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Player progression


binjamin

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I've searched far and wide on the forums and wasn't able to come up with anything, so I thought I'd ask it here. Is there any sort of mod that exists, or that could possibly be brought into existence that progresses a player based upon both his status (whether a prospect or a seasoned vet) and the numbers he puts up, either during the season, or at least at the end of every season?

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Well the way the game sees it, a good fastball gets faster, a good changeup gets slower, a good curve gets slower and a slider gets faster as it gets better. So nothing you can do about that except as Papa said, edit the players yourself.

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basically the game isn't made to play more than a few years of dynasty or owner mode. Even after the tremendous adjustments that have been made to the progression system, there are still quite a few errors.

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Tell you what, I have winter break coming up and I will have some free time, I'm off starting the 21st, so I'll call it a 70% chance of me fine tuning what I currently have to something more realistic. Leave some feedback as in, what specifically you have gripes with and I will work on fixing that. I don't just mean, players excel too much, what specific trends do you notice that you would like fixed up, pitchers progress too slow, hitters progress too fast, catchers are drafted have too much power? Stuff like that.

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I had pitched an idea to TyWiggins nearly a year ago for a progression mod (more like a progression program rather than a mod...exports players ratings before the offseason, exports their stats, use a formula to figure out how they should improve/regress, then import those new ratings after the offseason), and he said he had had a similiar idea before. But it was put on his backburner because his plate was already filled, nor was anyone willing to donate for it, and he hasn't even been around in over half a year, so I doubt it'll happen.

Mostly posting it because I don't know if there's any new programmers around. I used to be able to code 4-5 years ago, but I forgot it all and don't even have the proper programs anymore.

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You can actually undo all of the player progression using a couple of my programs.

Right before progression, run my .dat exporter program. Then right after progression, run my attribute updater program. Both programs can be found in the mod previews forum.

If someone can come up with some good formulas for how to progress each attribute, let me know, and I'll put them into a program.

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One idea of how progression could work:

NewRating = OldRating + ChangeBasedOnAge + ChangeBasedOnStarLevel + ChangeBasedOnLastYearsStats

ChangeBasedOnAge could be positive or negative depending on the player's age.

ChangeBasedOnStarLevel should always be positive (or 0 depending on the attribute)

ChangeBasedOnLastYearsStats could be positive or negative depending on the player's relevant stats. (It would be easier to just use mlb stats for this)

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Well I would say that changebasedonage should be randomized, between 2 set values. I would use it as a multiplier rather than a number itself.

Is a random multiplier good for anything, besides randomness? :)

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Point taken. But players I meant one that changes how much the player progresses as opposed to if he progresses. It's like the fact that 2 players would have the same stats and probably progress differently, they have different aptitudes for the game and some pick up other things that others wouldn't.

Hope that little ramble made sense.

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Age shouldn't be too much of an impact, but it shouldn't be random.

For instance, from 16-24, it should be about medium increase, 25-29 should be the largest increase [This being the prime of players careers, almost always see players numbers increase in this time frame], 30-34 it should stay about the same, then from 35 on it should be gradually worse.

But I don't think age should have that much of an impact, I think star rating should be the biggest thing.

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Age shouldn't be too much of an impact, but it shouldn't be random.

For instance, from 16-24, it should be about medium increase, 25-29 should be the largest increase [This being the prime of players careers, almost always see players numbers increase in this time frame], 30-34 it should stay about the same, then from 35 on it should be gradually worse.

But I don't think age should have that much of an impact, I think star rating should be the biggest thing.

Pretty much what I was thinking, except I would give age 25-29 a smaller increase than the younger players. Don't forget, the good players in the 25-29 range should also be getting bonuses based on their stats, as well as from their star level.

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Let's try progressing a sample player here:

Colby Rasmus (a Cardinals CF prospect)

He is 21.

His current batting attributes in kg's rosters are:

36 for contact vs LHP

44 for power vs LHP

50 for contact vs RHP

57 for power vs RHP

For this example, use 0 for ChangeBasedOnLastYearsStats. Also he is a 4 star player in kg's rosters.

Try to progress him for the next five years:

2008 Spring Training - Age 21

2009 Spring Training - Age 22

2010 Spring Training - Age 23

2011 Spring Training - Age 24

2012 Spring Training - Age 25

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