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Possible to have the portraits updated


redsox

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Was wondering if it was possible to have the game update the portraits when a player gets traded or when he gets signed by a team. This is what I mean.

portraitxo8.jpg

I know it is possible to have the portraits look like the picture link provided above instead of having the real life portraits. But here is the thing. Can the portrait be updated when he is traded?

When you go into the edit screen for a player, you see him do his action and what not and you also see him wearing his current team's hat. Now if you trade that player to a different team and go into the edit screen again, the hat is updated to showcase his current team.

Now, can this be incorporated in such a way so that we have the portrait and it keeps getting updated?

I am looking at things right now and see if this can be done. If anyone has any clue can you please shed some light? Thanks.

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If someone wants to make hats for all 30 teams, for all of the generic faces, in all the correct positions, I'm willing to try to make a program to do what you ask for.

I don't think you understood my question. I just wondered if the computer would be able to do it on its own when the player gets traded. Like the example I gave in my first post - when you go into the edit screen you can see the player with his current team's hat and when he gets traded, that gets updated as well. Maybe we can incorporate it into the portrait aspect of things as well?

Question: If you were to create a program, it would have to run by the user every time? How are you actually thinking of implementing?

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I don't think you understood my question. I just wondered if the computer would be able to do it on its own when the player gets traded. Like the example I gave in my first post - when you go into the edit screen you can see the player with his current team's hat and when he gets traded, that gets updated as well. Maybe we can incorporate it into the portrait aspect of things as well?

Question: If you were to create a program, it would have to run by the user every time? How are you actually thinking of implementing?

Yeah, the user would have to run the program every time, so it's not reasonable.

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Yeah, ok, say you have that face for a portrait on your team, the Dodgers (first team to pop into my mind). You assign a Dodgers hat to that pic. Then say that portrait is also used for a player on the Marlins. He'll be wearing a Dodgers hat too. So, it wont work then.

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Also, I wasn't restricting this idea to just generic faces. My idea was to do-away with real portraits and plug in the in-game picture. Basically, display the player's cyberface.

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Yeah, ok, say you have that face for a portrait on your team, the Dodgers (first team to pop into my mind). You assign a Dodgers hat to that pic. Then say that portrait is also used for a player on the Marlins. He'll be wearing a Dodgers hat too. So, it wont work then.

Thats why I was thinking maybe we could implement this using the cyberface for the players.

EDIT: nevermind, that wouldn't work either because of the generic faces.

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Something like that could be done.

The game couldn't do it for you though.

First, each player that is using a generic portrait would have to be given a unique Photo/Audio Id. Their generic portrait could then be copied to xxxx.fsh where xxxx is their new photo/audio id after they were updated for the player's current team. Also their photo type would have to be changed to 1. Also the program that does this would need to record the current teams for each player into a file.

Then you would run the program whenever you want in your dynasty to update the portraits for the players that are on a different team than they were in the file. This would also update the file to record the new current team for each player.

Also. I believe that if this were to be done, I would have to write the main program. Compmaniac could possibly write the program that takes a portrait file and updates it for the player's team.

Also -- The cyberface idea won't work.

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Thanks for the information ty. How would you implement for players that do have a portrait?

Also, how does the edit/create screen work? I thought maybe we could somehow get that to show up in the portrait area, that would accomplish the goal, would it not?

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Is it really worth it to do so much work over a generic portrait?
I think you are still misunderstanding my question. This is not just for the generic portrait. I just wanted to eliminate the real portraits and substitute in the pics of the players the way they look in the game.
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I think you are still misunderstanding my question. This is not just for the generic portrait. I just wanted to eliminate the real portraits and substitute in the pics of the players the way they look in the game.

Huh? I'm sorry I'm so stupid, but I still don't understand.

You just want to change all the generic portrait pictures to screenshots of their cyberfaces?

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Thanks for the information ty. How would you implement for players that do have a portrait?

Also, how does the edit/create screen work? I thought maybe we could somehow get that to show up in the portrait area, that would accomplish the goal, would it not?

For players that do have a portrait, the first time you run the program, their portraits would not be changed, and their current team would be recorded in the file that the program would create.

Then any subsequent times you run the program, it would check each player's current team and compare it to what the file says their team is. If the two teams are different, then it would update the portrait.

But it all really depends on if someone can make a program that will take any portrait file and the teamnumber for the player, and automatically update it for the new team.

Edit: I forgot to answer your question about the player edit screen. That is a 3d model created with the game engine. We can't really use that.

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You just want to change all the generic portrait pictures to screenshots of their cyberfaces?

No. Want to change ALL the portraits (real and generic ones) and have the pics of players (the way the look when playing the game) to be displayed in its place. Hope that makes sense.

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For players that do have a portrait, the first time you run the program, their portraits would not be changed, and their current team would be recorded in the file that the program would create.

Then any subsequent times you run the program, it would check each player's current team and compare it to what the file says their team is. If the two teams are different, then it would update the portrait.

But it all really depends on if someone can make a program that will take any portrait file and the teamnumber for the player, and automatically update it for the new team.

Edit: I forgot to answer your question about the player edit screen. That is a 3d model created with the game engine. We can't really use that.

Ok, got it. Thanks.

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No. Want to change ALL the portraits (real and generic ones) and have the pics of players (the way the look when playing the game) to be displayed in its place. Hope that makes sense.

Wait, are you making two requests in this thread? I don't understand...

Is this different from what ty is talking about?

Sorry again.

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