xiberger Posted December 16, 2008 Author Share Posted December 16, 2008 Wow, I' speechless. Thank you, Trues, for making this thread front page material. :hail: Quote Link to comment Share on other sites More sharing options...
Homer Posted December 16, 2008 Share Posted December 16, 2008 it's well worth it. it's a great starting point for the newbies, and pretty much anyone else looking to start modding. i think it'd be good to add something about uniforms, with hiheat's and redsox's tutorials. Quote Link to comment Share on other sites More sharing options...
Trues Posted December 16, 2008 Share Posted December 16, 2008 Wow, I' speechless. Thank you, Trues, for making this thread front page material. :hail: Thank you for taking the time to do this. As Homer stated, it's well worth it. I can't believe I missed this thread back when it was posted. This along with the FAQ thread will be very helpful. Quote Link to comment Share on other sites More sharing options...
xiberger Posted December 16, 2008 Author Share Posted December 16, 2008 i think it'd be good to add something about uniforms, with hiheat's and redsox's tutorials. You're absolutely right, Homer. I will start adding uniforms and stadiums soon. Quote Link to comment Share on other sites More sharing options...
xiberger Posted January 9, 2009 Author Share Posted January 9, 2009 Just a quick update: I fixed all the links in the guide and added information on modding uniforms and stadiums. Since I've never modded uniforms or stadiums myself, there might be mistakes in my description. So, if I got something wrong, please tell me and I'll correct it. Enjoy! Quote Link to comment Share on other sites More sharing options...
Homer Posted January 22, 2009 Share Posted January 22, 2009 for uniforms, you can actually have up to 13 per team. Quote Link to comment Share on other sites More sharing options...
xiberger Posted January 22, 2009 Author Share Posted January 22, 2009 Fixed, thanks Homer. Quote Link to comment Share on other sites More sharing options...
Homer Posted March 11, 2009 Share Posted March 11, 2009 for uniforms, you can actually have up to 13 per team. let's go ahead and change that number to 15 now. confirmed. Quote Link to comment Share on other sites More sharing options...
xiberger Posted March 11, 2009 Author Share Posted March 11, 2009 Thanks again, Homer. Quote Link to comment Share on other sites More sharing options...
etrius23 Posted June 11, 2009 Share Posted June 11, 2009 Thanks, guys! And as I stated above, if there are any questions or corrections regarding this thread, please feel free to post them here. Is it the same in 2004 ? Quote Link to comment Share on other sites More sharing options...
Yankee4Life Posted June 11, 2009 Share Posted June 11, 2009 Is it the same in 2004 ? The title of this thread is Mvp Baseball 2005 for Dummies. Quote Link to comment Share on other sites More sharing options...
xiberger Posted June 11, 2009 Author Share Posted June 11, 2009 Is it the same in 2004 ? No. Despite MVP 2004 being similar to the 05 version, there are many differences. Quote Link to comment Share on other sites More sharing options...
Homer Posted April 22, 2011 Share Posted April 22, 2011 some more to add. if you edit rosters and get errors saying the nl lineups aren't complete, and yet they are, go here. here's the solution: ...this is strictly from a roster problem. If anyone is ever interested in fixing it, here's how: In MVPedit, if you move the #1 SP off the roster without removing him from the #1 SP spot first, it will cause this error with the null spot. So either don't do this, or if you do, you will need to use a text editor like notepad to edit the dat files. First export the roster file to the database folder. Go to the database folder and open the team.dat file with notepad, and find the id number of the team that's affected. Copy that number. Then go to the roster.dat file and hit search and paste that number in to find all the entries for that team. Look at all the entries and you will see a line for the SP1. Edit values 5 and 9 from a -1 to a 9. This is changing the nl batting order for the SP1 to the 9th position against lefties and righties. Save the roster.dat file and re-import the database folder in MVPedit and your roster is fixed... Quote Link to comment Share on other sites More sharing options...
Gordo Posted May 30, 2011 Share Posted May 30, 2011 Well...found a new nagging problem with this. I imagine I caused this when I moved the SP1 to another team, but now when I follow the above correction, I find it is not the SP1 batting slot problem.... It seems that the number of players exported don't match the number I'm seeing in the editor, which is only 24 (AA - Mississippi Braves). Here are the 25 players showing in the roster.dat file: 00000079b,0 00b8809b8,1 000001d98,2 CF,3 8,4 RF,5 8,6 RF,7 8,8 RF,9 8,; 00000079c,0 00b8809b8,1 0000024cf,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 00000079d,0 00b8809b8,1 0ba39a6d9,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 00000079e,0 00b8809b8,1 0fff0bb28,2 SS,3 1,4 C,5 1,6 C,7 1,8 C,9 1,; 00000079f,0 00b8809b8,1 0fff0b493,2 SP5,3 -1,4 SP5,5 -1,6 SP5,7 -1,8 SP5,9 -1,; 0000007a0,0 00b8809b8,1 0f87699b1,2 SP1,3 -1,4 SP1,5 9,6 SP1,7 -1,8 SP1,9 9,; 0000007a1,0 00b8809b8,1 0fff0b9b9,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007a2,0 00b8809b8,1 000000b0a,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007a3,0 00b8809b8,1 0fff0b8db,2 DH,3 9,4 B,5 -1,6 DH,7 9,8 B,9 -1,; 0000007a4,0 00b8809b8,1 0fff0b967,2 SP4,3 -1,4 SP4,5 -1,6 SP4,7 -1,8 SP4,9 -1,; 0000007a5,0 00b8809b8,1 000001d4e,2 1B,3 5,4 SS,5 5,6 SS,7 5,8 SS,9 5,; 0000007a6,0 00b8809b8,1 000001d9d,2 SP3,3 -1,4 SP3,5 -1,6 SP3,7 -1,8 SP3,9 -1,; 0000007a7,0 00b8809b8,1 0fff0b9fd,2 2B,3 6,4 LF,5 6,6 LF,7 6,8 LF,9 6,; 0000007a8,0 00b8809b8,1 0fff0ba11,2 CP,3 -1,4 CP,5 -1,6 CP,7 -1,8 CP,9 -1,; 0000007a9,0 00b8809b8,1 0fff0b722,2 LF,3 4,4 3B,5 4,6 3B,7 4,8 3B,9 4,; 0000007aa,0 00b8809b8,1 0000024d1,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007ab,0 00b8809b8,1 0fff0b708,2 RF,3 3,4 2B,5 3,6 2B,7 3,8 2B,9 3,; 0000007ac,0 00b8809b8,1 00000229f,2 C,3 2,4 1B,5 2,6 1B,7 2,8 1B,9 2,; 0000007ad,0 00b8809b8,1 000000ae6,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007ae,0 00b8809b8,1 0fff0b705,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007af,0 00b8809b8,1 000001e4e,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007b0,0 00b8809b8,1 0fff0b9cc,2 SP2,3 -1,4 SP2,5 -1,6 SP2,7 -1,8 SP2,9 -1,; 0000007b1,0 00b8809b8,1 0fff0b930,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007b2,0 00b8809b8,1 0fff0b7a8,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,; 0000007b3,0 00b8809b8,1 0000025b5,2 3B,3 7,4 CF,5 7,6 CF,7 7,8 CF,9 7,; As you can see the SP1 5 and 9 slots are correct. I have tried numerous times to clear rotations and batting orders. Any suggestions? ADDENDUM: There is a player named "Default Default" when I view in-game. I've gone back and removed every D.D. line I can find in all .dat files, but to no avail. UPDATE: Okay, applied a little logic here and it took some doing, but it worked. *I basically deleted all of the bench ( B ) players from the grouping above and re-imported back to a TEST roster, essentially producing a Miss. Braves roster with only 15 players (9 fielders and 6 pitchers). *Then I took my "original" roster and exported each player who was now not in the TEST roster (essentially, the 9 bench players... and you don't need to save them exactly as their name appears... in fact you can just name them 1 through 9 if you want to). *I then imported them to my 15 man Braves roster in my TEST file, leaving Mr. Default Default behind. *Took it in game and the Default player was no longer there! Tested in-game with no crash! Quote Link to comment Share on other sites More sharing options...
marin0s02 Posted July 28, 2011 Share Posted July 28, 2011 question about the a/p id?? when i go into mvp edit and look at what ids r assigned to who, the guys that r on all star teams have the same # that wont make it crash will it??? Quote Link to comment Share on other sites More sharing options...
Jim825 Posted July 28, 2011 Share Posted July 28, 2011 question about the a/p id?? when i go into mvp edit and look at what ids r assigned to who, the guys that r on all star teams have the same # that wont make it crash will it??? Duplicate audio/portrait ID's won't make the game crash. Just like you can assign the same face ID to multiple players, you can assign the same ID to multiple players in the game. It just mean that multiple players would have the same portrait and audio. Quote Link to comment Share on other sites More sharing options...
Jayfan33 Posted May 1, 2013 Share Posted May 1, 2013 I'm interested in cyberface making tutorial by jogar84 and cannot find it in the links provided. I'd appreciate if someone would be so kind to re upload it or point me in the right direction. Thank you. Quote Link to comment Share on other sites More sharing options...
Yankee4Life Posted May 1, 2013 Share Posted May 1, 2013 I'm interested in cyberface making tutorial by jogar84 and cannot find it in the links provided. I'd appreciate if someone would be so kind to re upload it or point me in the right direction. Thank you. It doesn't need to be re-uploaded. Go to the Mvp 2005 download area and go to the TUTORIALS section. There you go. Quote Link to comment Share on other sites More sharing options...
Jayfan33 Posted May 1, 2013 Share Posted May 1, 2013 Oops, looks like I had a brain fart. Thanks. Quote Link to comment Share on other sites More sharing options...
spdave99 Posted May 8, 2013 Share Posted May 8, 2013 Is there a post detailing how to use a macbook with mvp 2005 baseball. Quote Link to comment Share on other sites More sharing options...
Jim825 Posted May 8, 2013 Share Posted May 8, 2013 Not that I'm aware of, but have you tried the Search feature in the forums? Search for "macbook". You might have to use the Mac application (I can't recall the name of it) that allows you to run Windows applications on a Mac. Quote Link to comment Share on other sites More sharing options...
Gordo Posted May 8, 2013 Share Posted May 8, 2013 I think it used to be called Connectix, but things have probably changed. Quote Link to comment Share on other sites More sharing options...
Homer Posted May 9, 2013 Share Posted May 9, 2013 Is there a post detailing how to use a macbook with mvp 2005 baseball. use a sledgehammer. smash up the macbook into tiny little pieces and then buy yourself a real computer but really look in the forums. i remember seeing something a really long time ago but i'm not that familiar with mac. will mac run an exe file? i only ask that because mvp is portable. i have it installed on a jump drive so when i go to play it on another computer, i just use the disc on the computer i'm on. another option might be to use a computer virtualization software like virtualbox. you can run windows with it. or this maybe? https://www.microsoft.com/australia/office/mac/virtualpc7/default.aspx Quote Link to comment Share on other sites More sharing options...
dudeidontcare Posted May 9, 2013 Share Posted May 9, 2013 Best bet would be running it in Bootcamp, that's what I do. I've tried it in Parallels but I could never get it to run correctly. Quote Link to comment Share on other sites More sharing options...
spdave99 Posted May 9, 2013 Share Posted May 9, 2013 Thanks I did see that Bootcamp was the way to go. I would smash it since my wife threw out my ps2's and MVP 05. I'll search around to see what the best pc is for gaming. Tired of MLB 13 love the classic mod and old uniforms. Quote Link to comment Share on other sites More sharing options...
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