tyger Posted August 2, 2008 Share Posted August 2, 2008 I was just wondering if it would be possible to change the groupings of the hitters eye. It is my understanding that a changeup is supposed to look like a fastball coming out of a pitchers hand, a sinker splitter 2-seamer, all look the same, and a curve cutter slider slurve, all look similar. Therefore if it is possible I would think a better grouping for hitters eye colars would be as follows 4-seamer, change, palm, circle change - White 2-seamer, splitter, fork, sinker - purple slider, curve, cutter, slurve, knucklecurve, screw? - red knuckleball screw?- orange I'm not sure where the screwball goes I imagine it's rotation looks different then a curveball, and considering both it and a knuckleball are fairly rare they may be grouped together. I may also have other pitches miss placed, I don't play baseball anymore, and when I did I used the close my eyes and swing hard stratigy. If anyone is interested in this, knows if it can or can't be done, wants to do it, or wants to help show me how to fix it please let me know. Link to comment Share on other sites More sharing options...
tyger Posted August 2, 2008 Author Share Posted August 2, 2008 I relized that I left green off, possilby green for the screwball, or if any other pitches are unique in there rotation they could be set to green. Link to comment Share on other sites More sharing options...
lautrec Posted August 2, 2008 Share Posted August 2, 2008 This is going to sound mean, but the intent of my words are not. IF, you are playing for a somewhat realistic gameplay, then here's what to do: TURN OFF the hitter's eye. The best thing, and I think most fun, is scout the pitcher you're facing, and KNOW what pitches he throws. If you encounter a reliever, and don't know his pitches, you can find them in alternative ways, such as Wiggins editor. Also, you can take some pitches with your first hitter, and see what he's got. If you will shut off all the junk, like hitter's eye, the hot/cold zones, the pitch cursor, the strike box, ALL OF IT, then you will have a great gameplay experience. It will take some adjustment, but it won't take long. Give it a try. Link to comment Share on other sites More sharing options...
tyger Posted August 2, 2008 Author Share Posted August 2, 2008 that doesn't sound mean, and I have tried that, however, it is my understanding that a pro hitter can determine a curveball from a fastball based on its rotation coming out of a pitchers hand. I beleive this is where the idea for hitters eye came from, i'm just looking to improve it. Not to mention I have tried turning hitters eye off and I can't hit worth ****, so I'm trying to find a way to cheat so that i can convince myself i'm not really cheating. And also by the way if you look at pitch history it shows all the types of pitches a pitcher throws, from there you just have to determine how each one breaks and the speeds. Link to comment Share on other sites More sharing options...
lautrec Posted August 2, 2008 Share Posted August 2, 2008 tyger, The "cheating" part is your knowledge of the pitcher(s) you're facing. For example, I always use the Royals, and frequently bat against guys like Mark Beurhle (white sox), Bonderman, Verlander (tiggers), Cliff lee (Indians), etc. I can hit these guys, because I have become familiar with thier ptiches, and where in the zone they like to throw. I can tell the difference (most times) between Verlander's 4 seamer or his hard slider pretty quickly. If you don't use the color cheats, then you'll be forced to adapt to your opponent's pitching much more quickly, and you'll really need to do some scouting on the opponent's pitchers, especially if you're playing one of those stupid inter-league games. I think you would find yourself hitting better, with a little practice. Also, what are your settings and sliders. This has a LOT to do with game experience. Also, what datafile are you using. If you want, I can tell you which ones I'm using, and after a few years of tweaking how I have gotten some EXCELLENT gameplay. Link to comment Share on other sites More sharing options...
tyger Posted August 2, 2008 Author Share Posted August 2, 2008 I'm not argueing that it is impossible to hit without the colors, I just beleive,, and you may not feel the same way, that it would be more realistic with the colors. From what I have heard a hitter can tell the type of pitch by the rotation of the ball out of the pitchers hand. The game cannot put that much detail into the ball so ea decided to try using the color system. However I think it was flawed for the reasons I first listed and am trying to fix it. I don't know how much experience you have playing real life baseball, I have little as I stated before, I would be interested in hearing from someone who has played in college or even pro on well the can tell what pitches are being thrown to them. As to your second question I haven't really messed with the data file much I had been playing the original MVP 05 and adjusted the sliders some, I just downloaded MVP 08 (which is amazing thank you so much to those who created it) and I beleive the data file with that is different. And I have pretty much used that without changing the sliders it seems similar to the set up I had had with changing sliders in MVP 05 Link to comment Share on other sites More sharing options...
Kccitystar Posted August 2, 2008 Share Posted August 2, 2008 I always thought off speed was green, breaking pitches were red, knuckleball is orange and variations of the fastball (4SB, 2SB and CUT) are white Link to comment Share on other sites More sharing options...
tyger Posted August 2, 2008 Author Share Posted August 2, 2008 that is correct, I'm wondering if it can be changed. Link to comment Share on other sites More sharing options...
InSainn Posted August 2, 2008 Share Posted August 2, 2008 I don't know why it would need to be changed as that's the way the pitches would generally be grouped.. and KC, you left out one category, that being the "sinking" pitches (sinker, fork, splitter) which are purple... And I agree with the above poster, you want realistic play, turn all that stuff off... I can usually detect what pitch is coming as soon as the pitcher releases it if I'm somewhat familiar with the pitcher even without the colors. All you have to do is pay attention to how the ball comes out of the pitchers hand... Link to comment Share on other sites More sharing options...
tyger Posted August 2, 2008 Author Share Posted August 2, 2008 Yes I know and I have been trying that, my basic point is the groupings are wrong. For instance a 2 seam fastball and a sinker are the same pitch, yet colored differently. A changeup looks like a fastball out of the pitchers hand yet by the coloring system in the game they look different. I want to know if there is any way to change the color system, in otherwards make the two seamer and sinker have the same color, have the fastball and changeup have the same color. Link to comment Share on other sites More sharing options...
lautrec Posted August 3, 2008 Share Posted August 3, 2008 Yes I know and I have been trying that, my basic point is the groupings are wrong. For instance a 2 seam fastball and a sinker are the same pitch, yet colored differently. A changeup looks like a fastball out of the pitchers hand yet by the coloring system in the game they look different. I want to know if there is any way to change the color system, in otherwards make the two seamer and sinker have the same color, have the fastball and changeup have the same color. Not to be too harsh, but don't you think you'll actually hurt your hitting by making a 4 seam FB and a Changeup the same color? If you are relying on colors to determine what is coming, and you instantly identify a 93 mph fastball the same as a 72 mph Change, then you are really setting yourself up for problems hitting. I believe the VERY reason they are different colors is becuase they are VERY different pitches in nature. On the other hand, it WOULD make the hitting extremely challenging. Just a thought. Link to comment Share on other sites More sharing options...
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