BigPaPa Posted June 1, 2007 Share Posted June 1, 2007 i hvnt worked a whole lot with it but it seems very reliable for .BIG and .fsh files. It lets you import and export freely kind of like bigGUI but with a muhcv nicer interface and less bugs it seems like a muhc nicer version of EAgraph. the only knock ive found is that it wont let you import texture image files of a larger size than what it is currently. But assuming you alreadt 2x or mored all of your textures and such it seems like a great program. available for download at www.nbalive.org Link to comment Share on other sites More sharing options...
krawhitham Posted June 1, 2007 Share Posted June 1, 2007 I use it for everything but only in command line mode I donated to the guy to get MVP support added to it Link to comment Share on other sites More sharing options...
BigPaPa Posted June 1, 2007 Author Share Posted June 1, 2007 how do you run it in comman line mode? Link to comment Share on other sites More sharing options...
BigPaPa Posted June 1, 2007 Author Share Posted June 1, 2007 and is there any way t make it import larger sized textures Link to comment Share on other sites More sharing options...
krawhitham Posted June 1, 2007 Share Posted June 1, 2007 how do you run it in comman line mode? gfshmgr is the command line name do gfshmgr cram32.fsh -export that creates a folder called cram32 in that folder will be *.dds *.eaD eaSchema.DGM nothing needs to be done with *.eaD *.dds files are your images eaSchema.DGM is a text file you can edit and change it to accept the 2x image to import back gfshmgr cram32 -import import is the folder name, so make sure you are not in the cram32 folder when you do it, you need to be one level up Link to comment Share on other sites More sharing options...
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