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Things That Really Anger You In This Game!!!!


xcrunner4623

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I absolutely loathe the change ups and the curve balls in the HOME RUN DERBY! Come on now. Back to back to back curve balls in a forsaken HOME RUN DERBY of all things. And just when I am about to win as well, they throw me a curveball and I swing and miss with Barry Bonds against Matt Williams in the 1994 version of the Derby. This really really angers me. What gets all of your goads in this game?

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I hate that certain players I can hit with and others I cant hit with even though they are rated higher than the guys I can hit with. For example, Alex Rodriguez and Robinson Cano.

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I really hate it when the game cheats....which it does, all the time. Ex., yesterday Ervin Santana goes to catch an EXTREMELY easy pop-up. The ball goes directly THROUGH his glove (this is what the replay showed)--not that he dropped it, it was just like his glove didn't exist. Guys proceed to score on the next batter and I lose the game.

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1. not getting my inside the park homeruns

2. when i hit a double to the wall, and the fielder doesn't play it cleanly off the wall and i am able to get to third, only to have it called an error and not get a hit on the play at all

3. those 4 seamers that seem to just make sharp right turns right before they get to the plate

4. when the ball comes right to my infielder and they don't bother to bend over to pick it up

5. the computer always hangs onto the ball when i plow over the catcher

6. the aforementioned breaking balls during the homerun contest

7. those rare times when i'm trying to switch to a different baserunner and the controls don't let me

8. how the computer just never seems to "just get" to those fly balls, but instead always manages to make amazing play after amazing play in the outfield (you'd think they'd eventually drop one over the head or one handed catches)

9. not being able to put a pitcher in as a position player and a position player in as a pitcher

10. finally, not that i really hate this so much as it serves its purpose, but how i can seem to hit a homerun with adrian beltre at almost any time i wish

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I hate when a 2nd basemen or shortstop doesn't even make an attempt on the ball because someone else is trying to get the ball.

Ex. Grounder hit between the 3rd baseman and shortstop. The 3rd baseman dives for it and comes up short, but the shortstop just stops and watches it go through the hole. I'm sure that shortstop could have gotten to it without a dive and thrown the runner out.

I've seen many similar examples. Many of them seem to happen late in the game, especially the 9th inning.

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10. finally, not that i really hate this so much as it serves its purpose, but how i can seem to hit a homerun with adrian beltre at almost any time i wish

If only he did that in real life, you'd be a happy Homer.

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lets see,

computer leaving their closer in during extra inning games, so long so they get way too tired then you almost always end up shelling a homer off of the guy in his 3rd inning of work.

computer hits way too many homeruns off of low, well controlled sinkers/splitters

how hard it is to make the computer swing at a pitch thrown out of the strike zone (unless its an 0-2 count), which actually isn't all bad

"pass the mashed potatoes meat"

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When you see a cpu fielder running after a popup, taking 10 seconds to cover 20 feet of ground, then suddenly seeing him cover the remaining 10 feet and make a lunging catch all in about 1/3 of a second.

When the cpu first baseman runs 10 feet away from the bag, cuts off the second basemen to field the ball on a dead run, and is still able to stop, and run back to the bag and beat Juan Pierre there by 10 feet.

The fact that 2/3s of potential double play grounders end up with my second baseman doing a summersalt and the ball rolling around at this feet. All the while my runners manage to break up about 2 DPs per an entire season.

When I catch a CPU player rounding a base too far after cutting off a throw from the outfield, and a simple flip of the ball will have him nailed, yet I still have to wait 2 seconds for the throw meter to power up and my player to go through a full motion to throw the ball 3 feet.

How I cant hit a pitch that is an inch outside of the strike zone. Time the swing perfect, aim in the perfect zone, but the ball is an inch low so my guy swings through it. Literally THROUGH it, according to the replay.

How the computer throws 3-0 sliders or 3-1 splitters, even if my pitcher is batting.

How only one defender will go after the ball at a time. What happened to the shortstop running out, and the LF charging in to call him off? If you hit a blooper over the infield, and an infielder starts to chase it, you know its going to be caught, because the infielder only runs out to make the catch if its guaranteed. Even if hes 30 feet into the outfield when he does it, and makes the catch on the dead run. Most times the infielder will make the catch like 5 feet from the leftfielder who hadnt moved a step since the ball was hit.

How the corner infielders are able to shuffle 10 feet in either direction to catch bullets off the bat. Or how you can absolutely hit a pea of a line drive, destined for the rightfield corner, except that the first baseman still has the reactions to take like 3 steps and make a jumping catch in about 1/5 of a second.

How the ball is hit about 5 feet from the leftfielder, but for whatever reason the CPU gives you control of the CENTERfielder, only for you to realize this after youve take 5 steps in the wrong direction, and then watching it fall 2 feet from the leftfield who still hasnt taken a step.

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When you see a cpu fielder running after a popup, taking 10 seconds to cover 20 feet of ground, then suddenly seeing him cover the remaining 10 feet and make a lunging catch all in about 1/3 of a second.

When the cpu first baseman runs 10 feet away from the bag, cuts off the second basemen to field the ball on a dead run, and is still able to stop, and run back to the bag and beat Juan Pierre there by 10 feet.

The fact that 2/3s of potential double play grounders end up with my second baseman doing a summersalt and the ball rolling around at this feet. All the while my runners manage to break up about 2 DPs per an entire season.

When I catch a CPU player rounding a base too far after cutting off a throw from the outfield, and a simple flip of the ball will have him nailed, yet I still have to wait 2 seconds for the throw meter to power up and my player to go through a full motion to throw the ball 3 feet.

How I cant hit a pitch that is an inch outside of the strike zone. Time the swing perfect, aim in the perfect zone, but the ball is an inch low so my guy swings through it. Literally THROUGH it, according to the replay.

How the computer throws 3-0 sliders or 3-1 splitters, even if my pitcher is batting.

How only one defender will go after the ball at a time. What happened to the shortstop running out, and the LF charging in to call him off? If you hit a blooper over the infield, and an infielder starts to chase it, you know its going to be caught, because the infielder only runs out to make the catch if its guaranteed. Even if hes 30 feet into the outfield when he does it, and makes the catch on the dead run. Most times the infielder will make the catch like 5 feet from the leftfielder who hadnt moved a step since the ball was hit.

How the corner infielders are able to shuffle 10 feet in either direction to catch bullets off the bat. Or how you can absolutely hit a pea of a line drive, destined for the rightfield corner, except that the first baseman still has the reactions to take like 3 steps and make a jumping catch in about 1/5 of a second.

How the ball is hit about 5 feet from the leftfielder, but for whatever reason the CPU gives you control of the CENTERfielder, only for you to realize this after youve take 5 steps in the wrong direction, and then watching it fall 2 feet from the leftfield who still hasnt taken a step.

you've covered most of my sentiments exactly :)

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**** poor scoring decisions. errors to outfielders when they bobble singles where the runner doesn't advance.

and as someone mentioned, off-speed pitches during the home run derby. if someone did that at the ASG, they'd probably get hit with a bat.

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- Like previously mentioned - the late breaking jerky 4 seamers

- Players getting stuck running against the outfield wall

- The CPU making impossible diving catches

- The CPU hitting my perfectly placed 2 seamer down and away over the wall for a HR

- The shifting of the hot and cold zones when a batter moves in the batters box

- My manager getting thrown out when I accidentally bump the argue button, or when I only argue a bit "Just to talk with the ump" and get thrown out of the game

- Crashing in the middle of an awesome game

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-All those damn check-swing pop-ups.

-How many times can I get picked off in one season? WTF!

-The scripted nature of a game.

-When you throw at a batter two or three times and he is able to get out of the way, he will then get injured sliding into second base (or third base if you mess up a throw)

-The fact that, for the last 2 years, my blood pressure is higher than normal.

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All the those above plus, you gotta love it when your infield takes a cut off throw from the outfield, and instead of throwing the ball to home, (or another base), to nail the runner,.... they either stand there looking stupid or run,... yes run with the ball to the base. :p

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