Anthony13 Posted August 5, 2008 Share Posted August 5, 2008 Is it possible to change the UV mapping of uniforms to the player models? Currently, the way they are mapped leaves a lot of textures contorted and makes the game look dated. This is most notable on the shoulders of the players. Is there a way around this? Picture for reference: Thanks. Link to comment Share on other sites More sharing options...
Homer Posted August 5, 2008 Share Posted August 5, 2008 yes, mapping is absolutely possible. it's just like any other texture. for the uniforms, you'll need to extract the hibody.ord and hibody.orl. Link to comment Share on other sites More sharing options...
HardcoreLegend Posted August 5, 2008 Share Posted August 5, 2008 The problem is that there is no rhyme or reason to how EA mapped the uniforms. Link to comment Share on other sites More sharing options...
BigPaPa Posted August 5, 2008 Share Posted August 5, 2008 I long for the day that we could completely re-map the unis. We could create uniforms with a similar effect to 4x uniforms that would take up less memory, and Oedit while it allows movement of vertices it wont allow a complete overhaul. Link to comment Share on other sites More sharing options...
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