Ticaliano Posted May 21, 2007 Share Posted May 21, 2007 To make it so the computer does not PERFECTLY play the ball off of the wall EVERY SINGLE TIME? It doesn't matter if it's a scorching grounder rolling its way towards the corner alley, or a frozen rope ricocheting off the wall after initial impact with it -- the computer ALWAYS gets itself into PERFECT POSITIONING every single time. It's ridiculous. I haven't seen them misplay a ball yet. Link to comment Share on other sites More sharing options...
abhall Posted May 21, 2007 Share Posted May 21, 2007 That's why I play with assisted fielding. AMAZINGLY, I play the ball of the wall perfectly as well..... Link to comment Share on other sites More sharing options...
philliesphan18 Posted May 21, 2007 Share Posted May 21, 2007 That's no fun. Then you're also amazing at it too and you are too good. I think you can do it with the sliders maybe. CPU Catch difficulty one? I'm not sure if that will affect it but try it and mess around with the other sliders until you figure something out. Link to comment Share on other sites More sharing options...
Ticaliano Posted May 22, 2007 Author Share Posted May 22, 2007 That's why I play with assisted fielding. AMAZINGLY, I play the ball of the wall perfectly as well..... Bleh, that's no fun. Why even bother playing? :) Link to comment Share on other sites More sharing options...
Ticaliano Posted May 22, 2007 Author Share Posted May 22, 2007 I think you can do it with the sliders maybe. CPU Catch difficulty one? I'm not sure if that will affect it but try it and mess around with the other sliders until you figure something out. I don't think there's a way to address this problem through the sliders. The only hope I can think of would be a manipulated data file. Still, I'm not even sure if there would be a way to assign the CPU outfielders a more realistic approach to playing balls off the wall. Link to comment Share on other sites More sharing options...
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