fadz23q Posted June 20, 2007 Share Posted June 20, 2007 well iv been playing a simulated dynasty with the Yankees for the past 55 seasons...haha yeh its heaps, thanks to the simulations option. so anyways now i want to start a new Dynasty this time where im actually playing,i dont know wether to start playing as a rookie or a pro though,when i play with rookie...i rip apart Most teams, when i play as a pro...i end up getting ripped apart... so just want your thoughts, should i stick to pro to make the game more interesting, or Rookie until i literally get the hang of things then change over to Pro. btw does anyone know where to get that Slide in Mod, when players are running to Bases? i believe i saw something about it...also i want to change the refs uniforms...cant find the proper patch though..as some do make your game crash...is there any other Mods out there worth having,iv updated all stadiums, Most uniforms for 2007 season,if theres any other Patches that would make the game more interesting that would be great any help or thoughts would be appreciated thanks. Link to comment Share on other sites More sharing options...
firelighter Posted June 28, 2007 Share Posted June 28, 2007 I think Pro is pretty forgiving - it all depends on your taste as a gamer. Do you want a realistic style of play (pitching duels, 1 run ballgames) or do you want an arcade style - lots of homeruns, minimal pitching? There's no one correct answer. You decide what you want. For me, I like realistic pitch counts, a lot of foul balls, minimal home runs if possible. I use Kumala's 07 datafile. Also, try tweaking your in-game sliders a bit. Here's the thread for starting a new dynasty: http://mvpmods.com/Forums/viewtopic/t=28380/ And here's the guide for tweaking in-game sliders: User Pitch Meter Difficulty: + for an easier pitching meter (bigger green Perfect area), - for a harder pitching meter (smaller green Perfect area) Pitch Speed: + for faster pitches, - for slower pitches (both user and CPU) CPU Pitcher Ball Rate: + for more balls thrown by CPU pitcher, - for less User Pitcher Fatigue: + for quicker fatigue by user pitchers, - for slower CPU Pitcher Fatigue: + for quicker fatigue by CPU pitchers, - for slower User Pitch Control: + for better control by user pitchers, - for less CPU Pitch Control: + for better control by CPU pitchers, - for less Bullpen Fatigue Rate: + for quicker fatigue by pitchers in bullpen, - for less Bullpen Fatigue Grace: + for more time between the pitcher that's warming up hitting 100% and beginning to lose stamina, - for less time (both user and CPU) User Batting Contact: + for better contact by CPU batters, - for less CPU Batting Contact: + for better contact by CPU batters, - for less User Batting Power: + for more power by user batters, - for less CPU Batting Power: + for more power by CPU batters, - for less User Bunting Ability: + for easier bunts by user batters, - for harder CPU Bunting Ability: + for easier bunts by CPU batters, - for harder User Foul Ball Frequency: + for more user batter foul balls, - for less CPU Foul Ball Frequency: + for more CPU batter foul balls, - for less CPU Swing Frequency: + for more swings by CPU batters, - for less User OF Speed (Manual): + for faster user outfielder speed after the user takes control of them, - for slower User OF Speed (MVP): + for faster user outfielder speed before the user takes control of them, - for slower CPU OF Speed: + for faster CPU outfielders, - for slower User IF Speed (Manual): + for faster user infielder speed after the user takes control of them, - for slower User IF Speed (MVP): + for faster user infielder speed before the user takes control of them, - for slower CPU IF Speed: + for faster CPU infielders, - for slower User Throw Speed: + for faster user throwing speed by fielders, - for less CPU Throw Speed: + for faster CPU throwing speed by fielders, - for less User Throw Accuracy: + for more accurate throws by user fielders, - for less CPU Throw Accuracy: + for more accurate throws by CPU fielders, - for less User Catch Errors: + for more errors by user fielders, - for less CPU Catch Errors: + for more errors by CPU fielders, - for less User Dive Difficulty: + for easier diving catches by user fielders (Big Play Control), - for harder CPU Catch Effort: + for more diving CPU catches, - for less User Baserunning Speed: + for faster user baserunners, - for slower CPU Baserunning Speed: + for faster CPU baserunners, - for slower User Runner Aggression: + for more aggressive user baserunners, - for less CPU Runner Aggression: + for more aggressive CPU baserunners, - for less User Runner Steal Speed: + for faster steal speed by user baserunners, - for less CPU Runner Steal Speed: + for faster steal speed by CPU baserunners, - for less User Runner Steal Delay: + for a longer delay between the CPU pitcher beginning his windup and the user baserunner beginning the steal, - for shorter CPU Runner Steal Delay: + for a longer delay between the user pitcher beginning his windup and the CPU baserunner beginning the steal, - for shorter CPU Steal Rate: + for more steals by CPU baserunners, - for less Runner Injury Frequency: + for more injuries to baserunners (both user and CPU), - for less Pitcher Injury Frequency: + for more injuries to pitchers (both user and CPU), - for less Batter Injury Frequency: + for more injuries to batters (both user and CPU), - for less Fielder Injury Frequency: + for more injuries to fielders (both user and CPU), - for less Pitching MG Difficulty: + for an easier pitching mini-game, - for harder Hope that helps. Link to comment Share on other sites More sharing options...
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