fookes Posted February 15, 2008 Share Posted February 15, 2008 I created a grass texture that is 1024x1024 in size, and am trying to install it in certain stadiums to replace the generic 256x256 texture. Once i replace the bmp, and update the index.fsh from 256 256 to 1024 1024, and it won't compile. Its strange, it will work in minute maid park, but not in wrigely. Any ideas? Link to comment Share on other sites More sharing options...
Sean O Posted February 15, 2008 Share Posted February 15, 2008 what error are you getting when you try to compile? It could be a buffer size issue, which would explain why it's different in certain parks. Just give more detail, and we'll help out. Link to comment Share on other sites More sharing options...
fookes Posted February 15, 2008 Author Share Posted February 15, 2008 Thanks.... The error happens when I try to rebuild the field0.fsh - field2.fsh files via the index.fsh file, as it won't rebuild. If I replace the original texture with the correct texture size in the index.fsh, works fine. Appreciate your time. Link to comment Share on other sites More sharing options...
Sean O Posted February 15, 2008 Share Posted February 15, 2008 Right, but can you describe the error? Does it say something about bufsize? Does it happen with a park that's been modded or not? If you can tell me specifically what nfshtool says, I can probably diagnose it. Typically it'll either say it's a problem with the buffer size, or it'll give a specific line in index.fsh that is messed up. Post as much info as you can. Link to comment Share on other sites More sharing options...
fookes Posted February 16, 2008 Author Share Posted February 16, 2008 it stated to increase the buffer size, BUFSZ, so i increased it from 872960 to 2872960.....compiled......loaded up the stadium in MVP and it crashed. Any ideas? Link to comment Share on other sites More sharing options...
Sean O Posted February 16, 2008 Share Posted February 16, 2008 Try changing the buffer size to something like 972960. Seems like you increased it a bit too much. Link to comment Share on other sites More sharing options...
fookes Posted February 16, 2008 Author Share Posted February 16, 2008 Changed to several values, required something like 2679960 to compile. All values still made the stadium crash. This happens with the Hi Res grass mod as well, not sure if it has something to do with the CRAM32.fsh file inside or not. Update - Strange, it works during homerun showdown, but not in exibition Just got it to work with 512x512 texture in Wrigley, looks pretty good and shimmering is almost non-existant. Must have something to do with size of the buffer being to large or something, tried with 2048x2048 and died as well. Link to comment Share on other sites More sharing options...
fookes Posted February 17, 2008 Author Share Posted February 17, 2008 For anyone interested, I've attached a custom grass texture, that is 512x512. It looks great with the field changer mod, and gives grass a much crisper texture, without the need to increase buffer size or create shimmering issues. You can use it on any stadium you want. I don't have time to create a mod to add, but I would think this would integrate nicely into the field changer mod. Link to comment Share on other sites More sharing options...
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