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Is uniform UV mapping possible?


Anthony13

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Is it possible to change the UV mapping of uniforms to the player models? Currently, the way they are mapped leaves a lot of textures contorted and makes the game look dated. This is most notable on the shoulders of the players. Is there a way around this?

Picture for reference:

rodbj3.png

Thanks.

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yes, mapping is absolutely possible. it's just like any other texture. for the uniforms, you'll need to extract the hibody.ord and hibody.orl.

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I long for the day that we could completely re-map the unis. We could create uniforms with a similar effect to 4x uniforms that would take up less memory, and Oedit while it allows movement of vertices it wont allow a complete overhaul.

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