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Working on the "impossibles"?


forn03

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This isn't so much of a request as just being curious, so if this is in the wrong forum, mods, please feel free to move it.

I know the consensus is that we won't figure out how to add stadium slots, edit animations, etc, etc. Obviously having access to the source code is more or less vital here. I was just wondering, though, if anyone is trying to track this stuff down at all? or are we pretty much at the point where it's not even worth taking the time to do it? This game is fantastic, especially with mods, and if some of this stuff gets figured out, it could be limitless. Thanks, all.

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lol... UncleMo pretty much got it... I think

I know that we don't have the source code and I'm sure we never will. Didn't mean to cause confusion there.

I was just wondering if anyone is fiddling around at all with this stuff or if we've reached the point where it's hopeless to even try to do anything concerning working with the .exe? In other words, is there a point to hold your breath that some day you could come onto mvpmods and have the featured download be the edit that allows September roster expansion and more stadium slots? (I'm guessing it's no, just making sure, though).

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This isn't so much of a request as just being curious, so if this is in the wrong forum, mods, please feel free to move it.

I know the consensus is that we won't figure out how to add stadium slots, edit animations, etc, etc. Obviously having access to the source code is more or less vital here. I was just wondering, though, if anyone is trying to track this stuff down at all? or are we pretty much at the point where it's not even worth taking the time to do it? This game is fantastic, especially with mods, and if some of this stuff gets figured out, it could be limitless. Thanks, all.

'

the stadium slots is a non starter they are hard coded in the EXE, but the animations should be do able

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If we have animation software? I looked at those files and it looks like there are set motions, I assume, and it is a matter of which motions/animations happen when a specific event happens in the game. If that makes sense to any of you.

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I can't get any of the .ord or .orl files to open as a .o in O-Edit
Did you export the .ord and .orl files using Eagraph? I think you need to export it using Biggui.
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