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Settings that create a realistic game experience?


Hocking

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I am pretty much new to MVP2005. I bought it when it came out back in 2005, but I am really just now getting into it. I am a little confused about the Pro, All-Star, and MVP settings in the game. I guess I thought the higher up you went, the more realistic the game gets. I am finding this is not the case at all.

It appears as if the "Pro" settings makes the game unrealistic to play in your favor. The "All-Star" settings makes the game unrealistic to play in the CPU's favor. I haven't tried MVP because I never got passed All-Star. The bottom line, either setting makes the game unrealistic to play for the most part. I have spent hours upon hours attempting to tweak the sliders that are available in each difficulty level, but my experience within each difficulty level is pretty much the same. It seems that both difficulty levels are completely unrealistic, and really only adjust how hard it is to beat the CPU. It does not adjust the realism in the game.

Is anybody currently working on a mod that attempts to develop a truly realistic game experience. I know many of you have found that realistic setting, but I have not. It would be great if somebody could release a datafile complete with slider settings that would do this. Maybe there are some already available that I have not found.

Any help in this area would be greatly appreciated. I currently am using MVP2007, with Trues Datafile V1.4 cameras. Thanks.

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there is no one setting that is going to make it realistic for everyone. everyone plays differently, with different ability and style. You are headed in the right direction with the 07 mod, in my opinion it increases the simulation style gameplay, but you are still going to have to play around with the games tuning sliders until you find something to your liking.

several members of this site also list out their own custom game sliders that you can check out in various threads which might point you in the right direction. Just search around the forum threads for game sliders, or custom sliders.

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It's all about your abilities.If you're good at pitching you should make pitching more difficult and if you're good at hitting you should make hitting more difficult.Just try.I'm making changes in my sliders because my abilities are changing.

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It's all about your abilities.If you're good at pitching you should make pitching more difficult and if you're good at hitting you should make hitting more difficult.Just try.I'm making changes in my sliders because my abilities are changing.
That's what I have to do. I took someone else's sliders and adjusted them after playing a few games so the scores would be more realistic.
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What I am finding is that I can hit for realistic numbers, and I can pitch for close to realistic numbers. The problem is that no matter what happens, I lose every single game. The box score will be pretty realistic in the end, but I am always the losing team as if the opposing team gets some kind of magical boost whenever I am in the lead.

If I am in the lead with only one or two innings left in the game, I will most definitely lose that game. I have lost about 12 games in row now only by a few runs. When you are so certain you are going to blow the lead in every game, the game loses it's realistic feel. In my most recent case of this, I was up by three runs with two innings left. The CPU threw 3 errors at me right in a row, and there you have it. I ended up losing by two runs. This happens every time no matter what I do to the settings it seems. The CPU gets a magical boost whenever I am in the lead to come back and beat me.

This is where it seems that the "All-Star" difficulty level only makes it harder to beat your opponent, not more of a realistic game. If you go up by a few runs, your opponent will get a boost of magic, and come back and score on you no matter what you do. If you do everything right, you will have three errors in a row to help the CPU come back and score. This really takes away from the game experience in my opinion.

That is why I was hoping somebody had a settings fix that did not depend on difficulty levels found in the game. I think these difficulty levels is what is throwing everything off from being a realistic game. Don't get me wrong, MVP2007 is great, and the visuals are great. I am just having trouble making things seem more real.

The only solution I can think of now is to alternate between the two settings within my season to try to change things up a bit. I will play a game on Pro, and then another on All-Star. Maybe this will help, but I find Pro to be the complete opposite. In Pro, I am getting the magical boost to come back and beat the CPU. Pretty frustrating.

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What I am finding is that I can hit for realistic numbers, and I can pitch for close to realistic numbers. The problem is that no matter what happens, I lose every single game. The box score will be pretty realistic in the end, but I am always the losing team as if the opposing team gets some kind of magical boost whenever I am in the lead.

If you're losing every game on all-star then you need to go to Pro and make your slider settings very difficult. As far as the "magical boost" is concerned I've never experienced it on MVP while playing on All-Star. The computer has some comebacks/late inning heroics, but no more than what I've had against the computer. It all evens out IMO.

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maybe its the thing that they put in that makes the cpu play better randomly, like they could be no hit into the 9th, then score 15 runs in the inning. i dont know if its in the mod or not, but that could be the problem.

or it could be you arent staying in the game mentally the whole time. i did that a couple times, just throwing fastballs low and away every time,already thinking about the next game.

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Because most of us swing at every pitch that is thrown-try adding more hot zones for your players in all star-this makes up for the times that you swing at bad pitches,this works for me. Also I run and hit a lot with runners on first with good speed-with a right hander the second baseman covers second and if you hit the ball to right there is a big whole-I score many runs this way. Sometimes get behind in the count-for some reason the batter for cpu will swing at more bad pitches at times when this happens. Of course this is related to their plate discipline. I have been playing on all star lately and have been winning 68% of my games.

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  • 3 months later...

See I'm having the same problem on AllStar, except I use the 05 version. Clearly, something isn't right about it. I can't seem to get any hits going my way, and the computer seems to throw all of these throws right in front of my face but my batter swings either too early or too late. It's really frustrating!!! I just don't know what to do. Seems like I have a hard time hitting sliders/changups especially, and 90> fastballs. I almost always swing by those. Another thing, does it help if I choose the direction on the direction pad. Like if i lift the stick up and left, or up and right, or just right or just left. Does that help me out at all. It only seems to give me flyballs.

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I play on the MVP difficulty and have not really experienced this problem.

My sliders are set to make pitching incredibly difficult (about 1/5 of pitches end up 'fat' because of the pitch meter difficulty). I also reduced the computer's pitching so that their starters typically throw 100 pitches in 7 innings (which I consider a real feat in a baseball sim).

Offensively, I'm a very poor hitter (I guess location prior to the pitch and sit on it) so I boosted my offensive stats. For the cpu, to compensate for the number of fat pitches, their power ratings are way down. Still I find nearly all the runs I allow are from the long ball, which is a little frustrating.

These adjustments have allowed me to reach the point where I score and allow about 4.5 runs a game on average, a pretty realistic number. Try taking a more creative approach to the sliders and you might get lucky. Also, try turning off extra features such as team chemistry. This especially can cause those goofy late innings, either because your team has low chemistry, or the opponent has high.

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