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announcing team names


PaperAssassin

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Let's say I've replaced the Cincinnati Reds with a fantasy team that I've created based in Louisville. At the beginning of a game when they're announcing the two teams that are playing, I want the announcer to say "Louisville" instead of "Cincinnati".

By default, there's already a Louisville (minor league) team in the game, so the "audio clip" I'm looking for is already here. I just need to know which audio file I would need to edit/modify to get this to work. Does anybody know?

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Let's say I've replaced the Cincinnati Reds with a fantasy team that I've created based in Louisville. At the beginning of a game when they're announcing the two teams that are playing, I want the announcer to say "Louisville" instead of "Cincinnati".

By default, there's already a Louisville (minor league) team in the game, so the "audio clip" I'm looking for is already here. I just need to know which audio file I would need to edit/modify to get this to work. Does anybody know?

There are two files that contain the team name information:

data audio cd spch_pbp tnamedat.big

data audio spch_pbp tnamehdr.big

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It's not quite working...I edited and imported my changes to the files with BigGUI but now the announcer doesn't say any team names at all. I know I've zeroed in on the correct .fsh numbers because only the teams I'm trying to change have been effected. All other teams still work as normal. What am I missing?

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Oh yeah, that's what I meant - I've zeroed in on the correct dat and hdr files (not fsh)

Anyway, using the Cincinnati and Louisville example, I believe Cincinnati is #21 in the audio archive and Louisville is #35. Using BigGUI, I deleted entry #21, and renamed #35 to #21 as the replacement. I assumed that logically this would be the way to do it, but as I said the announcer now doesn't say any team names at all. And yes, I did this to both files that Jim825 mentioned above.

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First, don't use BigGUI! There are many tools out there that are better for modifying archives than that one.

Second, you said you deleted #21 and renamed #35 to #21. Does that mean you don't have #35 in your game anymore? Because if so, then I know what the problem is.

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OK, I could scrap BigGUI. Which program would you recommend I use instead for this?

Regarding the renaming, yes I've deleted so that I don't have #35 anymore. But when that didn't work, I also tried renaming both ways so that "21 is now 35 and 35 is now 21" but that didn't work either.

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Actually, you can foget about the header archive (tnamehdr.big). All you need to change is the audio archive (tnamedat.big). Extract #35, rename it to #21 and then import it into the archive again. That should do it.

I suggest you use EAGraph to export (File-->Extract) and import (Tools-->Import Wizard)the files.

btw, I hope you still have the original files lying around because this won't work if you use the archives you messed up.

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I still have my original files.

I can extract no problem, but how would I import? I only get two options:

-add to an external TAR

-create new SHPI

"Import an existing external file" is grayed out. I guess it only works if I'm importing an actual graphic file?

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