abraves Posted July 18, 2008 Share Posted July 18, 2008 When trying to edit signs in a stadium if I follow the Modding stadiums tutorial I am having problems. I get this part done fine (Open up EAGE, open the stadium .big file that you want to edit, and click on the file cram32.fsh that is on the list at the left. Go to File-Extract, save the file, and if it asks if you want to decompress the file hit yes.) When I try this (Now, close EAGE and open up the cram32.fsh file you just extracted with FshED. You'll see a list of textures on the left. Click on a texture you want to edit, go to Object-Export, and enter a file name and save location). I try to do object-export and the saved file is never in a bmp. file type and I am not able to open it to edit. Any ideas what could be happening? Link to comment Share on other sites More sharing options...
MarkB Posted July 18, 2008 Share Posted July 18, 2008 Personally, I just associate .fsh files with nFSHTool, which then extracts the files inside the .fsh file into a new folder, where you can edit the file using a standard image editor, then just run index.fsh to recompile the original file. Once you've recompiled it, you can reimport the cram32.fsh file back into your .big file using EAGraph and copy the .big file to your stadium folder. Link to comment Share on other sites More sharing options...
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