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PRO sliders by stljeffbb


stljeffbb

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Hello everyone....I do believe this is my first post here! :balloons:

(EDIT: I originally put this post in the wrong place, so now I have two posts)

OK..I've been messing around with sliders for a couple of weeks now, and I have found some I'm satisified with on the PRO setting:

Difficulty: PRO

Strike Zone: Off

Hot/Cold Zones: Fade

Pitch Cursor: Off

Variable "Stuff": On

View: Pitcher 6 / Bat 4

Using Spitoon's Walk Fix with True's 0.1 views (Essential to force user pitching walks)

User Pitch Meter Difficulty: -50 (I've played Madden too much over the last 10 years)

Pitch Speed: 0

CPU Pitcher Ball Rate: 50 (don't worry, I've still been struck out on three pitches...this makes it more realistic)

User Pitcher Fatigue: 15 (Fatigue is essential to force bad pitches)

CPU Pitcher Fatigue: 15

User Pitch Control: -50

CPU Pitch Control: -50

Bullpen Fatigue Rate: -10

Bullpen Fatigue Grace: 20

User Batting Contact: 50 (perhaps I'm not the best batter, but...)

CPU Batting Contact: 50 (CPU gets it too!)

User Batting Power: 10

CPU Batting Power: 5

User Bunting Ability: 12

CPU Bunting Ability: 12

User Foul Ball Frequency: 50

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -17

User OF Speed (Manual): -9

User OF Speed (MVP): -9

CPU OF Speed: -9

User IF Speed (Manual): -4

User IF Speed (MVP): -4

CPU IF Speed: -4

User Throw Speed: -2

CPU Throw Speed: -2

User Throw Accuracy: -8

CPU Throw Accuracy: -8

User Catch Errors: 9

CPU Catch Errors: 9

User Dive Difficulty: -10

CPU Catch Effort: -10

User Baserunning Speed: 0

CPU Baserunning Speed: 0

User Runner Aggression: 4

CPU Runner Aggression: 4

User Runner Steal Speed: 7

CPU Runner Steal Speed: 2

User Runner Steal Delay: -12

CPU Runner Steal Delay: -6

CPU Steal Rate: 10

Runner Injury Frequency: 14

Pitcher Injury Frequency: 14

Batter Injury Frequency: 14

Fielder Injury Frequency: 19

Pitching MG Difference: 0

These settings force the user to pitch around the best batters and proceed with caution against the medium skilled batters, simply because of the cranked up hits AND homers due to good contact. Also, with the stamina loss and Spitoon's walk fix, it is a lot more difficult to locate pitches, and sometimes even if you are "perfect" (meaning in the yellow [since there is no green even at the pro level], your pitch will not always be in the right spot (although there does seem to be a correlation between getting a "perfect" pitch and how the batter makes or misses, even if it looks like it's down the middle)

Also, there are just a few more errors everywhere, and a few more base hits because of the slight decrease in speed of the OF...

I've played multiple games in exhibition, and I've started a 2005 season (again)...I'm 5-3 as the Tigers with quite varied scores of 2-5, 10-1, 3-2 (10 inn.) against the Royals, 0-9, 10-9 (thrilling come from behind win, scoring five in the 9th and Carlos Guillen walk off homer), 3-2 versus the Indians, and 1-5, 6-5 (11 inns.) against the Twins...I've also played as minor league teams (because I've scooped up three of the best knuckleballers in trades) and the results are similar....some games are pitching duels, some games are slugfests, but I do feel like my pitchers no longer have "Cy Young" disease, and my hitting and pitching averages (.271 and 3.89 after 8 games, and I've scored 36 but have 37 against) are not too bad in relation to real life

Try them and let me know what you think!

Jeff

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  • 2 weeks later...

OK....so I started a season and went like 38-18....too good for the 2005 Tigers.....so I went to All-Star and just couldn't hit very well, even with the settings jucied....so then, I investigated spittoon's read me, got the compression utility, and started editing the datafile....also, Maestro23 gave me some directional help in finding some tutorials.....

I suppose one could work forever trying to fix this thing, as stuff like baserunning, strange cut-off throws, etc., are still not "perfect"....

Here is the key...I bought this game to really simulate using the "manage mode." This is barely adequate (but not terrible IMHO), but I wanted to see the graphics of the stadiums, players, etc. so, I then started to play the game with as much automatically handled as I can to simulate a simulation! That then led me to tweaking sliders to facilitate the rest of the game...

Essentially, the game was not bad in it's original form, but there were no walks! It's this one fact that has led me to tinker so much with the sliders and datafile...this could be done a few ways, lower pitcher stamina, lower pitcher control, lower cpu swing frequency AND/OR lower pitch meter.

WHat I have come up with STILL does not produce enough walks, but it's getting closer...essentially, I have turned down the cpu contact and power, turned down the user pitch control and throw meter, and gave the user pitchers slightly more stamina so that they can make it through at least the 5th (usually the 6th) before losing nearly all control...of course in the real world, many pitchers need the first inning to get in the groove, and I'm seeing if it's possible to start a pitcher "in the green" at like 80% of warmed up...this would be even more accurate.

Anyway, here is version 2 of my sliders:

First, editing the datafile to reflect the following:

In line 0x71b43039 and the one below it (thanks to spitoon for the original edit!):

34 accuracywidth changed from 0.120 to 0.040

40 linespeed changed from 0.750 to 1.50 (I found that juicing it to 2.00 caused some weird graphic display with runners on base with some pitchers [probably too fast for the program to handle or something]

144 perfectaccuracysize changed from 0.25 to 0.90 (this, I assume, is a percentage of the total accuracy bar...basically, it's like "90% of the accuracy bar is perfect accuracy")

Also edited knuckleball stamina from 120.0 to 190.0. This can be found here:

0x396bc932 3<knuckle>;0 0.75;1 20.0;2 120.0

I did this because, I definitely feel that the knuckle ball by far takes the least exertion to throw, but the game gave it too much credit...190.0 will tire out those Wakefield's and Sparks a little more

Difficulty: PRO

Strike Zone: Off

Hot/Cold Zones: Fade

Pitch Cursor: Off

Variable "Stuff": On

View: Pitcher 6 / Bat 4

Using Spitoon's Walk Fix with True's 0.1 views (Essential to force user pitching walks)

User Pitch Meter Difficulty: -33 (With the smaller accuracy bar, this seems pretty good..try from -25 to [for those sado-masochists out there] -50)

Pitch Speed: 1 (just a slight nudge)

CPU Pitcher Ball Rate: 30 (don't worry, I've still been struck out on three pitches...this makes it more realistic)

User Pitcher Fatigue: -10 (now, the bad pitches are being forced by the smaller accuracy bar)

CPU Pitcher Fatigue: -2

User Pitch Control: -49

CPU Pitch Control: -30

Bullpen Fatigue Rate: -10

Bullpen Fatigue Grace: 20

User Batting Contact: 5

CPU Batting Contact: -10 (this is so they don't always cream a pitch that is a strike in any quadrant, blue, white, or red)

User Batting Power: 5

CPU Batting Power: -7 (too often with the previous settings, I had my lesser pitchers get jacked for like three homers in a row or eight homers in a game)

User Bunting Ability: 12

CPU Bunting Ability: 12

User Foul Ball Frequency: 50

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -36 (this is the other part of the equation...my control is worse, but the cpu swings less hopefully equals some walks)

User OF Speed (Manual): -12 (good for more bloop singles instead of "he makes an INCREDIBLE catch" every inning)

User OF Speed (MVP): -12

CPU OF Speed: -12

User IF Speed (Manual): -4

User IF Speed (MVP): -4

CPU IF Speed: -4

User Throw Speed: -2

CPU Throw Speed: -2

User Throw Accuracy: -8 (this worked well in producing just a few more errors)

CPU Throw Accuracy: -8

User Catch Errors: 9

CPU Catch Errors: 9

User Dive Difficulty: -15

CPU Catch Effort: -15

User Baserunning Speed: 0

CPU Baserunning Speed: 0

User Runner Aggression: 6

CPU Runner Aggression: 4

User Runner Steal Speed: 7

CPU Runner Steal Speed: 2

User Runner Steal Delay: -8 (just a little too easy to steal with Alex Sanchez ;)...whatever happend to him...I heard he tried out in Florida, but I don't see him playing anywhere, incl. the minors)

CPU Runner Steal Delay: -6

CPU Steal Rate: 15

Runner Injury Frequency: 14

Pitcher Injury Frequency: 9 (pitchers got injured just a little too much, often when the cpu left them in too long...although I suppose that is one way to finally get that starter out of there!)

Batter Injury Frequency: 14

Fielder Injury Frequency: 14

Pitching MG Difference: 0

I HAVE NOT yet played a chunk of season with these....I'm starting a season, playing one or two games, then tweaking again....I'm also starting in 2005 with Tigers vs Royals, so I'm also factoring in a little that the Royals were (are) pretty weak (sorry Royals fans...where is George Brett jr?)....however, I think I'm close, so I'm finally going to play a fair amount of a season and report back...also plz let me know how it goes for you if you use these....

Happy Hitting

Jeff

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Couple of minor tweaks; I suppose you could call it v2.1.....

User Pitch Control: -49 now should go to -40 (just had too many SOLID hits [again] with pitches in the blue areas...taking it down to -40 seems to help)

User Batting Power: 5 now should go to 3 (just a little less)

...also, I'm still noticing non-smooth graphics with runners on in the later innings...perhaps related to stamina, but gumming up the programing with the datafile changes? It's not totally unworkable...it just adds yet another little bit of challenge to the situation

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Hi Ghostrider....I've only played five games with this latest set, however, things were not terrible with the first set, except user pitching was too good and user hitting was almost too good, and hardly any walks...

I can say that I'm walking just a little bit more batters with this new set, and thnigs 'feel' pretty good....with the first set, it's like the game singled out a few pitchers and NAILED them....now, at least so far, it doesn't feel like that....I'll report back when I've played more

Short answer: closer to realistic but not quite yet...not sure walks will ever be fixed

Edit: After seven games, I'm 4-3 with .259 avg and 4.10 ERA, both worst in AL Central (as Tigers)...I'm walking on average one per game, with my starting pitchers averaging about 1.5 walks per outing...some hitters (Ivan Rodriguez, Alex Sanchez, and Carlos Pena) are on fire, while others are not doing as well...Higginson went down with a minor groin pull, etc...

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I must be a good pitcher and not as good of a hitter, because all five of my starters are doing WAY too well....I'm 10-6 with a .258 batting average, but a 2.57 ERA, so I think I need to improve the CPU hitters somewhat. I'll lessen the user pitching control to -42 and up the CPU contact to 0 (zero), and start the season yet again :(:)

EDIT: The 2005 Tigers were a pretty good team on paper, pitching notwithstanding, and in many cases that was just the need to develop young starters combined with a veteran ace as 2006 showed

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Out of curiousity, I tried out Jim825's datafile with the Big Unit PRO sliders....I only played 4 games, because I went 4-0, scoring 25-2 in runs, although I did, interestingly, walk a few batters....nonetheless, a lot of work went into these sliders, and I am keeping the throw accuracy and catch errors as part of my sliders now...

...also, I tried some on -42 pitching control, but that still seems too good....I'm now going back to -48 (and CPU contact to +1) to see how that does....I feel like I'm closing in! :)

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THis is becoming a journal of sorts.....I played just one game with these sliders, but I think this MIGHT be it!!!!!!

This game had everything! With Steve Sparks as my opening day starter (Tigers vs. Royals), he didn't pitch so well, giving up 4 runs, 10 hits, and 2 walks over 6 1/3 innings....lifted him for RP Kyle Farnsworth who gave up a run, and I was batting lethargically (a concern of mine when the user batting contact is too low). I was down 5-1 in the bottom of the 9th inning when all of a sudden BING-BAMM-BOOM, there is an error, then a base hit just glancing off the top of KC's 2nd basemans (Gotay I think) glove, then the bases loaded with one out, Sanchez hits a triple clearing the bases, and we head into extras at 5 all. In the 11th, Sanchez steals 2nd and Craig Monroe hits a walk-off homer off of Jeremy Affeldt, 7-5 GAME OVER! One of the better games I've had playing MVP 2005! :)

I know not all games will be like this, but it's this see-saw effect I'm going for...short and long term...so here is version three of my sliders, with additional thanks to Jim825 and BigUnit for their work

Download the Jim825's datafile v 3.0, then edit it like so:

In line 0x71b43039 and the one below it (thanks to spitoon for the original edit!):

34 accuracywidth changed from 0.120 to 0.040

40 linespeed changed from 0.750 to 1.50 (I found that juicing it to 2.00 caused some weird graphic display with runners on base with some pitchers [probably too fast for the program to handle or something]

144 perfectaccuracysize changed from 0.25 to 0.90 (this, I assume, is a percentage of the total accuracy bar...basically, it's like "90% of the accuracy bar is perfect accuracy")

Also edited knuckleball stamina from 120.0 to 190.0. This can be found here:

0x396bc932 3<knuckle>;0 0.75;1 20.0;2 120.0

I did this because, I definitely feel that the knuckle ball by far takes the least exertion to throw, but the game gave it too much credit...190.0 will tire out those Wakefield's and Sparks a little more

Difficulty: PRO

Strike Zone: Off

Hot/Cold Zones: Fade

Pitch Cursor: Off

Variable "Stuff": On

View: Pitcher 6 / Bat 4

User Pitch Meter Difficulty: -33 (With the smaller accuracy bar, this seems pretty good..try from -25 to [for those sado-masochists out there] -50)

Pitch Speed: 0 (back to zero)

CPU Pitcher Ball Rate: 30 (don't worry, I've still been struck out on three pitches...this makes it more realistic)

User Pitcher Fatigue: -10 (now, the bad pitches are being forced by the smaller accuracy bar)

CPU Pitcher Fatigue: -2

User Pitch Control: -48 (not sure how much 1 click does, but I REALLY noticed a difference from -49 to -42, so 1 click may be it)

CPU Pitch Control: -30

Bullpen Fatigue Rate: -10

Bullpen Fatigue Grace: 20

User Batting Contact: 5

CPU Batting Contact: 1 (as it turns out, they do need just a little help)

User Batting Power: 3

CPU Batting Power: -7 (too often with the previous settings, I had my lesser pitchers get jacked for like three homers in a row or eight homers in a game)

User Bunting Ability: 12

CPU Bunting Ability: 12

User Foul Ball Frequency: 50

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -36 (this is the other part of the equation...my control is worse, but the cpu swings less hopefully equals some walks)

User OF Speed (Manual): -12 (good for more bloop singles instead of "he makes an INCREDIBLE catch" every inning)

User OF Speed (MVP): -12

CPU OF Speed: -12

User IF Speed (Manual): -4

User IF Speed (MVP): -4

CPU IF Speed: -4

User Throw Speed: -2

CPU Throw Speed: -2

User Throw Accuracy: -17 (taken from BigUnit)

CPU Throw Accuracy: -16 (taken from BigUnit)

User Catch Errors: 19 (taken from BigUnit)

CPU Catch Errors: 19 (taken from BigUnit)

User Dive Difficulty: -15

CPU Catch Effort: -15

User Baserunning Speed: 0

CPU Baserunning Speed: 0

User Runner Aggression: 4

CPU Runner Aggression: 4

User Runner Steal Speed: 7

CPU Runner Steal Speed: 2

User Runner Steal Delay: -6

CPU Runner Steal Delay: -6

CPU Steal Rate: 50 (taken from BigUnit)

Runner Injury Frequency: 14

Pitcher Injury Frequency: 9

Batter Injury Frequency: 14

Fielder Injury Frequency: 14

Pitching MG Difference: 0

Enjoy,

Jeff

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OK, I SWEAR I'M NOT GOING TO REPORT ON EVERY GAME, but this was interesting.....so, I play the third game of the season with Bonderman starting...I notice right away that his slider is not working at all. I mean it's not even close! So, I use the other pitches and they seem to work OK, but as the game wears on, Bonderman simply wears out...the start of the fifth went OK, but he couldn't get the final out...I walked SEVEN batters...I simply had no control...I didn't even touch the left analog, and I threw 4-s fastballs....I let Bonder-douf (as I affectionally call him) walk in three runs to tie the game at 3, then I replaced him with Jared Fernandez (did I say I like knuckleballers?), and managed to win 5-3....

THAT WAS COOL! :)

I've boosted the user stamina one click to -11 and decreased the user contact one click to 4 because I realize that I'm only playing at the pro level, and I am probably getting too good, although my ba is at like .285 after 3 games, and only 2nd in the AL central....oh yeah, Mags Ordonez went down for 50 days with some PCL thing....GOOD for the gaming experience! :) :) :)

OK, I will not post again until I've played a bunch of games....probably in a couple of weeks or so.

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Heh heh...ummm, you might want to give the user pitcher a little more stamina....it was cool once, but I'm seeing a trend for pitchers who have less than 90 stamina or don't throw a knuckleball....easy to adjust, though,,,I'm trying out -21, but LEAVE EVERYTHING ELSE THE SAME!!!

Also, if you haven't yet I HIGHLY recommend the Total MLB Uniform Pack v1.25...they are excellent!

Ok, now I won't post for two weeks ;)

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Not two weeks yet, but I felt compelled to report this bug/error:

Playing as the Tigers vs. Red Sox, Jason Johnson was putting together a nice outing (contrary to most of his season thus far)....then, a walk and a single put men on 1st and 2nd with Kevin Millar coming up....he hits a ball that bounces fair and remains fair past the bag at first base, but then lands foul not far beyond the bag....Craig Monroe (playing RF for the injured Ordonez), DOESN't DO ANYTHING....just looks at the ball....of course, I'm playing automatic fielding so there is absoultely nothing I can do....Millar hits an inside-the-park home run (first I've seen and I've now played 170+ games), and I lose my third in a row 5-3. This frustrates me, however I suppose I can look at it two ways:

1) This @%#%@# game SUCKS>>>>> how can such an obvious and lousy bug make it past five patches?!? What a piece of CR@P!

OR

2) Truth is stranger than fiction.....the fielders though it was a foul ball...everyone just stood around...the umps confer and call it fair (which of course did not happen in the game)...manager comes out and has a tizzy and is ejected (also did not happen....I don't think I could have argued the call)...highlight appears on Sportscenter....

....YOU make the call ;)

BTW, since I'm here, I'm 16-12 and leading the division through May 5, 2005 by 1.5 games.....I've adjusted the sliders slightly, the key one adjusting user stamina to -35, which FINALLY feels just about right as my lesser staminaed pitchers can now get thru at least 4 innings before the left analog becomes useless, and then usually at least 6 before all control becomes futile...I've also adjusted cpu and user contact to +3 and cpu and user hitting power to -3....

Even though I'm 16-12, most games have been difficult to win....no gimmies for the most part, which also feels right....I don't think it's terribly 'realistic,' especially a pitcher like Bonderman consistently losing it after the fourth inning, but it does make for a challenge....stat wise, things look and seem more realistic than stock settings....

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wow...this is so helpful...i used to do this kind of thing all the time on my ps2...wasting 162 perfectly and potentially good games with the dodgers -_-..however i was watching the rockies game the other day, and was suddenly envious of the at bat in real life compared to the ones in the game. i would sit there and watch helton foul pitch after pitch and draw up his 9 pitch at bat, and then i would be...man this never happens in the mvp..! well, the cpu can draw up something good, but i rarely to never am capable of drawing a "good" at bat...do you have any tips to how to "tweak" this problem?

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Hi kazmatsui10......well, IMHO it certaily IS possible to have a good AB....I've had as many as a 10 pitch AB personally, and I've seen the computer do a 9 pitch AB...I still tend to swing a little too much, and even with the cpu swing turned down to -36, they STILL swing too much at a "strike." I do feel that many of the slider settings give a better game, but not quite a 'realistic' one....in some ways I would rather have a quicker game than every AB having 10 pitches, but that's another topic

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well....personally, i "feel" better if everything was as in real life...i want to feel the desperateness of having 2 strikes on you and i want to experience the feeling of having to frantically foul of a bad pitch and "stay alive"...well, for the cpu i just crank the swing frequency down to negative 50..-__-...it takes more pitches out of my pitcher that way, since i dislike the idea of having a pitcher throwing less pitches than he should, for example 40 pitches in 5 inn..but w/e, i'm just ranting : ]

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OK, I've played these settings (or slight variations thereof), and here are my results, observations, and thoughts so far...

As the 2005 Tigers, I'm 33-29, 1 game ahead of 2nd place CWS and 2 games ahead of 3rd place CLE....I'm tied for first for AL central runs (t-6 in AL), 2nd in runs against and ERA (3rd in AL), I was 2nd in AL central in HRs until just the last game in which I hit SEVEN HRs against Colorado (yes, in Colorado), so now I'm first (2nd in AL), and I'm merely 3rd in batting average (6th in AL), and I was 1st in SB, but not now...see below.

Pitchers first...bullpen is doing well...two RP are under 2.00 ERA, two are under 4.00 ERA, and three are 4.00 and above, including my closer (Troy Percival) who has a 5.00 ERA with a 2-2 record and 13 saves....combined W-L for bullpen is 13-9....starters are doing OK...current ace is Mike Maroth at 6-2 3.18...Robertson at 4-2 3.51...then Steve Sparks at 3-5 3.97, Jason Johnson at 4-5 5.28, then Bonderman (who struggled mightly at first, but has come on of late [especially since I now know how to use him, see below]) at 3-6 4.75..combined starters are at 20-20...

Hitters.....having Mags Ordonez out for 40 games was a rather large vacuum in the lineup, however, in general, guys are doing well....Carlos Guillen is doing especially well, leading the AL with a .372 BA, only behind Bonds by .002...otherwise, most batters are between .250 and .300, but Ivan Rodriguez is VERY PUZZLING at only .202, but with 8 HR and 25 RBI....speaking of HR and RBI...my entire team is below 10 each, but things are spread pretty well across the entire team...same for the RBI, with Guillen the only one in the leader screens with 39 RBI.....

Stolen bases....ok, Alex Sanchez has 40 up to date, however, I realized that the user delay was too much in favor of the player, so I decreased it to 0 first, then -1 (as all of a sudden I couldn't steal at all....-1 however, seemed to allow just a couple of more steals, especially on slow pitches, where 0 did not)....however, after a good start, Sanchez's bat went really cold....(oh yeah...where is Brandon Inge? His bat was VERY cold, and he kept on making errors, so I made the Marvin Etherton trade with the Yankees....then on cue, Etherton got injured for 50 days, which I actually like very much because it's a challenge)...so, I moved Ordonez to CF (think his pre-injury self, not his 2007 version), and pretty much demoted Sanchez to pinch running and hitting....then, Sanchez started to whine, so WHAMMO, I sent him to Toledo, brought up Nook Logan to pinch run, and put Sanchez on the trading block.....I can save the money (which I need because I'm in Owner mode and I'm down right now) on Sanchez by unloading him, and I've got other fast guys in the minors.....

SO, here are the current sliders version three-point-two:

Download the Jim825's datafile v 3.0, then edit it like so:

In line 0x71b43039 and the one below it (thanks to spitoon for the original edit!):

34 accuracywidth changed from 0.120 to 0.040

40 linespeed changed from 0.750 to 1.50 (I found that juicing it to 2.00 caused some weird graphic display with runners on base with some pitchers [probably too fast for the program to handle or something]

144 perfectaccuracysize changed from 0.25 to 0.90 (this, I assume, is a percentage of the total accuracy bar...basically, it's like "90% of the accuracy bar is perfect accuracy")

Also edited knuckleball stamina from 120.0 to 260.0. This can be found here:

0x396bc932 3<knuckle>;0 0.75;1 20.0;2 120.0

I did this because, I definitely feel that the knuckle ball by far takes the least exertion to throw, but the game gave it too much credit...260.0 will tire out those Wakefield's and Sparks a little more...this is increased from previous levels, becuase there is something about knuckleballers that prevents them from getting tired hardly at all.....260 seems to work

Difficulty: PRO

Strike Zone: Off

Hot/Cold Zones: Fade

Pitch Cursor: Off

Variable "Stuff": On

View: Pitcher 6 / Bat 4

User Pitch Meter Difficulty: -30 (With the smaller accuracy bar, this seems pretty good..try from -25 to [for those sado-masochists out there] -50)

Pitch Speed: 0 (back to zero)

CPU Pitcher Ball Rate: 30 (don't worry, I've still been struck out on three pitches...this makes it more realistic)

User Pitcher Fatigue: -36 (I used Bonderman as a guide...at this level, he can make it to at least 80 pitches...good enough for me)

CPU Pitcher Fatigue: -2

User Pitch Control: -48 (not sure how much 1 click does, but I REALLY noticed a difference from -49 to -42, so 1 click may be it)

CPU Pitch Control: -30

Bullpen Fatigue Rate: -10

Bullpen Fatigue Grace: 20

User Batting Contact: 3

CPU Batting Contact: 3

User Batting Power: -2 (I was hitting too many homeruns)

CPU Batting Power: -3

User Bunting Ability: 12

CPU Bunting Ability: 12

User Foul Ball Frequency: 50

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -26 (the cpu needed to swing just a little more)

User OF Speed (Manual): -12 (good for more bloop singles instead of "he makes an INCREDIBLE catch" every inning)

User OF Speed (MVP): -12

CPU OF Speed: -12

User IF Speed (Manual): -4

User IF Speed (MVP): -4

CPU IF Speed: -4

User Throw Speed: -2

CPU Throw Speed: -2

User Throw Accuracy: -11 (too many errors, so lowered)

CPU Throw Accuracy: -10 (too many errors, so lowered)

User Catch Errors: 13 (too many errors, so lowered)

CPU Catch Errors: 13 (too many errors, so lowered)

User Dive Difficulty: -15

CPU Catch Effort: -15

User Baserunning Speed: 0

CPU Baserunning Speed: 0

User Runner Aggression: 4

CPU Runner Aggression: 4

User Runner Steal Speed: 2 (Sanchez stole bases too easily)

CPU Runner Steal Speed: 2

User Runner Steal Delay: -1 (again, Sanchez stole too easily....now, one has to wait for a good pitch to steal on)

CPU Runner Steal Delay: -6

CPU Steal Rate: 50 (taken from BigUnit)

Runner Injury Frequency: 17

Pitcher Injury Frequency: 12

Batter Injury Frequency: 17

Fielder Injury Frequency: 17 (ALL INJURY RAISED A LITTLE...there aren't enough)

Pitching MG Difference: 0

Last thoughts....with these settings, pitchers will only go so long....if you go long enough, the left analog wil become pretty much useless unless you have a guy with 95 or higher stamina....also, while I still don't have enough walks, I do walk about 2-3 per game on average now....also, with these setting, the average MLB pitcher will only be able to make it about 6 innings before losing effective control, maybe 7....of course, in certain situations like low pitch counts, any pitcher 80 and above could make it 9 innings, however, after a certain pitch count (based on each pitchers stamina and the highly reduced pitch meter bar), a pitcher can't throw a strike...that simple....so it becomes more of a game of strategy, LIKE the real thing, but not the real thing.....

I think that these settings are not terribly realistic, but better than the stock settings and will probably give all but the best human players a good challenge....try them out and let me know what you think!

Enjoy, :twocents:

Jeff

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LOVE IT...you're just like me, i enjoy a good challenge

well, i have a few questions....what is the pitching MG difficulty ( why you put DIFFERENCE???)

personally i just crank user pitching difficulty and user pitch control down to negative 50...while leaving user pitcher fatigue at 1 >>>VERY realistic ( if you're in the right mood to play and IFF you constantly challenge the cpu batters..which will induce more foul balls )

example...yesterday's start against yankees...barry zito surprisingly walked 7..-__-..unusual...and i had to pull him after 6.2 cuz he was at 114 pitches...

i can automatically hit around 70 pitches around the fourth inning...and then it's all downhill from there...but if you can get some consistency then you'll be fine...

- i actually feel myself PRAYING for early count-outs as opposed to cussing at the cpu for hitting at first pitch way before when i would pitch into the seventh and only throw 60 pitches.

and oh yeah..on more thing....how come you only put the stealer delay to only negative 1...i put it at summing like negative 29 and i STILL get thrown out....

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Hello again kazmatsui10....pitching MG is the mini-game you can play in mini game mode..."I cut and pasted a list from somewhere, and "difference" should not be there....

I've found that pitching control to -50 is just a little bit too challenging for me, but -49 really seems to work.....

Using Jim825's datafile v 3.0 MIGHT mess with stamina....either way, if I put it any more difficult than -36, Jeremy Bonderman with a stamina of 84 can't get to 80 pitches...I had him throwing a no hitter through 5, but then once he got around 52% stamina, 75 pitches, I started to lose him....I gave up a hit and a walk, and that was enough for him, even with a shutoout...call it manager's intuition ;) I can't imagine trying these guys at user +1 based on the datafile I'm using and the real results! I suppose if your starters had 95+ fastballs, etc., it might work

I also challenge the hitters quite a bit, knowing that using these settings, my guys will throw balls....

ANd then stealing....if I put it at -29, I would be able to steal with Carleton Fisk! When I had it at -6, I stole with regularity anyone over 70 speed, and I was rarely thrown out...now at -1, only my fastest guys have a good chance, and if there is a slow pitcher on the mound, then my 70+ folks have a chance too....I find this MUCH more realistic....no more automatic steals with guys like Sanchez....now I have to wait for the right opportunity combined with a guess of the right pitch, and this is how it really is!

Jeff

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OK, just past the halfway point....AS game coming very soon....simply put, not enough walks....this changes the dynamics of the game quite a bit...I'm 48-35 and first in AL Central by 6.5 games, coming off a sweep of Cleveland in Cleveland nonetheless, and 3rd in runs scored, 2nd in runs against, and tied for first in HRs (all in AL)...

Carlos Guillen has cooled off a bit now at .354, but tied for the MLB batting lead (after falling to as much as fifth recently)....Rondell White is coming on at .324, but those are the only two guys above .300.....looking at the historical stats, no one (except for Guillen) is really outside historical norms, but its like they are all having close to their best seasons (except for Ivan Rodriguez who is still struggling mightly)....oops, then there is Fernando Vina:

Vina went down for the season with a torn ACL, so I figured the right thing to do is release him to save on his salary.....of course, he then becomes a free agent and Colorado scoops him up...he would be available next year right at the beginning of the regular season, and I was not planning on re-signing him, however, I want to try to play this game fairly against how the CPU plays, and I think in the future I will not release a player in this situation...

Pitching is still doing fairly well.....Maroth is having a stellar season at 9-2 2.78 (pretty ahistorical, but I suppose the game is making him into a Glavine-type pitcher), then Nate Robinson 5-3 4.17, Sparks 6-5 3.53 (very few walks but TONS of hits), Bonderman 5-6 3.83, and then Johnson 6-7 4.68....total starters win/loss is 31-23....relievers are doing well, those with high ERAs are coming down, and low ERAs are rising a little....bullpen is 17-12...

I remember reading a post author stating "the CPU is too clutch." I tend to agree, but on both sides of the equation, and perhaps too much favoring the user in this season's case...

Below are my sliders version three-point-three...

Difficulty: PRO

Strike Zone: Off

Hot/Cold Zones: Fade

Pitch Cursor: Off

Variable "Stuff": On

View: Pitcher 6 / Bat 4

User Pitch Meter Difficulty: -28

Pitch Speed: 0

CPU Pitcher Ball Rate: 30

User Pitcher Fatigue: -37

CPU Pitcher Fatigue: -2

User Pitch Control: -50 (trying now to induce more walks by lessening control...has worked somewhat so far, but too few games to tell)

CPU Pitch Control: -28

Bullpen Fatigue Rate: -10

Bullpen Fatigue Grace: 20

User Batting Contact: -3 (yup, I'm hitting too well)

CPU Batting Contact: 10 (CPU needs even more hits)

User Batting Power: -5 (still hitting too many homeruns, but its a team effort as I have 7 guys with 10 or more)

CPU Batting Power: -3

User Bunting Ability: 12

CPU Bunting Ability: 12

User Foul Ball Frequency: 50

CPU Foul Ball Frequency: 50

CPU Swing Frequency: -11 (decided that CPU should swing more because I'm throwing mainly strikes, and it seems that the CPU will wait until it has two strikes then his my perfectly placed slider that they should normally miss)

User OF Speed (Manual): -12 (good for more bloop singles instead of "he makes an INCREDIBLE catch" every inning..this has worked well)

User OF Speed (MVP): -12

CPU OF Speed: -12

User IF Speed (Manual): -4

User IF Speed (MVP): -4

CPU IF Speed: -4

User Throw Speed: -2

CPU Throw Speed: -2

User Throw Accuracy: -13

CPU Throw Accuracy: -12

User Catch Errors: 15

CPU Catch Errors: 15

User Dive Difficulty: -15

CPU Catch Effort: -15

User Baserunning Speed: 0

CPU Baserunning Speed: 0

User Runner Aggression: 4

CPU Runner Aggression: 4

User Runner Steal Speed: 2

CPU Runner Steal Speed: 2

User Runner Steal Delay: -1

CPU Runner Steal Delay: -6

CPU Steal Rate: 50 (taken from BigUnit)

Runner Injury Frequency: 19

Pitcher Injury Frequency: 14

Batter Injury Frequency: 19

Fielder Injury Frequency: 19 (ALL INJURY RAISED A LITTLE...there aren't enough)

Pitching MG: 0

Enjoy,

Jeff

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Well, I have to say I'm disappointed, but not for reasons you might think!

I'm 63-44 in early August, 10.5 games up on my nearest competitor in the AL Cerntral....I just swept Seattle by failry lopsided scores, and Seattle was the second best team in the league...Sparks just threw a one-hitter complete game shutout, which has been unusual for him to go this long, but still, it feels 'too easy'

Maroth is 12-2 and now Sparks is 11-6, the other three hover around .500, but their ERA's have come down quite a bit...

Guillen is hitting well, but all of a sudden I have guys coming on strong with Ordonez popping them out, Rondell WHite having the best season of his career, etc....

Basically, what I think I'm saying is that this game has been too easy for me, even with the sliders fine tuned to these levels..I've learned how to pitch even better and not rely so much on the left analog stick...I'm very disappointed because it hsould be harder than this IMHO...I really get the feeling that it's just too easy and the computer is programmed at this level to let me win more often...I've not had this good of luck when I merely sim....

So, I don't know....I've spent a month and a lot of manual playing, but I'm thinking of scrapping the whole thing and trying all-star difficulty...we'll see...

EDIT: The one thing about all-star however is that I haven't been able to hit well at all...maybe I'm good enough now to do it...

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Oh yeah, there aren't enough injuries. either! I manually turned all MLB players down 2 clicks, meaning 10.1 to 100 percent downward adjustments along a nicely weighted curve.....I've only played 3 games with these new settings, so I can't tell if they've had an effect....it would be nice to have many more smaller injuries....

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