would it be possible to not display the numbers at all in a slot that displays numbers? Would replacing the font file for the particular slot with just the jersey colors do the trick? Also, if numbers cannot be added into a slot, I am guessing player names cannot be added as well? Thanks to anyone for the help. Take care. Quote Link to comment Share on other sites More sharing options...
Homer Posted December 27, 2007 Share Posted December 27, 2007 no you cannot add if it's not there. but you can remove numbers by simply blacking out the alpha images for the numbers. Quote Link to comment Share on other sites More sharing options...
redsox Posted December 27, 2007 Share Posted December 27, 2007 Thanks a lot for the information Homer. Take care. Quote Link to comment Share on other sites More sharing options...
derflotr36 Posted January 5, 2008 Share Posted January 5, 2008 I have a question concerning logo modding. I've installed different Brewers logos into the logos.big file, but there's a problem. A couple of the logos are kind of splotchy - there are small patches of black (or some dark color) that show through the logo. I don't know if it's some kind of problem with the colors, or just the way I made them...I was unfamiliar with making the logos for the logos.big file, and just emulated the ones I extracted, as far as style and size. Anyone know why this may be happening? Quote Link to comment Share on other sites More sharing options...
Homer Posted January 5, 2008 Share Posted January 5, 2008 you should show a picture or post the files or something. it's hard to tell from just that description. Quote Link to comment Share on other sites More sharing options...
xiberger Posted January 5, 2008 Share Posted January 5, 2008 Did you also create an alpha image for the new logos? EDIT: I beat you to it, redsox! :wink: Quote Link to comment Share on other sites More sharing options...
redsox Posted January 5, 2008 Share Posted January 5, 2008 Its possible that your image and alpha don't correspond with each other. Did you create an alpha image when you created your logo? EDIT: Love that sig of yours Homer! Quote Link to comment Share on other sites More sharing options...
derflotr36 Posted January 5, 2008 Share Posted January 5, 2008 See the small black spots? They show up small here but it's obvious in the first one, and you can see it on the thumb of the second logo. I did consider the alpha problem, but I did redo them a few times and the other types of logos work just fine, that's why I'm not sure what's wrong. Maybe the file type is wrong? They're all BMPs, should they be JPGs or GIFs? Thanks for the quick responses! Quote Link to comment Share on other sites More sharing options...
carlitosway21 Posted January 16, 2008 Share Posted January 16, 2008 ::for mod a unis:: i want know if is possible make an unis that show up the number of the player both ahead and back?? Quote Link to comment Share on other sites More sharing options...
Homer Posted January 16, 2008 Share Posted January 16, 2008 only way to do that is to use a uniform slot that does it. otherwise, you cannot create it. Quote Link to comment Share on other sites More sharing options...
piratesmvp04 Posted February 14, 2008 Share Posted February 14, 2008 I was just wondering if anyone could give me instructions on how to create cyberfaces for MVP Baseball 2004. I know there are instructions on this site for how to create MVP 05 cyberfaces, but I don't know if it's the same for MVP 04, and I don't want to waste my time testing it to find out. Any advice would be appreciated. Quote Link to comment Share on other sites More sharing options...
triplela Posted March 4, 2008 Share Posted March 4, 2008 I'm trying to change the color of the New Orleans Zephyrs road jersey from green to the standard gray to match their road pants. I have no experience modding and am looking to try to get this jersey changed. Can anyone help me with this, either by uploading a file with the modded jersey or explaining how to change the color of the jersey? Thanks for your help. Quote Link to comment Share on other sites More sharing options...
BigRog Posted March 4, 2008 Share Posted March 4, 2008 Just search for Jersey Tutorial. Hiheat made a nice one a couple months back. Quote Link to comment Share on other sites More sharing options...
triplela Posted March 4, 2008 Share Posted March 4, 2008 Thanks, I will look it up. Quote Link to comment Share on other sites More sharing options...
redsox Posted March 4, 2008 Share Posted March 4, 2008 I'm trying to change the color of the New Orleans Zephyrs road jersey from green to the standard gray to match their road pants. I have no experience modding and am looking to try to get this jersey changed. Can anyone help me with this, either by uploading a file with the modded jersey or explaining how to change the color of the jersey? Thanks for your help. Use KC's templates to change the color. Quote Link to comment Share on other sites More sharing options...
krawhitham Posted March 4, 2008 Share Posted March 4, 2008 See the small black spots? They show up small here but it's obvious in the first one, and you can see it on the thumb of the second logo. I did consider the alpha problem, but I did redo them a few times and the other types of logos work just fine, that's why I'm not sure what's wrong. Maybe the file type is wrong? They're all BMPs, should they be JPGs or GIFs? Thanks for the quick responses! it is because logos uses DXT compression http://en.wikipedia.org/wiki/S3_Texture_Compression Quote Link to comment Share on other sites More sharing options...
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