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Real Crowds


mikewienerm

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You would have to, 1). figure out what the specific empty stadium tends to look like, then 2). remove individual sections of vertices from the specific areas (side note, crowd.o files have several thousand vertices all packed directly next to and on top of another) one by one.

Or, if you want to really make it hardcore, you would have to convert crowd.o into alphablend.o, switch the existing alphablend.o over to net.o, rebuild the net behind the batter, import the crowd image info into cram32.fsh from crowd0.fsh, then create a an image of just plain seats to populate the empty areas.

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You would have to, 1). figure out what the specific empty stadium tends to look like, then 2). remove individual sections of vertices from the specific areas (side note, crowd.o files have several thousand vertices all packed directly next to and on top of another) one by one.

Or, if you want to really make it hardcore, you would have to convert crowd.o into alphablend.o, switch the existing alphablend.o over to net.o, rebuild the net behind the batter, import the crowd image info into cram32.fsh from crowd0.fsh, then create a an image of just plain seats to populate the empty areas.

wow...i just got a brain freeze.

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