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Creating new teams from old ones?


Kanga-Kucha

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You guys know how you can create new teams from real ones in madden either by relocation (I love that feat) or by create a team in the roster meanu? is their a way to do that in MLB 2005? theirs alot of MLB teams I want to change, like new name, new city (like Brooklyn :D), new logo, etc. but I hav no idea how to do it.

I hav the PC version, btw.

If you guys know a way, could you please private message me on how ya did it.

I;m hopeful, after looking at what one user did in creating the TB Rays, theat someone can help me here :D

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change the team names with LocLook, change the logo with EAGraph, export the .dat files. Then edit the team.dat in a text editor, save it. Then import the .dat files into MVPEdit. a new stadium, uniforms, and audio

http://www.mvpmods.com/Forums/viewtopic/t=8112.html

http://www.mvpmods.com/Forums/viewtopic/t=26825.html

http://www.mvpmods.com/Forums/viewtopic/t=31478.html

Here is a qoute I found from meteamo

With EAGraph, you can open a *.big file and check the *.fsh graphics included in each file. This includes Stadiums, logos, uniforms, models, and so forth. You can also view the contents (*.fsh, etc) of a *.big file in Big GUI which may be better used to compress the needed contents. Pay attention to which file is compressed and if you modify a *.big file and something seems to be crashing because of it, the first thing you should do is to check to see if whatever you modifed within the *.big file is compressed or not. The game sometimes crashes when an uncompressed file needs to be compressed.

For the graphics, you should use Photoshop or at the very least Paint Dot Net but Photoshop tends to be the standard here more or less. I don't know how you convert the graphics to *.fsh but you can search for that. I'm sure it has been brought up before.

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change the team names with LocLook, change the logo with EAGraph, export the .dat files. Then edit the team.dat in a text editor, save it. Then import the .dat files into MVPEdit. a new stadium, uniforms, and audio

http://www.mvpmods.com/Forums/viewtopic/t=8112.html

http://www.mvpmods.com/Forums/viewtopic/t=26825.html

http://www.mvpmods.com/Forums/viewtopic/t=31478.html

Here is a qoute I found from meteamo

With EAGraph, you can open a *.big file and check the *.fsh graphics included in each file. This includes Stadiums, logos, uniforms, models, and so forth. You can also view the contents (*.fsh, etc) of a *.big file in Big GUI which may be better used to compress the needed contents. Pay attention to which file is compressed and if you modify a *.big file and something seems to be crashing because of it, the first thing you should do is to check to see if whatever you modifed within the *.big file is compressed or not. The game sometimes crashes when an uncompressed file needs to be compressed.

For the graphics, you should use Photoshop or at the very least Paint Dot Net but Photoshop tends to be the standard here more or less. I don't know how you convert the graphics to *.fsh but you can search for that. I'm sure it has been brought up before.

Thank you sir :) hopfully this should work out

and you can create a new stadium in case the old one still has the logos and stuff that you dont want?

sounds like it, which will be good :)

i;m just gonna post this in my favorites so i can come back to it.

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Although I dont really care, it there a way to edit the minor league teams? cu they are way outdated, and I would like to try and add the Winnipeg Goldeneyes to the International League, and make that more big city, like those cities that didnt make the cut in the MLB, Buffalo, Indianapolis, San Antonio, etc.

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Although I dont really care, it there a way to edit the minor league teams? cu they are way outdated, and I would like to try and add the Winnipeg Goldeneyes to the International League, and make that more big city, like those cities that didnt make the cut in the MLB, Buffalo, Indianapolis, San Antonio, etc.

you can same instructions

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I imagine so. As long as it's a 2-player game and you can play as 1-player as well, there's no reason why it wouldn't work.

bit of an odd way to do it, you would agree.

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As opposed to actually having a CPU vs. CPU option? Well, maybe, but as EA probably intended the manage mode to be used for CPU vs. CPU play, they probably just threw this in as a backdoor and definitely wouldn't spend too much time doing development on it. It's a relatively quick fix, but I imagine their development department would take one look at it, say "That can be done by changing controller in-game" and reject it.

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As opposed to actually having a CPU vs. CPU option? Well, maybe, but as EA probably intended the manage mode to be used for CPU vs. CPU play, they probably just threw this in as a backdoor and definitely wouldn't spend too much time doing development on it. It's a relatively quick fix, but I imagine their development department would take one look at it, say "That can be done by changing controller in-game" and reject it.

well, its a different system than an old gamer like me is used too, and its hidden, and not measioned in the manuel, so it's ticky and a bad way to do it.

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As a general rule, if a software development team with a cost structure at the backend likes it, it's probably a bad idea. :)

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As a general rule, if a software development team with a cost structure at the backend likes it, it's probably a bad idea. :)

maybe

hey, can anyone he create my teams and a mod for me? I mite pay you for it, but I warn you now, it will be alot of changes, some you mite not like.

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