MarkB Posted August 14, 2004 Share Posted August 14, 2004 I have a few changes I would like to make to my controller. I'm using a PS2 gamepad configured as the Logitech Dual Action. My controller.cfg is as follows: profile= Logitech_Dual_Action device= Logitech_Dual_Action player= 0 number_of_buttons= 16 number_of_povs= 0 number_of_axis= 4 VPAD_VIRTUAL_BUTTON_START= button 10 VPAD_VIRTUAL_BUTTON_SELECT= button 9 VPAD_VIRTUAL_BUTTON_CROSS= button 3 VPAD_VIRTUAL_BUTTON_CRICLE= button 2 VPAD_VIRTUAL_BUTTON_SQUARE= button 4 VPAD_VIRTUAL_BUTTON_TRIANGLE= button 1 VPAD_VIRTUAL_BUTTON_L1= button 7 VPAD_VIRTUAL_BUTTON_R1= button 8 VPAD_VIRTUAL_BUTTON_L2= button 5 VPAD_VIRTUAL_BUTTON_R2= button 6 VPAD_VIRTUAL_BUTTON_L3= button 11 VPAD_VIRTUAL_BUTTON_R3= button 12 VPAD_VIRTUAL_BUTTON_DPAD_UP= button 13 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= button 15 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= button 16 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= button 14 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1 VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3 VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4 VPAD_PITCH_1= button 3 VPAD_PITCH_2= button 2 VPAD_PITCH_3= button 4 VPAD_PITCH_4= button 1 VPAD_PITCH_5= button 8 VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2 VPAD_FIELD_PICK_OFF_THROW_SECOND= button 1 VPAD_FIELD_PICK_OFF_THROW_THIRD= button 4 VPAD_PITCH_OUT= not_assigned -1 VPAD_DEFENSIVE_ALIGNMENT_OPEN= button 6 VPAD_THROW_BALL= button 16 VPAD_INTENTIONAL_WALK= not_assigned -1 VPAD_INTENTIONAL_HITBATTER= not_assigned -1 VPAD_PITCH_HISTORY_OPEN= button 11 VPAD_SWING_NORMAL= button 3 VPAD_SWING_BUNT= button 12 VPAD_CHARGE_MOUND= button 1 VPAD_FIELD_THROW_FIRST= button 2 VPAD_FIELD_THROW_SECOND= button 1 VPAD_FIELD_THROW_THIRD= button 4 VPAD_FIELD_THROW_HOME= button 3 VPAD_FIELD_SWITCH= button 5 VPAD_FIELD_CUTOFF_THROW= button 7 VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_f VPAD_RUNNER_FIRST_SELECT= button 2 VPAD_RUNNER_SECOND_SELECT= button 1 VPAD_RUNNER_THIRD_SELECT= button 4 VPAD_RUNNER_RUNFIRST= button 16 VPAD_RUNNER_RUNSECOND= button 13 VPAD_RUNNER_RUNTHIRD= button 16 VPAD_RUNNER_RUNHOME2SCORE= button 15 VPAD_BASERUNNER_ADVANCEALL= button 7 VPAD_BASERUNNER_RETREATALL= button 8 VPAD_RUNNER_STOP_SELECTED= button 5 VPAD_RUNNER_STOP_ALL= button 6 profile= Keyboard_Profile_2 device= Keyboard_Profile_2 player= 0 number_of_buttons= 0 number_of_povs= 0 number_of_axis= 0 VPAD_VIRTUAL_BUTTON_START= key sc_esc VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide VPAD_VIRTUAL_BUTTON_CROSS= key sc_1 VPAD_VIRTUAL_BUTTON_CRICLE= key sc_2 VPAD_VIRTUAL_BUTTON_SQUARE= key sc_3 VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_4 VPAD_VIRTUAL_BUTTON_L1= key sc_f VPAD_VIRTUAL_BUTTON_R1= key sc_5 VPAD_VIRTUAL_BUTTON_L2= key sc_q VPAD_VIRTUAL_BUTTON_R2= key sc_x VPAD_VIRTUAL_BUTTON_L3= key sc_tab VPAD_VIRTUAL_BUTTON_R3= key sc_b VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_w VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_s VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_a VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_d VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_d VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_a VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_w VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_s VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1 VPAD_PITCH_1= key sc_1 VPAD_PITCH_2= key sc_2 VPAD_PITCH_3= key sc_3 VPAD_PITCH_4= key sc_4 VPAD_PITCH_5= key sc_5 VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_d VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_w VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_a VPAD_PITCH_OUT= key sc_s VPAD_DEFENSIVE_ALIGNMENT_OPEN= key sc_x VPAD_THROW_BALL= key sc_lctrl VPAD_INTENTIONAL_WALK= key sc_g VPAD_INTENTIONAL_HITBATTER= key sc_h VPAD_PITCH_HISTORY_OPEN= key sc_tab VPAD_SWING_NORMAL= key sc_space VPAD_SWING_BUNT= key sc_f VPAD_CHARGE_MOUND= key sc_w VPAD_FIELD_THROW_FIRST= key sc_1 VPAD_FIELD_THROW_SECOND= key sc_2 VPAD_FIELD_THROW_THIRD= key sc_3 VPAD_FIELD_THROW_HOME= key sc_4 VPAD_FIELD_SWITCH= key sc_f VPAD_FIELD_CUTOFF_THROW= key sc_5 VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_6 VPAD_RUNNER_FIRST_SELECT= key sc_1 VPAD_RUNNER_SECOND_SELECT= key sc_2 VPAD_RUNNER_THIRD_SELECT= key sc_3 VPAD_RUNNER_RUNFIRST= key sc_d VPAD_RUNNER_RUNSECOND= key sc_w VPAD_RUNNER_RUNTHIRD= key sc_a VPAD_RUNNER_RUNHOME2SCORE= key sc_s VPAD_BASERUNNER_ADVANCEALL= key sc_g VPAD_BASERUNNER_RETREATALL= key sc_5 VPAD_RUNNER_STOP_SELECTED= key sc_z VPAD_RUNNER_STOP_ALL= not_assigned -1 profile= Logitech_Dual_Action device= Logitech_Dual_Action player= 1 number_of_buttons= 12 number_of_povs= 1 number_of_axis= 4 VPAD_VIRTUAL_BUTTON_START= button 10 VPAD_VIRTUAL_BUTTON_SELECT= button 9 VPAD_VIRTUAL_BUTTON_CROSS= button 2 VPAD_VIRTUAL_BUTTON_CRICLE= button 3 VPAD_VIRTUAL_BUTTON_SQUARE= button 1 VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4 VPAD_VIRTUAL_BUTTON_L1= button 5 VPAD_VIRTUAL_BUTTON_R1= button 6 VPAD_VIRTUAL_BUTTON_L2= button 7 VPAD_VIRTUAL_BUTTON_R2= button 8 VPAD_VIRTUAL_BUTTON_L3= button 11 VPAD_VIRTUAL_BUTTON_R3= button 12 VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1 VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3 VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4 VPAD_PITCH_1= button 2 VPAD_PITCH_2= button 3 VPAD_PITCH_3= button 1 VPAD_PITCH_4= button 4 VPAD_PITCH_5= button 6 VPAD_FIELD_PICK_OFF_THROW_FIRST= button 3 VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4 VPAD_FIELD_PICK_OFF_THROW_THIRD= button 1 VPAD_PITCH_OUT= button 2 VPAD_DEFENSIVE_ALIGNMENT_OPEN= button 8 VPAD_THROW_BALL= not_assigned -1 VPAD_INTENTIONAL_WALK= button 12 VPAD_INTENTIONAL_HITBATTER= button 11 VPAD_PITCH_HISTORY_OPEN= button 11 VPAD_SWING_NORMAL= button 2 VPAD_SWING_BUNT= button 12 VPAD_CHARGE_MOUND= button 4 VPAD_FIELD_THROW_FIRST= button 3 VPAD_FIELD_THROW_SECOND= button 4 VPAD_FIELD_THROW_THIRD= button 1 VPAD_FIELD_THROW_HOME= button 2 VPAD_FIELD_SWITCH= button 5 VPAD_FIELD_CUTOFF_THROW= button 6 VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6 VPAD_RUNNER_FIRST_SELECT= button 3 VPAD_RUNNER_SECOND_SELECT= button 4 VPAD_RUNNER_THIRD_SELECT= button 1 VPAD_RUNNER_RUNFIRST= pov90 1 VPAD_RUNNER_RUNSECOND= pov0 1 VPAD_RUNNER_RUNTHIRD= pov270 1 VPAD_RUNNER_RUNHOME2SCORE= pov180 1 VPAD_BASERUNNER_ADVANCEALL= button 5 VPAD_BASERUNNER_RETREATALL= button 6 VPAD_RUNNER_STOP_SELECTED= button 7 VPAD_RUNNER_STOP_ALL= button 8 profile= Keyboard_Profile_1 device= Keyboard_Profile_1 player= 2 number_of_buttons= 0 number_of_povs= 0 number_of_axis= 0 VPAD_VIRTUAL_BUTTON_START= key sc_esc VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide VPAD_VIRTUAL_BUTTON_CROSS= key sc_down VPAD_VIRTUAL_BUTTON_CRICLE= key sc_right VPAD_VIRTUAL_BUTTON_SQUARE= key sc_left VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_up VPAD_VIRTUAL_BUTTON_L1= key sc_numpad0 VPAD_VIRTUAL_BUTTON_R1= key sc_numpadenter VPAD_VIRTUAL_BUTTON_L2= key sc_add VPAD_VIRTUAL_BUTTON_R2= key sc_backslash VPAD_VIRTUAL_BUTTON_L3= key sc_pagedown VPAD_VIRTUAL_BUTTON_R3= key sc_pageup VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_numpad8 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_numpad2 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_numpad4 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_numpad6 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_numpad6 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_numpad4 VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_numpad8 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_numpad2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1 VPAD_PITCH_1= key sc_2 VPAD_PITCH_2= key sc_3 VPAD_PITCH_3= key sc_1 VPAD_PITCH_4= key sc_4 VPAD_PITCH_5= key sc_6 VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_right VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_up VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_left VPAD_PITCH_OUT= key sc_down VPAD_DEFENSIVE_ALIGNMENT_OPEN= key sc_backslash VPAD_THROW_BALL= key sc_rshift VPAD_INTENTIONAL_WALK= key sc_w VPAD_INTENTIONAL_HITBATTER= key sc_u VPAD_PITCH_HISTORY_OPEN= key sc_f8 VPAD_SWING_NORMAL= key sc_space VPAD_SWING_BUNT= key sc_numpad0 VPAD_CHARGE_MOUND= key sc_up VPAD_FIELD_THROW_FIRST= key sc_right VPAD_FIELD_THROW_SECOND= key sc_up VPAD_FIELD_THROW_THIRD= key sc_left VPAD_FIELD_THROW_HOME= key sc_down VPAD_FIELD_SWITCH= key sc_numpad0 VPAD_FIELD_CUTOFF_THROW= key sc_numpadenter VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_numpadenter VPAD_RUNNER_FIRST_SELECT= key sc_numpad1 VPAD_RUNNER_SECOND_SELECT= key sc_numpad2 VPAD_RUNNER_THIRD_SELECT= key sc_numpad3 VPAD_RUNNER_RUNFIRST= key sc_f1 VPAD_RUNNER_RUNSECOND= key sc_f2 VPAD_RUNNER_RUNTHIRD= key sc_f3 VPAD_RUNNER_RUNHOME2SCORE= key sc_f4 VPAD_BASERUNNER_ADVANCEALL= key sc_up VPAD_BASERUNNER_RETREATALL= key sc_down VPAD_RUNNER_STOP_SELECTED= key sc_home VPAD_RUNNER_STOP_ALL= key sc_end As it is, I have to press down on the left analogue stick to pause the game, and the Start button + the left analogue stick and the direction to bunt. If I want to pickoff, I press L2 and X to go to 1st base, square to go to 2nd, and triangle to go to 3rd. I would like to use these instead: Pause game = Start button Pickoff = Right analogue stick in direction of base, (Right for 1st, up for 2nd, left for 3rd), or if that's not possible, L2 + square for 3rd base, triangle for 2nd and circle for 1st. Bunt = R1 + left analogue stick in direction. If anyone knows which values I would need to change in order to get this working as I would like, I'd really appreciate it. Link to comment Share on other sites More sharing options...
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