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Controller.cfg editing


MarkB

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I have a few changes I would like to make to my controller. I'm using a PS2 gamepad configured as the Logitech Dual Action. My controller.cfg is as follows:





profile= Logitech_Dual_Action


device= Logitech_Dual_Action


player= 0


number_of_buttons= 16


number_of_povs= 0


number_of_axis= 4


VPAD_VIRTUAL_BUTTON_START= button 10


VPAD_VIRTUAL_BUTTON_SELECT= button 9


VPAD_VIRTUAL_BUTTON_CROSS= button 3


VPAD_VIRTUAL_BUTTON_CRICLE= button 2


VPAD_VIRTUAL_BUTTON_SQUARE= button 4


VPAD_VIRTUAL_BUTTON_TRIANGLE= button 1


VPAD_VIRTUAL_BUTTON_L1= button 7


VPAD_VIRTUAL_BUTTON_R1= button 8


VPAD_VIRTUAL_BUTTON_L2= button 5


VPAD_VIRTUAL_BUTTON_R2= button 6


VPAD_VIRTUAL_BUTTON_L3= button 11


VPAD_VIRTUAL_BUTTON_R3= button 12


VPAD_VIRTUAL_BUTTON_DPAD_UP= button 13


VPAD_VIRTUAL_BUTTON_DPAD_DOWN= button 15


VPAD_VIRTUAL_BUTTON_DPAD_LEFT= button 16


VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= button 14


VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1


VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1


VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2


VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2


VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3


VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3


VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4


VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4


VPAD_PITCH_1= button 3


VPAD_PITCH_2= button 2


VPAD_PITCH_3= button 4


VPAD_PITCH_4= button 1


VPAD_PITCH_5= button 8


VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2


VPAD_FIELD_PICK_OFF_THROW_SECOND= button 1


VPAD_FIELD_PICK_OFF_THROW_THIRD= button 4


VPAD_PITCH_OUT= not_assigned -1


VPAD_DEFENSIVE_ALIGNMENT_OPEN= button 6


VPAD_THROW_BALL= button 16


VPAD_INTENTIONAL_WALK= not_assigned -1


VPAD_INTENTIONAL_HITBATTER= not_assigned -1


VPAD_PITCH_HISTORY_OPEN= button 11


VPAD_SWING_NORMAL= button 3


VPAD_SWING_BUNT= button 12


VPAD_CHARGE_MOUND= button 1


VPAD_FIELD_THROW_FIRST= button 2


VPAD_FIELD_THROW_SECOND= button 1


VPAD_FIELD_THROW_THIRD= button 4


VPAD_FIELD_THROW_HOME= button 3


VPAD_FIELD_SWITCH= button 5


VPAD_FIELD_CUTOFF_THROW= button 7


VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_f


VPAD_RUNNER_FIRST_SELECT= button 2


VPAD_RUNNER_SECOND_SELECT= button 1


VPAD_RUNNER_THIRD_SELECT= button 4


VPAD_RUNNER_RUNFIRST= button 16


VPAD_RUNNER_RUNSECOND= button 13


VPAD_RUNNER_RUNTHIRD= button 16


VPAD_RUNNER_RUNHOME2SCORE= button 15


VPAD_BASERUNNER_ADVANCEALL= button 7


VPAD_BASERUNNER_RETREATALL= button 8


VPAD_RUNNER_STOP_SELECTED= button 5


VPAD_RUNNER_STOP_ALL= button 6




profile= Keyboard_Profile_2


device= Keyboard_Profile_2


player= 0


number_of_buttons= 0


number_of_povs= 0


number_of_axis= 0


VPAD_VIRTUAL_BUTTON_START= key sc_esc


VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide


VPAD_VIRTUAL_BUTTON_CROSS= key sc_1


VPAD_VIRTUAL_BUTTON_CRICLE= key sc_2


VPAD_VIRTUAL_BUTTON_SQUARE= key sc_3


VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_4


VPAD_VIRTUAL_BUTTON_L1= key sc_f


VPAD_VIRTUAL_BUTTON_R1= key sc_5


VPAD_VIRTUAL_BUTTON_L2= key sc_q


VPAD_VIRTUAL_BUTTON_R2= key sc_x


VPAD_VIRTUAL_BUTTON_L3= key sc_tab


VPAD_VIRTUAL_BUTTON_R3= key sc_b


VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_w


VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_s


VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_a


VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_d


VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_d


VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_a


VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_w


VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_s


VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1


VPAD_PITCH_1= key sc_1


VPAD_PITCH_2= key sc_2


VPAD_PITCH_3= key sc_3


VPAD_PITCH_4= key sc_4


VPAD_PITCH_5= key sc_5


VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_d


VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_w


VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_a


VPAD_PITCH_OUT= key sc_s


VPAD_DEFENSIVE_ALIGNMENT_OPEN= key sc_x


VPAD_THROW_BALL= key sc_lctrl


VPAD_INTENTIONAL_WALK= key sc_g


VPAD_INTENTIONAL_HITBATTER= key sc_h


VPAD_PITCH_HISTORY_OPEN= key sc_tab


VPAD_SWING_NORMAL= key sc_space


VPAD_SWING_BUNT= key sc_f


VPAD_CHARGE_MOUND= key sc_w


VPAD_FIELD_THROW_FIRST= key sc_1


VPAD_FIELD_THROW_SECOND= key sc_2


VPAD_FIELD_THROW_THIRD= key sc_3


VPAD_FIELD_THROW_HOME= key sc_4


VPAD_FIELD_SWITCH= key sc_f


VPAD_FIELD_CUTOFF_THROW= key sc_5


VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_6


VPAD_RUNNER_FIRST_SELECT= key sc_1


VPAD_RUNNER_SECOND_SELECT= key sc_2


VPAD_RUNNER_THIRD_SELECT= key sc_3


VPAD_RUNNER_RUNFIRST= key sc_d


VPAD_RUNNER_RUNSECOND= key sc_w


VPAD_RUNNER_RUNTHIRD= key sc_a


VPAD_RUNNER_RUNHOME2SCORE= key sc_s


VPAD_BASERUNNER_ADVANCEALL= key sc_g


VPAD_BASERUNNER_RETREATALL= key sc_5


VPAD_RUNNER_STOP_SELECTED= key sc_z


VPAD_RUNNER_STOP_ALL= not_assigned -1




profile= Logitech_Dual_Action


device= Logitech_Dual_Action


player= 1


number_of_buttons= 12


number_of_povs= 1


number_of_axis= 4


VPAD_VIRTUAL_BUTTON_START= button 10


VPAD_VIRTUAL_BUTTON_SELECT= button 9


VPAD_VIRTUAL_BUTTON_CROSS= button 2


VPAD_VIRTUAL_BUTTON_CRICLE= button 3


VPAD_VIRTUAL_BUTTON_SQUARE= button 1


VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4


VPAD_VIRTUAL_BUTTON_L1= button 5


VPAD_VIRTUAL_BUTTON_R1= button 6


VPAD_VIRTUAL_BUTTON_L2= button 7


VPAD_VIRTUAL_BUTTON_R2= button 8


VPAD_VIRTUAL_BUTTON_L3= button 11


VPAD_VIRTUAL_BUTTON_R3= button 12


VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1


VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1


VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1


VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1


VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1


VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1


VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2


VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2


VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3


VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3


VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4


VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4


VPAD_PITCH_1= button 2


VPAD_PITCH_2= button 3


VPAD_PITCH_3= button 1


VPAD_PITCH_4= button 4


VPAD_PITCH_5= button 6


VPAD_FIELD_PICK_OFF_THROW_FIRST= button 3


VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4


VPAD_FIELD_PICK_OFF_THROW_THIRD= button 1


VPAD_PITCH_OUT= button 2


VPAD_DEFENSIVE_ALIGNMENT_OPEN= button 8


VPAD_THROW_BALL= not_assigned -1


VPAD_INTENTIONAL_WALK= button 12


VPAD_INTENTIONAL_HITBATTER= button 11


VPAD_PITCH_HISTORY_OPEN= button 11


VPAD_SWING_NORMAL= button 2


VPAD_SWING_BUNT= button 12


VPAD_CHARGE_MOUND= button 4


VPAD_FIELD_THROW_FIRST= button 3


VPAD_FIELD_THROW_SECOND= button 4


VPAD_FIELD_THROW_THIRD= button 1


VPAD_FIELD_THROW_HOME= button 2


VPAD_FIELD_SWITCH= button 5


VPAD_FIELD_CUTOFF_THROW= button 6


VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6


VPAD_RUNNER_FIRST_SELECT= button 3


VPAD_RUNNER_SECOND_SELECT= button 4


VPAD_RUNNER_THIRD_SELECT= button 1


VPAD_RUNNER_RUNFIRST= pov90 1


VPAD_RUNNER_RUNSECOND= pov0 1


VPAD_RUNNER_RUNTHIRD= pov270 1


VPAD_RUNNER_RUNHOME2SCORE= pov180 1


VPAD_BASERUNNER_ADVANCEALL= button 5


VPAD_BASERUNNER_RETREATALL= button 6


VPAD_RUNNER_STOP_SELECTED= button 7


VPAD_RUNNER_STOP_ALL= button 8




profile= Keyboard_Profile_1


device= Keyboard_Profile_1


player= 2


number_of_buttons= 0


number_of_povs= 0


number_of_axis= 0


VPAD_VIRTUAL_BUTTON_START= key sc_esc


VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide


VPAD_VIRTUAL_BUTTON_CROSS= key sc_down


VPAD_VIRTUAL_BUTTON_CRICLE= key sc_right


VPAD_VIRTUAL_BUTTON_SQUARE= key sc_left


VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_up


VPAD_VIRTUAL_BUTTON_L1= key sc_numpad0


VPAD_VIRTUAL_BUTTON_R1= key sc_numpadenter


VPAD_VIRTUAL_BUTTON_L2= key sc_add


VPAD_VIRTUAL_BUTTON_R2= key sc_backslash


VPAD_VIRTUAL_BUTTON_L3= key sc_pagedown


VPAD_VIRTUAL_BUTTON_R3= key sc_pageup


VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_numpad8


VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_numpad2


VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_numpad4


VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_numpad6


VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_numpad6


VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_numpad4


VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_numpad8


VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_numpad2


VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1


VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1


VPAD_PITCH_1= key sc_2


VPAD_PITCH_2= key sc_3


VPAD_PITCH_3= key sc_1


VPAD_PITCH_4= key sc_4


VPAD_PITCH_5= key sc_6


VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_right


VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_up


VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_left


VPAD_PITCH_OUT= key sc_down


VPAD_DEFENSIVE_ALIGNMENT_OPEN= key sc_backslash


VPAD_THROW_BALL= key sc_rshift


VPAD_INTENTIONAL_WALK= key sc_w


VPAD_INTENTIONAL_HITBATTER= key sc_u


VPAD_PITCH_HISTORY_OPEN= key sc_f8


VPAD_SWING_NORMAL= key sc_space


VPAD_SWING_BUNT= key sc_numpad0


VPAD_CHARGE_MOUND= key sc_up


VPAD_FIELD_THROW_FIRST= key sc_right


VPAD_FIELD_THROW_SECOND= key sc_up


VPAD_FIELD_THROW_THIRD= key sc_left


VPAD_FIELD_THROW_HOME= key sc_down


VPAD_FIELD_SWITCH= key sc_numpad0


VPAD_FIELD_CUTOFF_THROW= key sc_numpadenter


VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_numpadenter


VPAD_RUNNER_FIRST_SELECT= key sc_numpad1


VPAD_RUNNER_SECOND_SELECT= key sc_numpad2


VPAD_RUNNER_THIRD_SELECT= key sc_numpad3


VPAD_RUNNER_RUNFIRST= key sc_f1


VPAD_RUNNER_RUNSECOND= key sc_f2


VPAD_RUNNER_RUNTHIRD= key sc_f3


VPAD_RUNNER_RUNHOME2SCORE= key sc_f4


VPAD_BASERUNNER_ADVANCEALL= key sc_up


VPAD_BASERUNNER_RETREATALL= key sc_down


VPAD_RUNNER_STOP_SELECTED= key sc_home


VPAD_RUNNER_STOP_ALL= key sc_end

As it is, I have to press down on the left analogue stick to pause the game, and the Start button + the left analogue stick and the direction to bunt. If I want to pickoff, I press L2 and X to go to 1st base, square to go to 2nd, and triangle to go to 3rd.

I would like to use these instead:

Pause game = Start button

Pickoff = Right analogue stick in direction of base, (Right for 1st, up for 2nd, left for 3rd), or if that's not possible, L2 + square for 3rd base, triangle for 2nd and circle for 1st.

Bunt = R1 + left analogue stick in direction.

If anyone knows which values I would need to change in order to get this working as I would like, I'd really appreciate it.

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