xiberger Posted June 8, 2008 Share Posted June 8, 2008 Have you added the attachments "metal bin" and "name" to your fsh file? Quote Link to comment Share on other sites More sharing options...
eggshmeg Posted June 8, 2008 Share Posted June 8, 2008 Have you added the attachments "metal bin" and "name" to your fsh file? Nope, please explain how. Quote Link to comment Share on other sites More sharing options...
xiberger Posted June 8, 2008 Share Posted June 8, 2008 Ok, here's what you need to do: 1.) Open your models.big file and extract any cyberface (fsh) file you like 2.) Open the file with FshEd (availale in the downloads section) 3.) Click on the plus button next to "face" to see the attachments 4.) Select "metal bin", go to Object-->Export, save the file as "metal bin" and make sure that "Binary Data Only" is selected 5.) Do the same with the attachment "name" 6.) Now open the cyberface file you want to add the attachments to 7.) Go to Object-->Add New-->Attachment, select "metal bin" from your folder and make sure that "Label" matches the file you're importing 8.) Do the same with the attachment "name" 9.) Save your file 10.) Compress it, import it into your models.big file and enjoy your cyberface! ;-) Quote Link to comment Share on other sites More sharing options...
eggshmeg Posted June 8, 2008 Share Posted June 8, 2008 Ok, here's what you need to do: 1.) Open your models.big file and extract any cyberface (fsh) file you like 2.) Open the file with FshEd (availale in the downloads section) 3.) Click on the plus button next to "face" to see the attachments 4.) Select "metal bin", go to Object-->Export, save the file as "metal bin" and make sure that "Binary Data Only" is selected 5.) Do the same with the attachment "name" 6.) Now open the cyberface file you want to add the attachments to 7.) Go to Object-->Add New-->Attachment, select "metal bin" from your folder and make sure that "Label" matches the file you're importing 8.) Do the same with the attachment "name" 9.) Save your file 10.) Compress it, import it into your models.big file and enjoy your cyberface! ;-) Thank you very much. I'm astonished that this is the first time I'm hearing of these very important steps. Quote Link to comment Share on other sites More sharing options...
Homer Posted June 8, 2008 Share Posted June 8, 2008 someone hasn't read my tutorial if they didn't catch these two problems. Quote Link to comment Share on other sites More sharing options...
eggshmeg Posted June 8, 2008 Share Posted June 8, 2008 someone hasn't read my tutorial if they didn't catch these two problems. No, I used Jogar's. An obvious mistake :wink: I'm only kidding. Jogar makes excellent cyberfaces. Quote Link to comment Share on other sites More sharing options...
Homer Posted June 8, 2008 Share Posted June 8, 2008 jogar's got an excellent tutorial too. but if you looked at mine, or just the text that comes with it, you would've had your answers before this thread. Quote Link to comment Share on other sites More sharing options...
eggshmeg Posted June 8, 2008 Share Posted June 8, 2008 jogar's got an excellent tutorial too. but if you looked at mine, or just the text that comes with it, you would've had your answers before this thread. Could you point me in the direction of it? I can't seem to find it anywhere. Quote Link to comment Share on other sites More sharing options...
eggshmeg Posted June 8, 2008 Share Posted June 8, 2008 Never mind. I always forget to check EA Mods. Quote Link to comment Share on other sites More sharing options...
metal57 Posted June 8, 2008 Share Posted June 8, 2008 Hi friends.. I need some help here.. I want to import a cyberface in a mod, using an installer.. I hope that you can understand me.. I use Smart Install Maker, and I want to build an executable that install a cyberface in the mod that I have installed... (Sorry for bad english..) How could it do?? Quote Link to comment Share on other sites More sharing options...
andrewdon Posted June 8, 2008 Share Posted June 8, 2008 that isn't bad english at all Quote Link to comment Share on other sites More sharing options...
eggshmeg Posted June 8, 2008 Share Posted June 8, 2008 Hi friends.. I need some help here.. I want to import a cyberface in a mod, using an installer.. I hope that you can understand me.. I use Smart Install Maker, and I want to build an executable that install a cyberface in the mod that I have installed... (Sorry for bad english..) How could it do?? Use the TiT. As long as you have the .fsh, .ord, and .orl files of the face you want, compress it, and use the TiT to install it. It does all of the work for you. Quote Link to comment Share on other sites More sharing options...
metal57 Posted June 13, 2008 Share Posted June 13, 2008 Use the TiT. As long as you have the .fsh, .ord, and .orl files of the face you want, compress it, and use the TiT to install it. It does all of the work for you. Thanks for your answer, but... I want to make that in a installer.. Look, i'm making my own mod, and I need to make the "thing" that install the cyberfaces using the same installer, like MLB 07 mod. It have one file that install ALL the files, and when install the stadiums, cyberfaces and portraits, it opens a small black windows and that's the importer, but, how could it do that?? Quote Link to comment Share on other sites More sharing options...
metal57 Posted June 13, 2008 Share Posted June 13, 2008 that isn't bad english at all lol :roll: Thanks dude! Quote Link to comment Share on other sites More sharing options...
kjuggs Posted August 2, 2008 Share Posted August 2, 2008 I'm looking around for ways to move the overlays in game around...I've started on a CN8 Philly Overlay, but I want to move the stats line up to the top of the screen. Any suggestions would be nice. I'm including what I've done so far so you can get an idea of what I'm trying to move- I'm going to fix the pitch selection graphics later tonight. Thanks, Kevin Quote Link to comment Share on other sites More sharing options...
electro_cute Posted October 21, 2008 Share Posted October 21, 2008 hey guys. is there a way to relocate and change the name of your franchise in owner mode? i've seen these different fantasy teams but i didn't figure out how to change the name... Quote Link to comment Share on other sites More sharing options...
SESbb30 Posted October 21, 2008 Share Posted October 21, 2008 loclook. you cant literally move them, but im sure you could change the city name. i know you can change the team name. Quote Link to comment Share on other sites More sharing options...
electro_cute Posted October 21, 2008 Share Posted October 21, 2008 thanks, works great!!! Quote Link to comment Share on other sites More sharing options...
SESbb30 Posted October 21, 2008 Share Posted October 21, 2008 no problem. Quote Link to comment Share on other sites More sharing options...
thedude84 Posted October 25, 2008 Share Posted October 25, 2008 hye i need someone to help me concerning the rosterdynasty update suggested by Lenny Morales i can't install it on my computer... i don't know how to do... thank you sorry for my english, i'm french...it's not my native langage... ;) Quote Link to comment Share on other sites More sharing options...
Felonious Posted October 25, 2008 Share Posted October 25, 2008 Can someone direct me to how overlays are created? There was a tutorial link posted in this thread several pages back. Problem is that link is no long working correctly. If anyone could point me in the right direction I can go from there. Quote Link to comment Share on other sites More sharing options...
ar_key Posted November 30, 2008 Share Posted November 30, 2008 Can somebody help me , how to create a fsh file? im updating portraits through mvpedit only , thanks Quote Link to comment Share on other sites More sharing options...
Guest Posted January 31, 2009 Share Posted January 31, 2009 Hey, I'm looking for logo modding help. I'm trying to create a logo in Photoshop and then just importing it with FshEd, and I'm still getting the white background in there, even though I've deleted the background of it and then saved the file as a .bmp. Any help so that I can just get the logo and not the white background? Thanks! Quote Link to comment Share on other sites More sharing options...
redsox Posted January 31, 2009 Share Posted January 31, 2009 Hey, I'm looking for logo modding help. I'm trying to create a logo in Photoshop and then just importing it with FshEd, and I'm still getting the white background in there, even though I've deleted the background of it and then saved the file as a .bmp. Any help so that I can just get the logo and not the white background? Thanks! You can't get a transparent background with a .bmp. You need to create a corresponding alpha image. Quote Link to comment Share on other sites More sharing options...
tyler93 Posted April 11, 2009 Share Posted April 11, 2009 Not sure if this is the right place to ask, but here it goes. Anyways, what mods from MVP 2004 can be used for MVP 2005? If any at all! Thanks :D Quote Link to comment Share on other sites More sharing options...
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