GridironGrace Posted December 27, 2007 Share Posted December 27, 2007 I've looked around for awhile and cant seem to find anything on this topic. If thier is GREAT.. please direct me to the thread but here it is: Pitch Velocity Ratings... what do they = as far as pitch speed? Like the 4FB is fairly simple for the most part if they have a 91 velocity rating for thier FB they throw it 91 MPH.. and so on. But like a SLIDER rated 99 .. whats that speed? or a CHG etc..? anyone know this? is thier a scale somewher already with this in it? please help... THX Link to comment Share on other sites More sharing options...
SwinginSoriano Posted December 28, 2007 Share Posted December 28, 2007 The ratings aren't based on just velocity, but movement and control as well. Sadly, since movement is not a factor in fastball ratings, even the lousiest of pitchers have their ratings inflated with a 'great' fastball. Link to comment Share on other sites More sharing options...
GridironGrace Posted December 28, 2007 Author Share Posted December 28, 2007 yea was afraid of that.. but im more wanting to find out the "velocity" what velocity 'rating' = in mph.. but im sure it's gonna be hard cause control and movement should have a huge role in how fast or slow it goes Link to comment Share on other sites More sharing options...
hoserthehorrible Posted December 28, 2007 Share Posted December 28, 2007 The velocity attribute determines how fast the pitch is going to be thrown. This is for all pitches including 4 seam fastballs, 2 seam fastballs, changeups, sliders, curveballs, etc. Basically a 4 seam fastball with an 87 velocity is going to be clocked roughly at around 87 MPH (give or take a couple MPH). A slider with an 87 velocity is going to be clocked at roughly around 87 MPH. So on and so forth. The movement attribute determines how much the pitch moves in the direction that is set by the trajectory attribute. For instance: a movement of 2 with a trajectory of 12-6 is going to move slightly downward. A movement of 12 with a trajectory of 12-6 is going to move a lot downward. The control attribute determines how well the pitcher can hit his spot with that particular pitch. A control value of 93 is going to result in more accurate pitches thrown whereas a control rating of 55 will result in more control problems for that particular pitch and more missed spots. Link to comment Share on other sites More sharing options...
scotty2hotty Posted December 28, 2007 Share Posted December 28, 2007 Well done, hoserthehorrible! Link to comment Share on other sites More sharing options...
Friedman Posted December 28, 2007 Share Posted December 28, 2007 Hoserthehorrible got it right, I think. But if you're ever in a position where you're wondering why guys like Johan aren't getting more strikeouts, increasing the movement of the fastball can do wonders. Link to comment Share on other sites More sharing options...
hoserthehorrible Posted December 28, 2007 Share Posted December 28, 2007 I agree with Friedman. Increasing the movement will definitely help make the pitcher harder to hit and he'll get more strikeouts. Increasing the control attribute will also allow the pitcher to hit the corners and throw less mistake pitches which will help increase strikeouts as well. In general, increasing all three attributes (velocity, movement, and control) will help make the pitcher a better pitcher. Link to comment Share on other sites More sharing options...
scotty2hotty Posted December 28, 2007 Share Posted December 28, 2007 Hoserthehorrible got it right, I think. But if you're ever in a position where you're wondering why guys like Johan aren't getting more strikeouts, increasing the movement of the fastball can do wonders. Are you talking about the 4-seam fastball? I didn't think that was possible. You probably mean the 2-seamer. Link to comment Share on other sites More sharing options...
Friedman Posted December 28, 2007 Share Posted December 28, 2007 Are you talking about the 4-seam fastball? I didn't think that was possible. You probably mean the 2-seamer. No, I mean the 4-seamer. It's possible to edit the movement of a 4-seamer when you use MVPedit. Link to comment Share on other sites More sharing options...
Darkslide820 Posted December 28, 2007 Share Posted December 28, 2007 Is there a way to keep pitchers' velocity from fluctuating between difficulties? Like, on Normal someone may pitch consistently 94, but on Hard pitch consistently 96. Any fix? Link to comment Share on other sites More sharing options...
scotty2hotty Posted December 28, 2007 Share Posted December 28, 2007 No, I mean the 4-seamer. It's possible to edit the movement of a 4-seamer when you use MVPedit. Are you sure it actually takes effect? And do you need to enter a trajectory? Link to comment Share on other sites More sharing options...
tywiggins Posted December 28, 2007 Share Posted December 28, 2007 (4-seam) Fastball movement can only be 0 or 1. (4-seam) Fastball trajectory can only be 0 or 1. I haven't tested fastball movement of 1 or fastball trajectory of 1 in a game, but I'm sure that those are the only values that the game will load. If you set either to 2 or higher, it gets loaded into the game's memory as 1. Link to comment Share on other sites More sharing options...
GridironGrace Posted December 28, 2007 Author Share Posted December 28, 2007 i understand all that.. but what im getting at is.. is that 100% accurate.. a slider velocity rating of 87 will BE 87 mph regardless of move and control? Reason i ask is a league i run we are working on some new features.. and i need to be about to tell have fast each pitch is by a pitcher, without loading the game and throwing it lmfao what im getting at is this.. if the Slider velocity is 87 what is the MPH? and is it 100% accurate no matter what the control or movement is? i mean if it moves ALOT its gonna be slower? and if so is thier a formula to calculate that? I dunno it prolly cant be done like im asking just wondering.. lol just makes life easier on the admins of our league to figure this out That and it also helps me scout for pitchers without having to load and throw with them etc.. this would be a very useful tool .. but im not sure everyones understanding what im meaning i guesss. Velocity Rating of 88 on a Chg = X mph Velocity Rating of 78 on a Sld = X mph Velocity Rating of 64 on a Crv = X mph etc etc. I wanna look at the VELOCITY RATING of a pitch.. and know how fast it is gonna be in MPH when i throw it.. like i said the more i read what u all say the more i think its impossible to do for alot of pitches, ive tried testing a bit but really havent seend a difference.. gonna try more next week after i work all weekend prolly lol Link to comment Share on other sites More sharing options...
tywiggins Posted December 28, 2007 Share Posted December 28, 2007 What is so hard about testing this for yourself? I gave Chris Carpenter a 100 for his fastball velocity, and also gave his curveball a 100 for velocity and max movement (15). The trajectory for his curveball is 12-6. I turned off the "Variable Stuff" option, which I believe can affect the pitch velocity. Then I tested Chris Carpenter in a game. I threw a fastball with max power on the pitch meter -- result 102 MPH I threw a curveball with max power on the pitch meter -- result 102 MPH If there was going to be a difference in speed, it should have showed up here with a straight fastball and a 12-6 curveball with max movement. In addition, to the "Variable Stuff" option, and the power on the pitch meter , the pitch speed is also affected by "Pitch Speed" in Gameplay Tuning. There may also be other factors such as wind and fatigue. Link to comment Share on other sites More sharing options...
scotty2hotty Posted December 29, 2007 Share Posted December 29, 2007 Are you sure it actually takes effect? And do you need to enter a trajectory? Sorry, I'd just like an answer to the question. Link to comment Share on other sites More sharing options...
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