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Real Crowds


mikewienerm

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Yes, but unless you want to have a truly miserable experience editing the crowds to make it look realistic, and see how badly EA did with the seating around the park every day, it won't be very fulfilling.

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You would have to, 1). figure out what the specific empty stadium tends to look like, then 2). remove individual sections of vertices from the specific areas (side note, crowd.o files have several thousand vertices all packed directly next to and on top of another) one by one.

Or, if you want to really make it hardcore, you would have to convert crowd.o into alphablend.o, switch the existing alphablend.o over to net.o, rebuild the net behind the batter, import the crowd image info into cram32.fsh from crowd0.fsh, then create a an image of just plain seats to populate the empty areas.

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You would have to, 1). figure out what the specific empty stadium tends to look like, then 2). remove individual sections of vertices from the specific areas (side note, crowd.o files have several thousand vertices all packed directly next to and on top of another) one by one.

Or, if you want to really make it hardcore, you would have to convert crowd.o into alphablend.o, switch the existing alphablend.o over to net.o, rebuild the net behind the batter, import the crowd image info into cram32.fsh from crowd0.fsh, then create a an image of just plain seats to populate the empty areas.

wow...i just got a brain freeze.

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  • 2 weeks later...

Thank you for using your own, older thread. SeanO (or anybody) - do you know of any tutorials or something that might help this guy?

What about compmaniac? :) That guy can dig anything up.

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