yashi Posted May 26, 2007 Share Posted May 26, 2007 I tried searching for an answer to this, but all I could find were threads with dead links.. though they did seem to indicate that it was possible with a mod. I was wondering if there's a way to navigate through the menus in the PC version using my controller so that I don't have to keep reaching for my mouse, or at least some way to avoid having to use it during an actual game? Thanks mates. Link to comment Share on other sites More sharing options...
Maestro23 Posted May 26, 2007 Share Posted May 26, 2007 Try Joy-To-Key: http://www.electracode.com/4/joy2key/JoyTo...h%20Version.htm Welcome to the forums. Link to comment Share on other sites More sharing options...
BrooklynNets24 Posted May 26, 2007 Share Posted May 26, 2007 Try Joy-To-Key: http://www.electracode.com/4/joy2key/JoyTo...h%20Version.htm Welcome to the forums.wow hat look confusing Link to comment Share on other sites More sharing options...
stinkysmelly2 Posted May 26, 2007 Share Posted May 26, 2007 Try Joy-To-Key: http://www.electracode.com/4/joy2key/JoyTo...h%20Version.htm Welcome to the forums. how do i exactly configure this? i know it says how (kinda) but i dont understand how to configure up to mouse up X or down to mouse down Y Link to comment Share on other sites More sharing options...
stinkysmelly2 Posted May 26, 2007 Share Posted May 26, 2007 wait i got it right now. yay! Link to comment Share on other sites More sharing options...
stinkysmelly2 Posted May 26, 2007 Share Posted May 26, 2007 actually i hadnt tested out the game when i said the above so can someone give me a brief description of what to do please? Link to comment Share on other sites More sharing options...
Maestro23 Posted May 26, 2007 Share Posted May 26, 2007 actually i hadnt tested out the game when i said the above so can someone give me a brief description of what to do please? Never used it myself. Just saw your post and googled it up for you. You might can google some sites about its use. Good luck. Link to comment Share on other sites More sharing options...
BrooklynNets24 Posted May 26, 2007 Share Posted May 26, 2007 i figured it out its pretty easy. were it says LEFT you right click configure button and where it says cursor movement drag it to about -50 were it says RIGHT do the same but drag it to 50 were it says UP click the left wheel rotation bar and move it up -50 were it says Down do the same but make it 50 and so you can use the click function were it says BUTTON 1 right click it and click on cnfigure button and look down it should say "Use button Click" check the the left button box and that would be the "A" button Im using an xbox 360 controller by the way Link to comment Share on other sites More sharing options...
brute force Posted May 27, 2007 Share Posted May 27, 2007 real cool. this is great. its a pain using the keyboard for the few things needed to be done during the game when always using the joystick. do you know how to assign the ESC key to a button? Link to comment Share on other sites More sharing options...
aville44 Posted April 6, 2008 Share Posted April 6, 2008 hi. i bought a contoller for MVP 05. its called GGE909 PC Recoil Pad. The contoller didnt work... so i tried to make a new controler config file. with the original congif file the mouse on the controller wouldnt work. but... some of the buttons would. so i created a new config file with JoyToKey. With it ONLY the mouse worked(because i dont know how to set the buttons)... but none of the buttons worked. Can somebody edit my config files so my controller will work? thanks Original controller config file(mouse didnt work, a few buttons worked): profile= GGE909_PC_Recoil_Pad device= GGE909_PC_Recoil_Pad player= 1 number_of_buttons= 12 number_of_povs= 1 number_of_axis= 4 VPAD_VIRTUAL_BUTTON_START= button 10 VPAD_VIRTUAL_BUTTON_SELECT= button 9 VPAD_VIRTUAL_BUTTON_CROSS= button 2 VPAD_VIRTUAL_BUTTON_CIRCLE= button 3 VPAD_VIRTUAL_BUTTON_SQUARE= button 1 VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4 VPAD_VIRTUAL_BUTTON_L1= button 5 VPAD_VIRTUAL_BUTTON_R1= button 6 VPAD_VIRTUAL_BUTTON_L2= button 7 VPAD_VIRTUAL_BUTTON_R2= button 8 VPAD_VIRTUAL_BUTTON_L3= button 11 VPAD_VIRTUAL_BUTTON_R3= button 12 VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1 VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3 VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4 VPAD_PITCH_1= button 2 VPAD_PITCH_2= button 3 VPAD_PITCH_3= button 1 VPAD_PITCH_4= button 4 VPAD_PITCH_5= button 6 VPAD_FIELD_PICK_OFF_THROW_FIRST= button 3 VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4 VPAD_FIELD_PICK_OFF_THROW_THIRD= button 1 VPAD_PITCH_OUT= button 2 VPAD_THROW_BALL= not_assigned -1 VPAD_INTENTIONAL_WALK= button 12 VPAD_INTENTIONAL_HITBATTER= button 11 VPAD_PITCH_HISTORY_OPEN= button 11 VPAD_SWING_NORMAL= button 2 VPAD_SWING_BUNT= button 12 VPAD_CHARGE_MOUND= button 4 VPAD_FIELD_THROW_FIRST= button 3 VPAD_FIELD_THROW_SECOND= button 4 VPAD_FIELD_THROW_THIRD= button 1 VPAD_FIELD_THROW_HOME= button 2 VPAD_FIELD_SWITCH= button 5 VPAD_FIELD_RELAY_THROW= button 8 VPAD_FIELD_CUTOFF_THROW= button 8 VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6 VPAD_RUNNER_FIRST_SELECT= button 3 VPAD_RUNNER_SECOND_SELECT= button 4 VPAD_RUNNER_THIRD_SELECT= button 1 VPAD_RUNNER_RUNFIRST= pov90 1 VPAD_RUNNER_RUNSECOND= pov0 1 VPAD_RUNNER_RUNTHIRD= pov270 1 VPAD_RUNNER_RUNHOME2SCORE= pov180 1 VPAD_BASERUNNER_ADVANCEALL= button 5 VPAD_BASERUNNER_RETREATALL= button 6 profile= Keyboard_Profile_1 device= Keyboard_Profile_1 player= 2 number_of_buttons= 0 number_of_povs= 0 number_of_axis= 0 VPAD_VIRTUAL_BUTTON_START= key sc_esc VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide VPAD_VIRTUAL_BUTTON_CROSS= key sc_down VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_right VPAD_VIRTUAL_BUTTON_SQUARE= key sc_left VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_up VPAD_VIRTUAL_BUTTON_L1= key sc_numpad0 VPAD_VIRTUAL_BUTTON_R1= key sc_numpadenter VPAD_VIRTUAL_BUTTON_L2= key sc_add VPAD_VIRTUAL_BUTTON_R2= key sc_backslash VPAD_VIRTUAL_BUTTON_L3= key sc_pagedown VPAD_VIRTUAL_BUTTON_R3= key sc_pageup VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_numpad8 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_numpad2 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_numpad4 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_numpad6 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_numpad6 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_numpad4 VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_numpad8 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_numpad2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1 VPAD_PITCH_1= key sc_down VPAD_PITCH_2= key sc_right VPAD_PITCH_3= key sc_left VPAD_PITCH_4= key sc_up VPAD_PITCH_5= key sc_numpadenter VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_right VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_up VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_left VPAD_PITCH_OUT= key sc_down VPAD_THROW_BALL= key sc_rshift VPAD_INTENTIONAL_WALK= key sc_pageup VPAD_INTENTIONAL_HITBATTER= key sc_pagedown VPAD_PITCH_HISTORY_OPEN= key sc_rbracket VPAD_SWING_NORMAL= key sc_down VPAD_SWING_BUNT= key sc_numpad0 VPAD_CHARGE_MOUND= key sc_up VPAD_FIELD_THROW_FIRST= key sc_right VPAD_FIELD_THROW_SECOND= key sc_up VPAD_FIELD_THROW_THIRD= key sc_left VPAD_FIELD_THROW_HOME= key sc_down VPAD_FIELD_SWITCH= key sc_numpad0 VPAD_FIELD_RELAY_THROW= key sc_backslash VPAD_FIELD_CUTOFF_THROW= key sc_backslash VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_numpadenter VPAD_RUNNER_FIRST_SELECT= key sc_right VPAD_RUNNER_SECOND_SELECT= key sc_up VPAD_RUNNER_THIRD_SELECT= key sc_left VPAD_RUNNER_RUNFIRST= key sc_numpad6 VPAD_RUNNER_RUNSECOND= key sc_numpad8 VPAD_RUNNER_RUNTHIRD= key sc_numpad4 VPAD_RUNNER_RUNHOME2SCORE= key sc_numpad2 VPAD_BASERUNNER_ADVANCEALL= key sc_pageup VPAD_BASERUNNER_RETREATALL= key sc_pagedown profile= Keyboard_Profile_2 device= Keyboard_Profile_2 player= 0 number_of_buttons= 0 number_of_povs= 0 number_of_axis= 0 VPAD_VIRTUAL_BUTTON_START= key sc_esc VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide VPAD_VIRTUAL_BUTTON_CROSS= key sc_k VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_l VPAD_VIRTUAL_BUTTON_SQUARE= key sc_j VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_i VPAD_VIRTUAL_BUTTON_L1= key sc_f VPAD_VIRTUAL_BUTTON_R1= key sc_u VPAD_VIRTUAL_BUTTON_L2= key sc_q VPAD_VIRTUAL_BUTTON_R2= key sc_x VPAD_VIRTUAL_BUTTON_L3= key sc_tab VPAD_VIRTUAL_BUTTON_R3= key sc_b VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_w VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_s VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_a VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_d VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_d VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_a VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_w VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_s VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1 VPAD_PITCH_1= key sc_k VPAD_PITCH_2= key sc_l VPAD_PITCH_3= key sc_j VPAD_PITCH_4= key sc_i VPAD_PITCH_5= key sc_u VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_l VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_i VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_j VPAD_PITCH_OUT= key sc_k VPAD_THROW_BALL= key sc_lctrl VPAD_INTENTIONAL_WALK= key sc_g VPAD_INTENTIONAL_HITBATTER= key sc_h VPAD_PITCH_HISTORY_OPEN= key sc_tab VPAD_SWING_NORMAL= key sc_space VPAD_SWING_BUNT= key sc_b VPAD_CHARGE_MOUND= key sc_c VPAD_FIELD_THROW_FIRST= key sc_l VPAD_FIELD_THROW_SECOND= key sc_i VPAD_FIELD_THROW_THIRD= key sc_j VPAD_FIELD_THROW_HOME= key sc_k VPAD_FIELD_SWITCH= key sc_f VPAD_FIELD_RELAY_THROW= key sc_x VPAD_FIELD_CUTOFF_THROW= key sc_x VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_z VPAD_RUNNER_FIRST_SELECT= key sc_l VPAD_RUNNER_SECOND_SELECT= key sc_i VPAD_RUNNER_THIRD_SELECT= key sc_j VPAD_RUNNER_RUNFIRST= key sc_d VPAD_RUNNER_RUNSECOND= key sc_w VPAD_RUNNER_RUNTHIRD= key sc_a VPAD_RUNNER_RUNHOME2SCORE= key sc_s VPAD_BASERUNNER_ADVANCEALL= key sc_q VPAD_BASERUNNER_RETREATALL= key sc_e Controller Config File I created(ONLY mouse worked. i didnt know how to set the buttons): [General] FileVersion=37 NumberOfJoysticks=1 Use8Axes=0 UseDiagonalInput=0 UsePOV=0 Threshold=0 KeySendMode=0 [Joystick 1] Axis1n=2, -50, 0, 0, 0, 0, 0, 0 Axis1p=2, 50, 0, 0, 0, 0, 0, 0 Axis2n=2, 0, -50, 0, 0, 0, 0, 0 Axis2p=2, 0, 50, 0, 0, 0, 0, 0 Axis3n=0 Axis3p=0 Axis4n=0 Axis4p=0 Axis5n=0 Axis5p=0 Axis6n=0 Axis6p=0 Axis7n=0 Axis7p=0 Axis8n=0 Axis8p=0 POV1-1=0 POV1-2=0 POV1-3=0 POV1-4=0 POV2-1=0 POV2-2=0 POV2-3=0 POV2-4=0 Up-Right=0 Up- Left=0 Dn- Left=0 Dn-Right=0 Button01=0 Button02=0 Button03=0 Button04=0 Button05=0 Button06=0 Button07=0 Button08=0 Button09=0 Button10=0 Button11=0 Button12=0 Button13=0 Button14=0 Button15=0 Button16=0 Button17=0 Button18=0 Button19=0 Button20=0 Button21=0 Button22=0 Button23=0 Button24=0 Button25=0 Button26=0 Button27=0 Button28=0 Button29=0 Button30=0 Button31=0 Button32=0 [Joystick 2] Axis1n=0 Axis1p=0 Axis2n=0 Axis2p=0 Axis3n=0 Axis3p=0 Axis4n=0 Axis4p=0 Axis5n=0 Axis5p=0 Axis6n=0 Axis6p=0 Axis7n=0 Axis7p=0 Axis8n=0 Axis8p=0 POV1-1=0 POV1-2=0 POV1-3=0 POV1-4=0 POV2-1=0 POV2-2=0 POV2-3=0 POV2-4=0 Up-Right=0 Up- Left=0 Dn- Left=0 Dn-Right=0 Button01=0 Button02=0 Button03=0 Button04=0 Button05=0 Button06=0 Button07=0 Button08=0 Button09=0 Button10=0 Button11=0 Button12=0 Button13=0 Button14=0 Button15=0 Button16=0 Button17=0 Button18=0 Button19=0 Button20=0 Button21=0 Button22=0 Button23=0 Button24=0 Button25=0 Button26=0 Button27=0 Button28=0 Button29=0 Button30=0 Button31=0 Button32=0 Link to comment Share on other sites More sharing options...
MilkmanAnt Posted April 6, 2008 Share Posted April 6, 2008 Im stuck there too. This is an important part of the game that I'd love to change. profile= __USB__Joystick__ device= __USB__Joystick__ player= 1 number_of_buttons= 12 number_of_povs= 1 number_of_axis= 4 VPAD_VIRTUAL_BUTTON_START= button 10 VPAD_VIRTUAL_BUTTON_SELECT= button 9 VPAD_VIRTUAL_BUTTON_CROSS= button 2 VPAD_VIRTUAL_BUTTON_CIRCLE= button 3 VPAD_VIRTUAL_BUTTON_SQUARE= button 1 VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4 VPAD_VIRTUAL_BUTTON_L1= button 5 VPAD_VIRTUAL_BUTTON_R1= button 6 VPAD_VIRTUAL_BUTTON_L2= button 7 VPAD_VIRTUAL_BUTTON_R2= button 8 VPAD_VIRTUAL_BUTTON_L3= button 11 VPAD_VIRTUAL_BUTTON_R3= button 12 VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1 VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1 VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1 VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1 VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1 VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1 VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2 VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2 VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4 VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4 VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 3 VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 3 VPAD_PITCH_1= button 3 VPAD_PITCH_2= button 2 VPAD_PITCH_3= button 4 VPAD_PITCH_4= button 1 VPAD_PITCH_5= button 6 VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2 VPAD_FIELD_PICK_OFF_THROW_SECOND= button 1 VPAD_FIELD_PICK_OFF_THROW_THIRD= button 4 VPAD_PITCH_OUT= button 3 VPAD_THROW_BALL= not_assigned -1 VPAD_INTENTIONAL_WALK= button 12 VPAD_INTENTIONAL_HITBATTER= button 5 VPAD_PITCH_HISTORY_OPEN= button 11 VPAD_SWING_NORMAL= button 3 VPAD_SWING_BUNT= button 12 VPAD_CHARGE_MOUND= button 1 VPAD_FIELD_THROW_FIRST= button 2 VPAD_FIELD_THROW_SECOND= button 1 VPAD_FIELD_THROW_THIRD= button 4 VPAD_FIELD_THROW_HOME= button 3 VPAD_FIELD_SWITCH= button 5 VPAD_FIELD_RELAY_THROW= button 8 VPAD_FIELD_CUTOFF_THROW= button 8 VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6 VPAD_RUNNER_FIRST_SELECT= button 2 VPAD_RUNNER_SECOND_SELECT= button 1 VPAD_RUNNER_THIRD_SELECT= button 4 VPAD_RUNNER_RUNFIRST= pov90 1 VPAD_RUNNER_RUNSECOND= pov0 1 VPAD_RUNNER_RUNTHIRD= pov270 1 VPAD_RUNNER_RUNHOME2SCORE= pov180 1 VPAD_BASERUNNER_ADVANCEALL= button 5 VPAD_BASERUNNER_RETREATALL= button 6 Link to comment Share on other sites More sharing options...
aville44 Posted April 7, 2008 Share Posted April 7, 2008 any help? Link to comment Share on other sites More sharing options...
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