ChicagoCubs720 Posted January 30, 2007 Share Posted January 30, 2007 Like many other textures in the game, would it be possible to add mip-maps to the grass texture? This might be the effect: before: after: Link to comment Share on other sites More sharing options...
The Big O Posted January 30, 2007 Share Posted January 30, 2007 I just tried that and you know what? It cut about 90% of the shimmering! You might be on to something here. I tried it with 3 and at the default texture of 256x256. There was still some waves but nothing like the shimmering of before. I'll try with 4 and see what happens. Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted January 30, 2007 Author Share Posted January 30, 2007 I just tried that and you know what? It cut about 90% of the shimmering! You might be on to something here. I tried it with 3 and at the default texture of 256x256. There was still some waves but nothing like the shimmering of before. I'll try with 4 and see what happens. that's great to hear! I came up with the idea when I was modding cyberfaces. I happened to look straight down at the ground during a replay and noticed there was no shimmering. I then slightly angled the camera up, and as I did that, I noticed progressively more shimmering. If it looks good, please post a screenie :smile: Link to comment Share on other sites More sharing options...
The Big O Posted January 30, 2007 Share Posted January 30, 2007 Ok I tried going with 4 mipmaps at 256x256. That seemed to run fine but the game crashed when I tried to do 512x512 with 4 mipmaps so that clearly is too graphics intensive. Here are the results with 4 mipmaps and a 256x256 texture compared to the 0 mipmap default. All screens were taken using a Radeon 9600 XT with AA at 4x and AF at 8x No mipmap 4x mipmap Again another perspective: No mipmap 4x mipmap I did notice when I increased the mipmaps for all three field .fsh files the .big file increased by 3 MB even with QFS compression, so that is one thing to take into consideration. Overall though it looks like a promising solution to the shimmering grass. Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted January 30, 2007 Author Share Posted January 30, 2007 awesome, do you mind sending me the field fsh files for that stadium so I can give this a test run on my not-so-good graphics card? Link to comment Share on other sites More sharing options...
The Big O Posted January 30, 2007 Share Posted January 30, 2007 ChicagoCubs 720, YGM Link to comment Share on other sites More sharing options...
HardcoreLegend Posted January 30, 2007 Share Posted January 30, 2007 Why does no one else ever remove those MLB logos from the field, besides me? All it takes is an alpha. Link to comment Share on other sites More sharing options...
Kccitystar Posted January 30, 2007 Share Posted January 30, 2007 *sigh* isn't anti aliasing a part of a video card's function? Link to comment Share on other sites More sharing options...
krawhitham Posted January 30, 2007 Share Posted January 30, 2007 *sigh* isn't anti aliasing a part of a video card's function?yes but if people have a weak video card they have to turn it off if they want someones 2x uniforms Link to comment Share on other sites More sharing options...
Kccitystar Posted January 30, 2007 Share Posted January 30, 2007 yes but if people have a weak video card they have to turn it off if they want someones 2x uniforms define weak video card Link to comment Share on other sites More sharing options...
HardcoreLegend Posted January 30, 2007 Share Posted January 30, 2007 When he turned on the 4x Mip-maps, the alpha for the guardrails appears to have disappeared. Link to comment Share on other sites More sharing options...
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