PDaddy07 Posted June 14, 2007 Share Posted June 14, 2007 I created some RC Quake unis and i have a few questions since this is my first uniforms. 1. How do i remove the numbers on the front of the jerseys because that uniform does not have numbers on the front. 2. When i play a game to check out the unis. i notice that the players behind the pitcher in the field still have the old unis on and they dont change until i get close to them. which looks really off when you play. I will put up a screen shot of my uniform in a little bit, but any help with my questions will be great. Thanks Link to comment Share on other sites More sharing options...
Pirate Posted June 14, 2007 Share Posted June 14, 2007 I created some RC Quake unis and i have a few questions since this is my first uniforms. 1. How do i remove the numbers on the front of the jerseys because that uniform does not have numbers on the front. 2. When i play a game to check out the unis. i notice that the players behind the pitcher in the field still have the old unis on and they dont change until i get close to them. which looks really off when you play. I will put up a screen shot of my uniform in a little bit, but any help with my questions will be great. Thanks You cannot remove the numbers unless you move the uniform to a slot that does not have front numbers. It's dictated by the slot the uniforms are in (i.e. the filename). In the uniform file there should be a graphic that contains all the uni parts, including the hat jersey tops and bottoms cathcer gear etc. You must update that graphic to reflect your uniforms. I use NFSHtool to break down my fsh files and the graphic is usually the first one in the folder. Link to comment Share on other sites More sharing options...
PDaddy07 Posted June 14, 2007 Author Share Posted June 14, 2007 So i would create one named 101c.fsh because the one i updated were 101b in EAgraph. How would i update that. because i wondered that myself when i made the uniforms. Thanks for the help. I use the NFSHtool also when i extract the parts i need to change. Link to comment Share on other sites More sharing options...
Pirate Posted June 14, 2007 Share Posted June 14, 2007 I think you are stuck with 101a and 101b. a is the home uni and b is the away uni. Their old uniforms had numbers on the front before eh? Looks like you are stuck with them. The file using NFSHtool should be 0000-4 (3,2,1,0) Link to comment Share on other sites More sharing options...
PDaddy07 Posted June 14, 2007 Author Share Posted June 14, 2007 do i update it with photoshop? Link to comment Share on other sites More sharing options...
Pirate Posted June 14, 2007 Share Posted June 14, 2007 Yeah. I usually take all the pieces needed in the file and resize them from the graphics you edited for the real uni. Just resize them and lay them over the corresponding piece. The game models all the background low res guys off of the 0000.bmp graphic. Link to comment Share on other sites More sharing options...
PDaddy07 Posted June 14, 2007 Author Share Posted June 14, 2007 Thanks alot... i never knew making uniforms would be this much fun. Link to comment Share on other sites More sharing options...
Pirate Posted June 14, 2007 Share Posted June 14, 2007 Try making a stadium ;) Link to comment Share on other sites More sharing options...
Homer Posted June 15, 2007 Share Posted June 15, 2007 you could technically block out all the numbers by blacking out the alphas, but like i stated, that would get rid of all the numbers. worth a shot... Link to comment Share on other sites More sharing options...
PDaddy07 Posted June 15, 2007 Author Share Posted June 15, 2007 if i did that wouldnt it block out the numbers on the back too? cause i dont want that Link to comment Share on other sites More sharing options...
Homer Posted June 15, 2007 Share Posted June 15, 2007 yeah, that's what i was saying. Link to comment Share on other sites More sharing options...
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