tywiggins Posted March 12, 2007 Share Posted March 12, 2007 How do you search in the .exe file? Why can't it in be in the datafile? Are you 100% sure that you have the correct formula? I opened the .exe file in a hex editor. I'm not a datafile expert, but I looked through the datafile and didn't see anything remotely close to what I was looking for. I'm not 100% sure that the formula is exactly right. I mean for all I know, it could be 0.150000000001 instead of 0.15. That result between the two would be identical. Or maybe the programmers did something else to get to 0.15 without explicitly defining a variable to be 0.15. Such as 3 * 0.05. The formula as I posted it fit every case that I tested. 13 for max stamina = (11.95) rounded down = 11 which matched what occurred in the game. 14 for max stamina = (12.1) rounded down = 12 which matched what occurred in the game. It also matched the 15 other ones I tested. Link to comment Share on other sites More sharing options...
compmaniac Posted March 12, 2007 Share Posted March 12, 2007 Tywiggins, I don't know if I'm wrong, but I tried to calculate the formula mathematically. I made a chart of different max staminas, and simulated days to see how much they recovered per day. I got: The amount of stamina recovered per day is ((max stamina/6)+8.5) rounded. I don't know if it's right or wrong, but I hope I helped in some way. Link to comment Share on other sites More sharing options...
tywiggins Posted March 12, 2007 Share Posted March 12, 2007 Tywiggins, I don't know if I'm wrong, but I tried to calculate the formula mathematically. I made a chart of different max staminas, and simulated days to see how much they recovered per day. I got: The amount of stamina recovered per day is ((max stamina/6)+8.5) rounded. I don't know if it's right or wrong, but I hope I helped in some way. That doesn't fit with 14 for max stamina. It also doesn't fit with 90 if you're saying rounded instead of rounded down. With your formula I got 23.5 - Rounded it would be 24. Actual value in game is 23. Link to comment Share on other sites More sharing options...
compmaniac Posted March 12, 2007 Share Posted March 12, 2007 You made a pitcher with 14 max stamina? If you have time, could you make me a chart with the players and their recovered stamina? Link to comment Share on other sites More sharing options...
tywiggins Posted March 12, 2007 Share Posted March 12, 2007 You made a pitcher with 14 max stamina? If you have time, could you make me a chart with the players and their recovered stamina? Can't you do that? Here are the ones that I have: 100 - 25 99 - 24 90 - 23 89 - 23 81 - 22 70 - 20 60 - 19 50 - 17 40 - 16 30 - 14 20 - 13 16 - 12 14 - 12 13 - 11 12 - 11 11 - 11 By the way your formula doesn't fit with 40 either, or 20, or 99. Link to comment Share on other sites More sharing options...
compmaniac Posted March 12, 2007 Share Posted March 12, 2007 Oh, sorry, tywiggins. After I used those stats to generate a line of best fit, I got, for y=ax+b, a approximately equal to .1514827773, and b approximately equal to 9.535699504. (In other words, what you have.) Sorry. Link to comment Share on other sites More sharing options...
tywiggins Posted March 12, 2007 Share Posted March 12, 2007 Oh, sorry, tywiggins. After I used those stats to generate a line of best fit, I got, for y=ax+b, a approximately equal to .1514827773, and b approximately equal to 9.535699504. (In other words, what you have.) Sorry. No problem. Testing at the low end is what made me think that the constant to be added ( was 10. After that I just solved your equation for y = 25, x = 100, b = 10, which gave me a = 0.15. Then I checked the formula against against all of the other max staminas and stamina gains that I collected, and it matched all of them when I rounded them down. Link to comment Share on other sites More sharing options...
lautrec Posted March 12, 2007 Share Posted March 12, 2007 ty- reading through this post, I do like the idea of a stamina decreaser attached to Boxscore Saver....at least we'll be able to not see the same relievers in the same order for each 3 game series. Thanks. Link to comment Share on other sites More sharing options...
ronmexico Posted March 12, 2007 Share Posted March 12, 2007 If it's possible, I'd like it to not be in the boxscore save reader cause I don't use it very often, due to the fact that I forget to 90% of the time. If you can't figure it out otherwise, then it's okay. Link to comment Share on other sites More sharing options...
stcardinal Posted March 12, 2007 Share Posted March 12, 2007 You guys are turning MVP into a science! I don't know how to mod or even calculate all this crap, but I too would like pitchers to recover slower. Link to comment Share on other sites More sharing options...
TheMadcap Posted March 12, 2007 Share Posted March 12, 2007 If it's possible, I'd like it to not be in the boxscore save reader cause I don't use it very often, due to the fact that I forget to 90% of the time. If you can't figure it out otherwise, then it's okay. second that Link to comment Share on other sites More sharing options...
DeuceBlades Posted March 12, 2007 Share Posted March 12, 2007 I agree on not seeing the same pitchers in the same 3 game series. I get different starters, of course, thats natural, but the bullpen is ridiculously repetitive. They even use the closer out of order in most sequences. I was up in all 3 games I played to start the season, and in the second game, they brought in the closer to pitch, even though they never had a lead. Maybe they were trying to keep me from scoring....lol Anyway, a balanced pitcher recovery system would be a sweet mod. Props again, if you guys can somehow work that MVPMOD magic one more time. *crosses fingers* :) Link to comment Share on other sites More sharing options...
tywiggins Posted March 12, 2007 Share Posted March 12, 2007 I agree that doing it through the boxscore extractor is not the ideal solution. But I'm out of ideas. And it's a lot better than nothing. Link to comment Share on other sites More sharing options...
tywiggins Posted March 12, 2007 Share Posted March 12, 2007 I finished. It's included with the new version of the BoxScoreExtractor. http://mvpmods.com/Downloads/details/id=3243.html Link to comment Share on other sites More sharing options...
atlbraves Posted March 12, 2007 Share Posted March 12, 2007 I've found out that durability DOES have an impact. The new formula is 9.25 + 1.5% of durability + 15% of max stamina. Link to comment Share on other sites More sharing options...
superdee Posted March 12, 2007 Author Share Posted March 12, 2007 I finished. It's included with the new version of the BoxScoreExtractor. http://mvpmods.com/Downloads/details/id=3243.html Outstanding tywiggins, I am testing now to see the results, preliminary stuff looks very promising, I threw 2 IP around 20 something pitches with Rivera and the next day he was almost unusable at 15/37 40% ... meaning if I had tried to throw with him, I'd be looking at 1 IP (15 pitches) before he was probably too tired to continue and of no use the day after, that is way it should be if you ask me... Of course, I have my pitcher fatigue set to +12 so that certainly plays a role on how long I can use him in the game and how fast his stamina goes down, nonetheless, I will try to put together a solid track to follow progress... Thanks again... Link to comment Share on other sites More sharing options...
LetsGoFish2015 Posted March 12, 2007 Share Posted March 12, 2007 Also, I have it where they throw maybe 45 pitches in all 9 innings total. But, I agree that we should be able to determine TOTAL pitch counts. Link to comment Share on other sites More sharing options...
tywiggins Posted March 13, 2007 Share Posted March 13, 2007 I've found out that durability DOES have an impact. The new formula is 9.25 + 1.5% of durability + 15% of max stamina. Post an example of a Max Stamina where the Durability matters. Link to comment Share on other sites More sharing options...
ronmexico Posted March 13, 2007 Share Posted March 13, 2007 Post an example of a Max Stamina where the Durability matters. For serious, I've done as Ty has done, created a player who had 10 durability and 99 durability, it made no difference on his recovery time/percentage. Link to comment Share on other sites More sharing options...
8ball Posted March 13, 2007 Share Posted March 13, 2007 Post an example of a Max Stamina where the Durability matters. Curt Schilling- 92 Stamina, 70 Durability, 66% stamina after game. 9.25 + 1.05 + 13.8 = 24.1 66% of 92 is 60.72 60.72 + 24.1 = 84.82 (rounded down) Link to comment Share on other sites More sharing options...
TribeFan4Eva Posted March 13, 2007 Share Posted March 13, 2007 I'm confused. If I don't use the box score extractor after each game, the stamina won't work right in this mod? Link to comment Share on other sites More sharing options...
tywiggins Posted March 13, 2007 Share Posted March 13, 2007 Curt Schilling- 92 Stamina, 70 Durability, 66% stamina after game. 9.25 + 1.05 + 13.8 = 24.1 66% of 92 is 60.72 60.72 + 24.1 = 84.82 (rounded down) That actually proves atlbraves formula wrong. First with my formula, I get +23 stamina for 92 stamina. In the game, I also get +23 stamina for the player. With atlbraves formula, I get +24 stamina for 92 stamina and 70 durability. In your example, Schilling would have had to have 61/92 stamina. Stamina is stored as an integer. 60/92 stamina = 65.2% 61/92 stamina = 66.3% 62/92 stamina = 67.4% Link to comment Share on other sites More sharing options...
tywiggins Posted March 13, 2007 Share Posted March 13, 2007 I'm confused. If I don't use the box score extractor after each game, the stamina won't work right in this mod? You can either run the BoxScoreExtractor after each of your games, or run the StaminaChanger program that is included with the BoxScoreExtractor seperately after each of your games. Link to comment Share on other sites More sharing options...
superdee Posted March 13, 2007 Author Share Posted March 13, 2007 ok, looks like 'off days' are throwing off this system... it is especially evident in Spring Training, although I don't care too much about ST stamina info as I am just looking at guys and not really trying to manage the bullpen. I am wondering how this can be done when there is an off day during the regular season... You think if the the minor league game gets the 'StaminaChanger' run on it if it will work on the whole roster? If not what do you suggest? I will continue to test... now trying values Line 1; 1 Line 2; 10 in stamina.txt Link to comment Share on other sites More sharing options...
tywiggins Posted March 13, 2007 Share Posted March 13, 2007 ok, looks like 'off days' are throwing off this system... it is especially evident in Spring Training, although I don't care too much about ST stamina info as I am just looking at guys and not really trying to manage the bullpen. I am wondering how this can be done when there is an off day during the regular season... You think if the the minor league game gets the 'StaminaChanger' run on it if it will work on the whole roster? If not what do you suggest? I will continue to test... now trying values Line 1; 1 Line 2; 10 in stamina.txt I included the wrong stamina.txt file. The values I meant to include are: 0.075 5 Link to comment Share on other sites More sharing options...
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