HardcoreLegend Posted January 18, 2008 Author Share Posted January 18, 2008 I could take a look at it. Send me the coll.dat/wall.dat of the original Mini-game field and send me your coll.dat/wall.dat from metropolitan. There is a 1 row of numbers that might control it. Here ya go. Renamed them to correspond. If you ever need extra collision points, use this thing. Jeez, 30 kb file. Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-492014 Share on other sites More sharing options...
rolie Posted January 19, 2008 Share Posted January 19, 2008 I think I found something kinda interesting. Most stadiums just have that one extra sound when you hit a foul pole. The batting practice collision data has a bunch of others. I found 4 more collision types instead of three. What this means is that it may be possible to add sounds to other stadiums. Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-492103 Share on other sites More sharing options...
HardcoreLegend Posted January 19, 2008 Author Share Posted January 19, 2008 That is what I was thinking too. If there is a value in all of the coll.dat files that pick the sound and most have them turned off, then there should be 5 sounds availible in the game: foul pole, chainlink fence, ramp, vortex, and car/bus collision. Great work rolie. Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-492116 Share on other sites More sharing options...
HardcoreLegend Posted February 28, 2008 Author Share Posted February 28, 2008 rolie, did you ever find a way to turn on the clank sound? Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-501117 Share on other sites More sharing options...
HardcoreLegend Posted February 29, 2008 Author Share Posted February 29, 2008 I just realized that rolie hasn't posted in almost a month. Anyone else any good with the collision and wall files that would know where to find this? Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-501129 Share on other sites More sharing options...
Yankee4Life Posted February 29, 2008 Share Posted February 29, 2008 I wonder where he's been? Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-501133 Share on other sites More sharing options...
HardcoreLegend Posted February 29, 2008 Author Share Posted February 29, 2008 I headed over to EAMods and he's been posting over there. Looks like he and Sean had an argument or something over politics the last time he posted here. Bummer. Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-501134 Share on other sites More sharing options...
Yankee4Life Posted February 29, 2008 Share Posted February 29, 2008 I headed over to EAMods and he's been posting over there. Looks like he and Sean had an argument or something over politics the last time he posted here. Bummer. That's why? Over something like politics? That's stupid. Political talk just invites arguments, and that's not just something that happens on this site. If you got ten people talking about politics you'll have ten different views and ten people insisting they are right. As far as I am concerned rolie can talk all day long about his politics. So can Sean and you and the next guy and the next guy. Talk as long as you want about it until you get bored and want to talk about more important things like baseball for instance. Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-501135 Share on other sites More sharing options...
bhutsell Posted October 31, 2008 Share Posted October 31, 2008 Okay, to resurrect an old thread, I loaded up the coll.dat from min1day.big and found a fourteen triangle properties. All stadiums have 0-2. I'm thinking some of the differences have to do with triggering scores in the mini game. I thought the wall.dat in min1day.big used 1, like usual - so I'm not sure where the chain link sound would come in to play. Does hitting a foul into the cage give that sound? 0 - Ball disappears into crowd, no sound 1 - Ball ricochets, but rolls if the triangle is horizontal 2 - Ball ricochets, get clank sound - used on foul poles 3 - Used on ramps 4 - Used on ramps 5 - Used on ramps 6 - Used for fielder blockers 7 - Used for bus, tractor trailer? 8 - Used for truck 9 - Used for cars 10 - Used for cars 11 - Car hanging from crane 12 - Used for batting cage 13 - Used for crane 14 - Poles/trees beyond OF fence Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-542082 Share on other sites More sharing options...
Sean O Posted October 31, 2008 Share Posted October 31, 2008 So, 7+ is probably just for batting game points, unfortunately. 3-5 will have to do with acceleration, not sure if we could use that in any form (i.e. if we could get the ball to ricochet using the acceleration, that would be nifty). Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-542084 Share on other sites More sharing options...
bhutsell Posted October 31, 2008 Share Posted October 31, 2008 Yeah, but there are times when the ramps are off, right? And there is still collision data there. But even if I used a 3 or a 4 for the concrete, there might be another file out there that actually "turns on" the properties so that the game will recognize more than 0-2 in a certain stadium. In min1day.txt, there is a line that looks like it determines what point value to attribute to which coll.dat number. In the main datafile.txt there is a reference to ChainLink volume, but I don't know how to read any further into some of that stuff. I'd really like to know how they get collision points to work inside the wall.dat perimeter. I've never had luck with that. That's why the flag pole and monuments had to be included in wall.dat. I tried 4 and 5 for the concrete, they behaved just like 1, not sure if they had a different sound - had volume muted. Link to comment https://www.mvpmods.com/forums/topic/33089-mini-game-field/page/2/#findComment-542087 Share on other sites More sharing options...
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