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An Interesting Roster Idea


kgbaseball

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So I was thinking to myself that it would be great to play MVP a couple years from now when Alex Gordon and Justin Upton are the game's biggest rising stars, and when Homer Bailey and Phil Hughes are annual Cy Young candidates.

Basically there would be a roster mod where every minor league player was readjusted to simulate what a player's ratings would be like when they're in their prime playing in the MLB.

It would allow us to "play in the future" as if every player reached their full potential. You could call it MVP 2012 or something and take out all the players currently playing that could be retired by then to make room for the players we could predict to be on the team years from now.

Rating all those players would be pretty easy. You could use a simple formula based on age, potential, and current league to come up with ratings. Comparing players to players that play now could also be used in determining how good a player will be.

Anyways, that's a cool little idea I just had. I doubt it'll ever happen, but I'd just like to know your thoughts.

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Easy solution for whoever wants to do this:

Sim up to 2012, and release a roster set from there.

That makes sense, but then you would have to deal with all the trades and stuff that take place in-game.

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That makes sense, but then you would have to deal with all the trades and stuff that take place in-game.

Yeah... but wouldn't trades and free-agent "defections" happen in real life as well? So it'd make sense if they were present in the roster.

So after the simming, all you'd have to do is find the players you had targeted, and edit them if they hadn't developed in-game as you would expect them to in-life.

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Yeah... but wouldn't trades and free-agent "defections" happen in real life as well? So it'd make sense if they were present in the roster.

So after the simming, all you'd have to do is find the players you had targeted, and edit them if they hadn't developed in-game as you would expect them to in-life.

Your right...I retract my previous statement... :toothless:

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Yeah... but wouldn't trades and free-agent "defections" happen in real life as well? So it'd make sense if they were present in the roster.

So after the simming, all you'd have to do is find the players you had targeted, and edit them if they hadn't developed in-game as you would expect them to in-life.

Or, you could just turn off trades.

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