medric822 Posted April 4, 2007 Share Posted April 4, 2007 Hey, I was wondering if anyone has a formula or a method of converting stats from any season, and converting them to ratings for MVPBaseball 2005. Any help is appriciated. Also, I'll be using this website: RetroSheet Link to comment Share on other sites More sharing options...
TwentySeven Posted April 4, 2007 Share Posted April 4, 2007 Yes, Totte uses this for U.R. hitter ratings (I think): http://www.eamods.com/roster/ Link to comment Share on other sites More sharing options...
medric822 Posted April 4, 2007 Author Share Posted April 4, 2007 Is there one for pitchers? Thanks for the hitter formuly by the way. Link to comment Share on other sites More sharing options...
TwentySeven Posted April 4, 2007 Share Posted April 4, 2007 No, there isn't. You can't quantify things like pitching because there is so much scouting that you can't quantify. It's just not possible for the stats to tell the difference between a good slider and a good curveball, or Joel Zumaya who pretty much just uses a fastball. Link to comment Share on other sites More sharing options...
krawhitham Posted April 4, 2007 Share Posted April 4, 2007 Is there one for pitchers? Thanks for the hitter formuly by the way. Yes, but I never released it and I think I lost it Worked real good too Link to comment Share on other sites More sharing options...
Hory Posted April 4, 2007 Share Posted April 4, 2007 Yes, but I never released it and I think I lost it Worked real good too I think I have that somewhere, I'll try and find it. Link to comment Share on other sites More sharing options...
medric822 Posted April 4, 2007 Author Share Posted April 4, 2007 How could you have something he never released? Link to comment Share on other sites More sharing options...
krawhitham Posted April 4, 2007 Share Posted April 4, 2007 Because I gave it to him for help with his 1994 mod I believe Link to comment Share on other sites More sharing options...
medric822 Posted April 4, 2007 Author Share Posted April 4, 2007 Oh, that makes sence. Is it possible for you to try to make another one? Link to comment Share on other sites More sharing options...
highlight_reel Posted April 4, 2007 Share Posted April 4, 2007 There is a formula for calculating ratings, it's written by me, entitled "How to on CAPMaking". Go to www.thesportslodge.com/forums, click on the MVP CAPs section, and pinned is the guide. PM me if you have any problems. Link to comment Share on other sites More sharing options...
medric822 Posted April 4, 2007 Author Share Posted April 4, 2007 Ok, the link dosn't work. Link to comment Share on other sites More sharing options...
krawhitham Posted April 4, 2007 Share Posted April 4, 2007 http://www.mvpmods.com/Forums/viewtopic/p=389432.html#389432 Link to comment Share on other sites More sharing options...
highlight_reel Posted April 4, 2007 Share Posted April 4, 2007 http://www.thesportslodge.com/forum/index.php?showtopic=1294 Link to comment Share on other sites More sharing options...
medric822 Posted April 4, 2007 Author Share Posted April 4, 2007 highlight_reel , can you please post either working links, or links that I dont have to be a member to access, thanks. Link to comment Share on other sites More sharing options...
highlight_reel Posted April 5, 2007 Share Posted April 5, 2007 Okay, I'll post it here, it won't be very fancy and colorful though like it is on other sites... How to, on CAPmaking. by me (highlight_reel) Welcome to my guide. I hope by reading this guide, you can get a better understanding of how to make CAPs for MVP Baseball 2005. As we all know, MVP is out of business (although they may be coming back soon; hopefully [please, please]). However, this is the best baseball game ever made in my opinion, and this game should still be updated. If people can still update ESPN NFL 2K5, or High Heat 2003, this game, of all games, deserves it the most. You should always keep your game updated, and although I don’t have it, if you have a good computer, I highly recommend buying MVP for the PC and downloading the mods (fixers of your game) off of www.mvpmods.com. Either that, or use the CAPs on www.thesportslodge.com and keep your game up-to-date! The worst thing is having a game that ‘bites the dust’. If you still update MVP, and want to make CAPs, this guide is for you! Read on! I have a different way of making CAPs then most CAPmakers. I like using a formula. Formulas are what I use because you need a set in stone, handwritten number that you will use. If you are a CAPmaker, learning how to make CAPs, or just a normal MVP player (we all once were), using the same CAPs/Edits in your game all the time will make your gaming experience smoother, no matter how high or low they [the ratings] are, as long as they are accurate (don’t ever go too high or too low). Many people playing the game of MVP have made a mistake of using inaccurate CAPs. If you have a guy like Blake Maxwell (2005 40th round pick by the Red Sox), his control should not be anywhere near a guy like Jake Peavy’s control. Even worse, a guy like Homer Bailey (2005 Top 100 Prospect, Starting Pitcher, Reds A) should not have control more than Dan Wheeler (Houston Astro Relief Pitcher). Same goes for batters. Before I was a CAPmaker, I made the mistake that many of you make, using two totally different styles of CAPs, and that made my gaming experience very dull. Make sure you do some research yourself (an average CAP takes 20-35 minutes... unless you’re doing someone named Anderson Gomes [Japanese minor leaguer turned White Sox minor leaguer].... don’t even ask...) and compare the stats you use to the stats someone else uses. If you have a player with a .323 batting average in AAA with a 57 contact rating, and one with a .326 with a 45 contact rating, you need to do one of four things: A- Don’t use the one that doesn’t comply with the style of CAPs you have used the most B- Edit the CAP accordingly C- Ask a person who’s CAPs are similar to the style of CAPs you normally use D- Make your own CAPs. By doing this, as I continue to stress, your gaming experience will be a whole lot better. If a player has made it a habit to have good years, and then they have one off year, what I normally will do is combine the present year’s stats, and the year before that’s stats. Do not use a player’s stats for that season if the season is not ¾ complete, or they were injured for more than ¾ of that season. Now, I will explain each rating (and my formula for it- if necessary)/information, and where to find information to make the rating/information. General Information Name: That one’s pretty self-explanatory. If you don’t know the name of the player, how will you make the CAP? Birthday: That one’s also pretty self-explanatory. You can find that out on www.minorleaguebaseball.com (type in the player’s last name in the player search box), www.mlb.com (click on players, type in the last name of the player in active player search), or www.thebaseballcube.com (type in the player’s full name, and information about the player like birthday should show. First Position: This is whatever position the player plays the most. You might have to do some researching on www.google.com or www.yahoo.com to find that out, but if the player is an MILB (Minor League Baseball) player, when you find his name and birthday, his position might show as well. Same thing for www.mlb.com. Except on www.mlb.com, the position most likely will definitely show up. For pitchers, if they started more games than they pitched in relief, than they would be considered a Starting Pitcher or vice versa. Second Position: If a player can play another position, or plays the other position frequently, then they would be given a second position. For instance, Alex Rodriguez is a 3rd baseman, except he can also play shortstop. So, you would give him second position of SS. Some players can play multiple positions, like the entire infield, or the entire outfield, so give them their second position accordingly. Throws/Bats: This piece of information is easy. You can easily find that along with the player’s name and birthday at www.milb.com or www.mlb.com. Career Potential: Here’s what I use to figure out career potential (for younger guys- 28 and younger, also for career minor leaguers, who won’t get anything higher than ** from me). *****- 1-10 on the Baseball America Top 100 list (or a high draft pick- first round) ****- 10-95 on the Baseball America Top 100 list (second round draft pick) ***- 96-100 on the Baseball America Top 100 list, or a very good player who has a decent amount of potential, but might not pan out either. **- Decent players, who can turn out to be rather good, but not your Alex Rodriguez (unless they take steroids...) They also can be players who are not very good, but not horrible. ** potential will be the potential used most often. *- Players who do not have any potential, or continually have horrible stats. For old players (29 and older/MLB players), here’s what I use to figure out their career potential (for editing/CAPmaking). *****- Superstar. Already has panned out in the league for years, and has been excellent at doing so. A player you know is excellent, because he has proved it at the high level. ****- Very good player. He is one who you’d expect to see on the league leaders quite often. He’s very good, just not a superstar. ***- Good, but not great player. Someone who occasionally has pretty good years. A consistently decent player. **- A player is okay, but below average. *- This is a career minor leaguer. Batter Ditty Type: There are not many good sites to find this information out, unless you have seen the player, and have listened to his intro music. The way I figure this out is by their ethnicity. If they have some Spanish, they’ll be Latin. If they are Texas people, they’ll be country, and etc. Here are all the types of Ditty Types: COUNTRY DANCE HEAVY ROCK HIP HOP LATIN POP ROCK Appearance Jersey Number: You can always find that out at milb.com or mlb.com. If you can’t find it there, or on the team’s site itself, then look at a picture, and try to figure out the number from there. Height: Easy. Very self-explanatory. Find that, again at milb.com, while searching for the player, or mlb.com, searching for the player again, or at the team’s specific website. Weight: Same as the latter. Face: Now, this is easy. Look at a player’s picture (you’ll find one somewhere), and try to figure out what face number is closest to the way they look in real-life. By finding this out (what they look like), you can determine the face number. Hair Color: Self-explanatory. List of colors to help you out: 1: Black 2: Blonde 3: Dark Gray 4: Red 5: Brown/Blonde 6: Dark Brown 7: Blue Hair Style: Some people have different hair styles than others. Again, self-explanatory. Facial Hair: Another important aspect of your face choosing is facial hair. All of these face stuff are self-explanatory. Bat: I’ll try to explain the bat types as best as I can. 1- manila bat 2- light brown, black around center 3- red, black around center 4- black, white around center 5- manila on bottom half, black on top half 6- brown on bottom half, black on top half, manila around center 7- red on bottom half, black on top half, manila around center Glove: This is one of the most overlooked features in the create-a-player, but I still like to get it correct. You can find those pictures in Google images, Yahoo images, or the team’s website. Here is the list. 1- light brown 2- brown 3- black 4- blue 5- red Elbow Guard: Not many players use this, but you still have Barry Bonds, right? 1- black, open on the lower elbow space 2- black, closed on the lower elbow space 3- white, open on the upper elbow space Shin Guard: The occasional players have it. 1- black 2- white Wristband: I guess it’s becoming a fashion to wear these. (coming from if you were the player) 1- big on left arm 2- big on right arm 3- big on both arms 4- small on left arm 5- small on right arm 6- small on both arms Socks: Very self-explanatory. There are only 3 types of socks. They are: Low Regular High Find these in whatever pictures you can find of the player in action. Catcher Mask: This is what’s looked at the least, because not many players play catcher! You can guess for them. 1- Normal Catcher Mask 2- Hockey Mask Batting Gloves: Does your player wear batting gloves? Here are the choices. 1- on 2- off Batting Attributes Batting Stance: In this category (although it isn’t an attribute), you determine the stance closest to the player. You can usually find this out by searching on google or yahoo images for a picture of them batting, find a baseball card, or, if you can’t find a picture there, you should either A: find a scouting report that says they’re “such-and-such likeâ€, find that such and such player’s stance, and use it. or B: Guess according to statistics, or height. Here is a list of all the batting stances: GENERIC GENERIC 2 GENERIC 3 (really Tony Batista’s stance- not in the game) BENT CLOSED CROUCHED HIGH OPEN UPRIGHT CLASSIC 1 CLASSIC 2 CLASSIC 3 ALOU BAGWELL BELTRE Y. BERRA B. BOONE BURNITZ R. CAREW E. CHAVEZ T. COBB COUNSELL DELGADO DURHAM (former one) EVERETT FLOYD J. FRANCO FULLMER GARCIAPARRA L. GEHRIG GIAMBI GILES GLAUS J. GONZALEZ GREEN GRIFFEY JR. V. GUERRERO HELTON ICHIRO R. JACKSON JETER A. JONES C. JONES KLESKO LOFTON H. MATSUI K. MATSUI J. MORGAN M. ORDONEZ D. ORTIZ PIAZZA A. PUJOLS M. RAMIREZ RENTERIA A. RODRIGUEZ B. RUTH SHEFFIELD SIERRA SOSA THOMAS THOME VINA H. WAGNER WALKER B. WILLIAMS Quite a list, eh? Contact vs. RHP/LHP: And, finally, the time you have all been waiting for, the revealing of the formulas I use! This is credit to PooDiddy, with a tad-bit of editing by me. For the Japanese majors subtract 20 For Triple A subtract 25 For Double A subtract 30 For High A subtract 35 For Low A subtract 40 For Rookie ball subtract 45 For College subtract 48 (be reasonable) For High School subtract 53 (be reasonable) Here is the chart. RATING.....CONTACT ...........AVG............ 100………….400+ 99...............395 98...............380 97...............375 96...............370 95...............365 93...............355 92...............350 91...............340 90...............330 89...............327 88...............324 87...............322 86...............320 85...............315 84...............310 83...............305 82...............300 81...............295 80...............290 79...............288 78...............286 77...............284 76...............282 75...............280 74...............278 73...............276 72...............274 71...............272 70...............270 69...............268 68...............266 67...............264 66...............262 65...............260 64...............255 63...............252 62...............250 61...............247 60...............244 59...............241 58...............238 57...............235 56...............232 55...............229 54...............226 53...............223 52...............220 51...............215 50...............210 49...............205 48...............200 47...............195 46...............190 45...............185 44...............180 43...............175 42...............170 41...............165 40...............160 39...............155 38...............150 37...............145 36...............140 35...............135 Now, really, let’s think reasonably. If you’re in rookie ball hitting .135 (throughout a FULL year), you’ve got a little bit of a problem, and probably won’t be kept in even that league much longer. And remember, this CAP is for someone who wants to put this person on their team, but if you really think about it, the only CAPs needed are MLB (occasionally), AAA, AA, A and sometimes Low A, not rookie ball, so don’t pull your hairs out over the dilemma. All of these CAPs, you’ve got to remember, are PROJECTION CAPs, so they will not (most of the times) come out perfectly, but try to project as best as you possibly can. Also, this chart is close to being set in stone numbers, but if a player has a breakout year, don’t be crazy about it, same for a breakdown year. For pitchers, if they hit .300, DO NOT give them an 82 rating, please. I’d give them somewhere in the vicinity of a 52, obviously, depending on their amount of ABs. Just don’t go crazy, and as always, if you don’t find much of batting statistics, give them a 10 rating or lower. Power vs. RHP/LHP: The next formula I use (created by yours truly, with PooDiddy doing the majority of SLG% section of the chart) is located here. For the Japanese League majors, subtract 13 For AAA, subtract 19 For AA, subtract 23 For High A, subtract 27 For Low A, subtract 32 For Rookie ball, subtract 39 For College, subtract 44 For High School, subtract 49 By the way, always pro-rate a players season to 500 at-bats. Rating.....Homeruns……………………………………SLG% 100+…….50……………………………………………….700 99...........49……………………………………………….690 98...........48……………………………………………….680 97...........47……………………………………………….670 96...........46……………………………………………….660 95...........45……………………………………………….650 94...........44……………………………………………….640 93...........43……………………………………………….635 92...........42……………………………………………….630 91...........41……………………………………………….615 90...........40……………………………………………….600 89...........39……………………………………………….590 88...........38……………………………………………….575 87...........37……………………………………………….560 86...........36……………………………………………….550 85...........35……………………………………………….540 84...........34……………………………………………….535 83...........33……………………………………………….525 82...........32……………………………………………….520 81...........31……………………………………………….515 80...........30……………………………………………….510 79...........29……………………………………………….508 78...........28……………………………………………….506 77...........27……………………………………………….504 76...........26……………………………………………….502 75...........25……………………………………………….500 74...........24……………………………………………….495 73...........23……………………………………………….490 72...........22……………………………………………….485 71...........21……………………………………………….480 70...........20……………………………………………….475 69...........19……………………………………………….470 68...........18……………………………………………….465 67...........17……………………………………………….460 66...........16……………………………………………….455 65...........15……………………………………………….450 64...........14……………………………………………….448 63...........13……………………………………………….443 62...........12……………………………………………….438 61...........11……………………………………………….436 60...........10……………………………………………….433 59...........9 (if he has 25+ E.B. hits**)………….430 58...........9 (if he has less than 25 E.B. hits)….425 57...........8 (if he has 25+ E.B. hits)……………..419 56...........8 (if he has less than 25 E.B. hits)….409 55...........7 (if he has 25+ E.B. hits)……………..399 54...........7 (if he has less than 25 E.B. hits)….395 53...........6 (if he has 25+ E.B. hits)……………..391 52...........6 (if he has less than 25 E.B. hits)….389 51...........5 (if he has 25+ E.B. hits)……………..388 50...........5 (if he has less than 25 E.B. hits)….386 49...........4 (if he has 25+ E.B. hits)……………..385 48...........4 (if he has less than 25 E.B. hits)….383 47...........3 (if he has 25+ E.B. hits)……………..382 46...........3 (if he has less than 25 E.B. hits)….380 45...........2 (if he has 25+ E.B. hits)……………..379 44...........2 (if he has less than 25 E.B. hits)….378 43...........1 (if he has 25+ E.B. hits)……………..376 42...........1 (if he has 20-24 E.B. hits)…………..374 41...........1 (if he has 15-19 E.B. hits)…………..372 40...........1 (if he has 15 and under E.B. hits)..370 39...........0 (if he has 25+ E.B. hits)……………..365 38...........0 (if he has 20-24 E.B. hits)…………..355 37...........0 (if he has 15-19 E.B. hits)…………..350 36………..0 (if he has 6-14 E.B. hits)…………….340 35………..0 (if he has 5 and under E.B. hits)….330 34……………………………………………………………320 33……………………………………………………………310 32……………………………………………………………300 31……………………………………………………………290 30……………………………………………………………280 29……………………………………………………………280 and under **An E.B. hit, according to me, is a double or a triple. Homeruns do not count as E.B. hits, at least for this chart. This goes with basically the exact same mindset that I use while doing the contact part of a CAP. Bunting: This rating determines a player’s ability to be able to bunt. Pitchers normally get higher bunting ratings than batters, with a rating anywhere from 10-95. The speedy runners normally get anywhere from 60-99 in this rating from me, 99 being Juan Pierre, Alex Sanchez, and the like. The slower ones get anything from 20-60, because their bunting is more of sacrificing. You also must account how much they do it, by finding out their sacrifice hits number. Plate Discipline: This rating determines how patient a player is at the plate. While discipline affects the batting average during sims, it does not affect it during play. Here is a formula I made to determine Plate Discipline. For Japan subtract 5 For AAA subtract 10 For AA subtract 15 For High A-Rookie Ball subtract 20 For college subtract 25 For high school subtract 30 450 over = 99 437-449 = 95 424-436 = 90 411-423 = 85 398-410 = 80 385-397 = 75 372-384 = 70 359-371 = 65 346-358 = 60 333-345 = 55 320-332 = 50 294-319 = 40 281-306 = 30 175-280 = 20 001-174 = 10 000 = 0 Use this wisely. If someone just begins a season and has a .750 OBP, don’t go all crazy and give them 99 plate discipline. Use good judgement. Durability: This rating is like the toughness rating in Madden. It determines two things: A- How many games in a row a player can play without getting tired B- How prone the player is to injuries. Here is a good formula to figure this out. created by me This is on average, PLEASE do not do it after one year. Let’s say a player misses half of the year due to a leg injury, but normally plays 140 games a year, instead of giving him a 60, give him somewhere in the range of 70 or 80. 100% of games played- 99 durability 95-99% of games played- 95 durability 88-94% of games played- 90 durability 83-87% of games played- 85 durability 78-82% of games played- 80 durability 72-77% of games played- 75 durability 65-71% of games played- 70 durability 56-64% of games played- 65 durability 50-55% of games played- 60 durability 43-49% of games played- 55 durability 36-42% of games played- 50 durability 29-35% of games played- 40 durability 28% and under of games played- 30 durability You’ve got to also account what position they play. If it’s a DH, lower the durability rating 20, because they don’t play in the field. If it’s a catcher, raise the durability rating 5 or 10 because you must remember, catching is a very difficult position. For other positions, this formula should be fine. Also, if they play in the minor leagues, subtract 10 because their season is not 162 games. I do not give anyone lower than a 30 durability and this is only if they are built like a string, or get injured “every other minuteâ€. Speed: This rating determines how quick a player is. Normally, you can find this out through the amount of stolen bases (the higher the quicker) and through a few scouting reports. 99 is the highest I’ll go for any player, or else they are way too quick (there is a 100 rating). Generally, shortstops, second basemen, and centerfielders are the quickest positions because of what they have to do in the field, so those are the players you will see with a higher rating. Stealing Tendency: This rating determines how often a player attempts to steal a base. You must be careful not to give a player too high of a stealing tendency because they are quick. Remember, there’s always the Bernie Williams, Andruw Jones, and Robinson Canos. If a player attempts to steal a ton, a la Rafael Furcal and Jose Reyes, give them something in the 90s. Baserunning Ability: This rating determines how good a player is on the basepaths. The way I determine it is by looking at how many times a player has been caught stealing as opposed to not. If you have seen a player play, and have seen them make many baserunning blunders, give them a low rating as well. Fielding: This rating determines how good a fielder a player is. I’ve been working on a formula for this, but to no avail. This rating is more of a “find it through scouting reports†rating. Also, you can find this out by the amount of errors, and fielding percentages. Range: This rating determines how much ground a fielder can cover when on the run. Speed factors into this rating as well, because no matter how much range you have, you must have the speed to cover it. Make sure to give a speedy player a pretty good range rating. Center fielders must have more range than 1st basemen. Throwing Strength: This rating determines how hard a player can throw the ball. A 99 is for a player like Jose Reyes or Bengie Molina. A 60 is for a first baseman or the like. Throwing Accuracy: This rating determines how accurate a player is when throwing the ball. A player can have all the throwing strength in the world, but that doesn’t matter in this rating. Juan Pierre is a good example. I tend to give an average rating for the minor leaguers I haven’t seen play, unless I get a scouting report. Tendencies Tendencies in general: Many are scared by the tendency rating in MVP. But once you get it, it’s quite easy. The higher the rating is, the more inclined to do it. The lower the rating is, the less inclined to do it. Take- how much percent of the time he would take against a certain pitch. If he is a free swinger, it would be lower than a player who has 100 BBs. Miss- how much percent of the time he would swing and miss against a certain pitch. If he had more strikeouts, his miss would be high. In this case, it's bad. Chase- Again, this is for free swingers. Especially free swingers who chase pitches out of the zone. What I do is pro-rate the players’ splits to 500 ABs, and find out how many BB/Ks he has versus that particular type of pitcher. Remember, chase doesn’t mean they will necessarily miss (contact determines that) and take doesn’t mean they will walk (plate discipline determines that and miss), so it isn’t that important of a rating. Hot/Cold Zones We have come to the end of the offensive attributes. It is now time that you learn how to do the hot/cold zones. This is a very subjective matter, and it varies by player. A lot of hot zones, cold on the bottom row: That player is mostly a contact hitter. He can hit anything even when chasing. Those types of players are: Juan Pierre, Ichiro, Jose Reyes, Chone Figgins, and the like. Even amount of hot/cold zones: That player can hit for decent power and has a pretty good batting average, i.e. Hideki Matsui. More cold zones than hot zones: This player strikes out a ton. All cold zones: I do that to only pitchers who do not have a hit or do not have hitting statistics. I also use the hot/cold zones on foxsports.com. I don’t use them all the way though. Let’s say that their zone has a .300 average, I’d subtract it by 30-50 to make it .270-.250. Make sure that you use the splits… the people with higher averages This is just a general guide, but take them as they come. Any questions, feel free to ask. Pitching Attributes We have now reached the pitching attributes section. Pitcher Deliveries: You can find these by watching videos on MLB.com, youtube.com, or looking for pictures and trying off of that. Stamina: This rating determines how long a pitcher can stay in the game. Relief pitchers obviously have lower stamina ratings than starting pitchers because relief pitchers pitch only an inning or two. For starting pitchers, I do IP/G = # multiplied by 10 + 26 For relief pitchers, here’s a formula I use: IP/G= # multiplied by 10 + 30. Pickoff: This rating shows how good of a pickoff move a pitcher has. Left handed pitchers generally have a better pickoff rating than righties. Unless I know something about the player’s pickoff move (from a scouting report, or from watching them), I determine pickoff like this: LHP- 55-75 RHP- 40-60 Control: This rating determines how much control of a pitch a player has. This is a general chart I use for control. --------------------------------------------------------------------------------------------------------- For Japanese League majors subtract 12 For AAA subtract 15 For AA subtract 20 For High A subtract 25 For Low A subtract 30 For Rookie Ball subtract 35 For College subtract 40 For High School subtract 45 99-95 control- (RP) 0.00 E.R.A. to 1.32 E.R.A. 6/1 K/BB Ratio (SP) 0.00 E.R.A. to 1.99 E.R.A. 6/1 K/BB Ratio 94-90 control- (RP) 1.33 E.R.A. to 1.85 E.R.A. 5.5/1 K/BB Ratio (SP) 2.00 E.R.A. to 2.53 E.R.A. 5.5/1 K/BB Ratio 89-85 control- (RP) 1.86 E.R.A to 2.23 E.R.A. 5/1 K/BB Ratio (SP) 2.54 E.R.A. to 2.87 E.R.A. 5/1 K/BB Ratio 84-80 control- (RP) 2.24 E.R.A to 2.72 E.R.A. 4.5/1 K/BB Ratio (SP) 2.88 E.R.A. to 3.22 E.R.A. 4.5/1 K/BB Ratio 79-75 control- (RP) 2.73 E.R.A. to 3.30 E.R.A. 4/1 K/BB Ratio (SP) 3.23 E.R.A. to 3.81 E.R.A. 4/1 K/BB Ratio 74-70 control- (RP) 3.31 E.R.A. to 3.96 E.R.A. 15-18 more Ks than BBs (SP) 3.82 E.R.A. to 4.45 E.R.A. 3.5/1 K/BB Ratio 69-65 control- (RP) 3.97 E.R.A. to 4.57 E.R.A. 10-15 more Ks than BBs (SP) 4.46 E.R.A. to 4.97 E.R.A. 3/1 K/BB Ratio 64-60 control- (RP) 4.58 E.R.A. to 5.03 E.R.A. 7-9 more Ks than BBs (SP) 4.98 E.R.A. to 5.33 E.R.A. 2.5/1 K/BB Ratio 59-55 control- (RP) 5.04 E.R.A. to 5.49 E.R.A. 5 or 6 more Ks than BBs (SP) 5.34 E.R.A. to 5.77 E.R.A. 2/1 K/BB Ratio 54-50 control- (RP) 5.50 E,R,A to 6.02 E.R.A. 3 or 4 more Ks than BBs (SP) 5.78 E.R.A. to 6.34 E.R.A. 1.5/1 K/BB Ratio 49-45 control- (RP) 6.03 E.R.A to 6.89 E.R.A. 1 or 2 more Ks than BBs (SP) 6.35 E.R.A. to 7.32 E.R.A. 1/1 K/BB Ratio 44-40 control- (RP) 6.90+ E.R.A. same number of Ks/BBs or more BBs than Ks (SP) 7.33+ E.R.A. more BBs than Ks ------------------------------------------------------------------------------------------------- And for this, it’s the same like I said for contact. Velocity: This rating determines how fast the ball is thrown. Find out the player’s velocity by going on google and searching for say, Angel Guzman fastball. Always add 2 to whatever the velocity is. Trajectory: This rating determines the motion of the ball. It goes like a clock. Movement: This rating determines how much movement a pitch has after thrown. Barry Zito’s curveball is surely in the 90s. Curveballs, knucklers, screwballs, etc. are more likely to get a higher movement rating than a 2-seam fastball. Helpful Scouting Sites: www.google.com www.mlb.com www.minorleaguesplits.com www.milb.com And that, is all! You have now learned how to make CAPs if you have read this book (LOL). Please use this thread to comment on it, and the like. Show me your CAPs and I will critique them. One last thing, I DO NOT believe my CAPs are right, I do not believe there is a right CAP. While I use a different style of CAPs/Edits than most, that doesn’t mean that I’m wrong, and that doesn’t mean I’m right either. Using the same style of CAPs enhances your gameplay, and it will no matter what style you use (as long as it isn’t horribly inflated). CAPs take some time. It takes time to read this guide. It takes time to get good at CAPmaking. But in the end, it’s all worth it. Play ball! (If you want to tryout a CAP/Edit and get some help from me afterwards, I’m at thesportslodge.com and sportzinsomnia.net, or right here, mvpmods.com.) This guide has been written by highlight_reel. Email: highlight_reele@yahoo.com Link to comment Share on other sites More sharing options...
medric822 Posted April 5, 2007 Author Share Posted April 5, 2007 Thanks, I'll try this out, and see if its accurate. Link to comment Share on other sites More sharing options...
TwentySeven Posted April 5, 2007 Share Posted April 5, 2007 Well, "accurate" is all in the eyes of the beholder. Totte's rosters are very accurate, but when I take them and edit them a bit, they become even more "accurate" in my eyes, but in Totte's eyes, they become less "accurate". Link to comment Share on other sites More sharing options...
highlight_reel Posted April 5, 2007 Share Posted April 5, 2007 Let me just state this. This guide was used for the rosters in MVP 1994, so I think somebody thinks it's accurate. At least I got some assurance, lol. Link to comment Share on other sites More sharing options...
krawhitham Posted April 5, 2007 Share Posted April 5, 2007 Well, "accurate" is all in the eyes of the beholder. You can say that again. BUT the idea behind an "accurate" formula is for that formula to recreate stats that are damn close to real stats when siming a season Link to comment Share on other sites More sharing options...
medric822 Posted April 5, 2007 Author Share Posted April 5, 2007 Well, I dont have ESPN insider, and Retrosheet.org dosn't supply all the info. Some players done even have lefty righty splits. So what do I do there? Link to comment Share on other sites More sharing options...
highlight_reel Posted April 5, 2007 Share Posted April 5, 2007 You don't need ESPN or Retro... Link to comment Share on other sites More sharing options...
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