MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 USE THE FREAKING GRAPHICS IN CRAM32! Relax, dude. I didn't know. I'm sorry I'm not an expert at this, jeez. Link to comment Share on other sites More sharing options...
MarkB Posted April 18, 2008 Share Posted April 18, 2008 Yep, just extend the parts in OEdit. Remember, though, that everything is shown backwards in OEdit, so when you're looking at what you think is left field, it's actually right field. When you're done, save the file, run your pack.bat file and re-import the .ord and .orl files back into your stadium.big file, then copy to datastadium. Play, test, repeat. :) Link to comment Share on other sites More sharing options...
HardcoreLegend Posted April 18, 2008 Share Posted April 18, 2008 Relax, dude. I didn't know. I'm sorry I'm not an expert at this, jeez. It just seems like you haven't even bothered to read the tutorial at all. Link to comment Share on other sites More sharing options...
Pirate Posted April 18, 2008 Share Posted April 18, 2008 Yep, just extend the parts in OEdit. Remember, though, that everything is shown backwards in OEdit, so when you're looking at what you think is left field, it's actually right field. When you're done, save the file, run your pack.bat file and re-import the .ord and .orl files back into your stadium.big file, then copy to datastadium. Play, test, repeat. Not always true. there is one version of Oedit that is not an inverse. But your theory is correct. Play and test. I usually use other parts in the stadium to measure where things go. Use the scoreboard to see how far towards right to stretch it. Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 It just seems like you haven't even bothered to read the tutorial at all. I have been reading it, it's just that sometimes in order to move on to the next step theres an issue that i need help on. Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 Alright, so I moved the vertices. I am now going to edit the bmp's from the cram32 now so that MY CitiField construction is on the stcs, replacing the one that you made. So, the photo that I have of CitiField, I applied a black background, because the background of the stcs is black. Should I keep the black background or will it show up in the game as well? Link to comment Share on other sites More sharing options...
Pirate Posted April 18, 2008 Share Posted April 18, 2008 You have to edit the alpha file to make sure the black background does not show up in the game. With most graphics files there is an alpha file that is just black and white. If you paste the alpha over its corresponding graphic the white parts fit over what needs to be seen in the game and the black blocks it out. So you need to edit the alpha to make sure Citi Field shows up. Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 Ok, so I followed the tutorial. Went to test it aaaaaaaaaand...yeah...it wasn't even there. The only thing that changed was the old Citi construction. It was all distorted and stuff...and there was a random black square in the sky. Here is a step by step of what I did Opened up all the stcs bmp's in photoshop, and selected the area around YOUR Citi, made it black. Then, placed MY citi in the new area that I made with the vertices in Oedit, as seen here. Can I do that? I put lines where the old vertices were and you can see the new ones. Followed the instructions about repacking. My old shea was 6.9 KB and the new one was 13.2 KB, so I got excited. But no, it didn't work. What is the problem? Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 I might just start from scratch again... Link to comment Share on other sites More sharing options...
Pirate Posted April 18, 2008 Share Posted April 18, 2008 Are using NFSHTool to extract the bmps from the cram32.fsh? If so, did you resize the main image and save it in all the corresponding sizes. 1024x 1024 down to 16x16? Did you edit the alpha and resize it? Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 Yes, I clicked and dragged the cram32.fsh over NFSHTool, and it made the cram32 folder. I resized all of them. What I did was take the 1024x1024, and size it down to fit each smaller .bmp so I didn't have to keep cutting and pasting. I made the alpha image with PhotoShop, Image>Mode>Grayscale Then i adjusted the levels so it was black and white, and resized it just like I did with the stcs's. I might start from scratch because I can get unorganized often. Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 Alright well now that I have the jist of what to do I am going to delete everything and start from scratch. Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 Pirate, do you have an AIM screename? Link to comment Share on other sites More sharing options...
Pirate Posted April 18, 2008 Share Posted April 18, 2008 Nope I do not AIM. Be careful with the grayscaling of the alpha, that will most likely leave a little fuzzy line around your graphics. It's best to produce your images with a transparency. Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 Ok, so I finally got it in there. i didn't use OEdit, I'll use OEdit once it's in there, and it is clean and crisp and a good size. It's a rough draft, but here's what I have so far. Pirate, what can I do to make the edges crisper and cleaner? And make the image a little bit longer...is making it longer what requires OEdit? We're getting somewhere now.... Link to comment Share on other sites More sharing options...
NYM Posted April 18, 2008 Share Posted April 18, 2008 Looks good but why does the left part of Citi Field look like its sinking, Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 Yeah, I know. Like I said it's just a rough draft lol. The pic was taken from the Upper Deck so it may be the angle, I'll fix it. Link to comment Share on other sites More sharing options...
NYM Posted April 18, 2008 Share Posted April 18, 2008 How about working on the bleachers to elevate them to the correct height too. That would be cool. Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 Haha I don't know how to do that. Link to comment Share on other sites More sharing options...
wrigleyville33 Posted April 18, 2008 Share Posted April 18, 2008 actually it wouldn't be that hard. all you would have to do would be to make a cube in zmod, then put the bleachers on top of that. Link to comment Share on other sites More sharing options...
HardcoreLegend Posted April 18, 2008 Share Posted April 18, 2008 He just learned OEdit about 8 hours ago and now you want him messing around in ZMod? Link to comment Share on other sites More sharing options...
wrigleyville33 Posted April 18, 2008 Share Posted April 18, 2008 He said he didn't know how to do it. I told him how he could do it. Link to comment Share on other sites More sharing options...
Fatalah Posted April 18, 2008 Share Posted April 18, 2008 This is looking great guys, I hope this makes it into MVP08! Link to comment Share on other sites More sharing options...
MetsReyes777 Posted April 18, 2008 Author Share Posted April 18, 2008 HCL, I actually know how to use ZMod, and I do know how to make a cube. I made a picnic area/patio for this minor league park in it, I used it for a few months working on a minor league park, so I am more familiar with that than OEdit. But I don't feel like it needs to be done. I'm just focused about getting CitiField in there. Link to comment Share on other sites More sharing options...
The Big O Posted April 18, 2008 Share Posted April 18, 2008 To tell you the truth, ZMod once you get the hang of it is easier to manipulate stuff in and more powerful than OEdit. I'd still use OEdit to color all my verts for shading purposes, but for any structural changes, ZMod is the way to go. You could easily import Shea into ZMod using rolie's tutorial and work with it there. The best part about ZMod is you can add shapes and verts that weren't there before to add or replace parts. Link to comment Share on other sites More sharing options...
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