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DOLLFIN LIVE


BigPaPa

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i hvnt worked a whole lot with it but it seems very reliable for .BIG and .fsh files. It lets you import and export freely kind of like bigGUI but with a muhcv nicer interface and less bugs it seems like a muhc nicer version of EAgraph.

the only knock ive found is that it wont let you import texture image files of a larger size than what it is currently. But assuming you alreadt 2x or mored all of your textures and such it seems like a great program.

available for download at

www.nbalive.org

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how do you run it in comman line mode?

gfshmgr is the command line name

do

gfshmgr cram32.fsh -export
that creates a folder called cram32 in that folder will be *.dds *.eaD eaSchema.DGM nothing needs to be done with *.eaD *.dds files are your images eaSchema.DGM is a text file you can edit and change it to accept the 2x image to import back
gfshmgr cram32 -import

import is the folder name, so make sure you are not in the cram32 folder when you do it, you need to be one level up

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