chrisgooverthere Posted October 15, 2008 Share Posted October 15, 2008 I know its a little early, but for something like this to be finished on time, we'd have to get an early start. I'm no good at mods, but MVP 2005 makes it ridiculously easy to create a player with a custom name, batting, throwing and fielding tendencies. That being said, I'd like to organize a group to put together complete 2009 rosters, where there is at least one person per organization, e.g., there is at least one person signed up to build accurate rosters for a single organization and all their affiliate teams. Between now and the start of spring training '09, there is sure to be plenty of roster moves, but there is also sure to be a large number of players who aren't going anywhere. This is the motivation behind starting early. SO, here's the criteria should you decide to help build a team: 1: Accurate payroll discriptions. I know that MVP '05 doesn't have a very realistic arbitration system, but do the best you can to be true to actual contract statuses. If you're stuck, http://mlbcontracts.blogspot.com/ is a good place to look. 2: Accurate batter Contact ratings. Contact ratings will be based on the following criteria, with proper ratio between extremes At MLB level, a .400 BA vs a LHP or a RHP equals a 100 contact rating .100 = 30 AAA- .400BA = 85 .100BA = 20 AA- .400BA = 70 .100BA = 10 A- .400BA = 55 .100BA = 5 Search MLB.com and Minorleague baseball.com for last years stats, with MINOR allowances for declinations due to improvements or declines 3. Accurate Batter Power ratings Power ratings will be calculated the same way as above, MLB- .600 = 100 .300 = 30 AAA- .600 = 85 .300 = 20 AA- .600 = 70 .300 = 10 A- .600 = 55 .300 = 5 4. Accurate Batter Speed ratings. Speed Ratings shall be based on this formula: From a player's fastest year, the Percentage of successful steals from overall attempts, plus the number of triples. For example, Ryan Braun in 2007 had 15 stolen base attempts and 5 Caught stealing, a success rate of 75%. Add 75 to the number of triples he had in that same year (6) and that gives him a speed rating of 81. I tried all sorts of formulas, but this seems to be most accurate. With it, Jose Reyes got a speed rating of about 97, Chone Figgins got an 88, and Willy Taveras got one of 92. Two special things to note about this section: 1: you must pick the speed rating based on that player's speediest year of 500 or more at bats. If the player has never had at least that many (e.g., a minor league player) then calculate the stats based on a season of between 500 and 600 at bats and adjust the stats accordingly. 2: After figuring out a player's fastest year, subtract a speed rating of 2 for every year he is older than 30, unless his most recent stats do not suggest this decline in speed . . . in which case calculate his speed based on his most recent stats. 5. Accurate Batter Bunting ratings Bunting ratings shall be calculated based on speed ratings and slugging percentages. Each player shall by default be given a bunting rating of 50. Add 1 point for every speed point over 70, and subtract 1 point for every speed point under 70 (up to a speed rating of 30). Subtract 1 point for every .010 percent of a slugging percentage over .450 Add 1 point for every .010 percent of a slugging percentage less than .450 In this way, a player like Alfonso Soriano still gets a modest bunting rating, but an Adam Dunn won't. 6. Accurate Batter Plate Discipline ratings This rating shall be based on the player's most recent Walk and Strikout stats. Each player will receive a default rating of 50. To this rating will be added a point for every walk in a 500-600 at bat season, and a point will be taken away for every two strikeouts. In other words, 50+allBB-1/2SO=Plate discipline rating. 7. Accurate Player Durability ratings This one should be easy. For a player with 3 or more major injuries in the last 5 years, give him a 50. For a player with no injuries in that time period, give him a 100. Another way to calculate it is playing time over years: For a SP, he should have made at least 28 starts per year in each of the last 3 years to be fully durable. More time missed than that should not be on account of injury to be considered fully durable. For a RP, he should have made at least 60 appearances per year in each of the last 3 years. More time missed than that should not be on account of injury to be considered fully durable. For a Starting position player, he should have at least 500 at bats per year in each of the last 3 years. More time missed than that should not be on account of injury to be considered fully durable. For a utility or bench player, he should have at least 240 at bats in each of the last 3 years. More time missed than that should not be on account of injury to be considered fully durable. 8. Accurate stealing aggressiveness. Add a players total hits and walks. Subtract HR, Triples, and Doubles, then divide by 2. This number and the added total of SB and CS is the ratio you need to calculate the stealing percentage. Add 15 to that percentage to get the proper stealing aggressiveness rating. This one is kindof crazy I know, but its pretty accurate. 9. Baserunning ability. The percentage of Stolen Bases vs overall attempts. 10. Fielding This is where it starts to get subjective . .. take a player's fielding percentage and compare it to the fielding percentage of the rest of the players at his position in his league. 11. Range Take a player's Range Factor (RF, found in MLB fielding stats) and compare it to the range factor of the rest of the players at his position in his league. 12. Throw strength More research . .. you're probably going to have to draw on some wikipedia files for this and other baseball articles to get the info you need. 13. Throw accuracy This should be the same or nearly the same as a player's fielding ability rating. 14. Hot Cold zones I don't care who you are or what you're name is: a batter should ALWAYS have a hot zone for a pitch right down the middle. Beyond that, reference his MLB spray charts for hints on his hot and cold zones 15. Career Potential The closer he is to 35 years old, the lower this should be. Also, be sure to do some research on young players and what Baseball america has had to say about their potential ability. 16. Batting tendencies. More research. 17. Pitching ratings. Pitch accuracy of the fastball should be reflected by his walk to strikeout ratio. Pitch accuracy of other pitches should be reflected by number of hit batsmen Stamina should be reflected by amount of innings usually pitched in a game by a starting pitcher: 90-99 = a pitcher who often comes close to complete games, e.g., CC Sabathia 80-89 = a pitcher who rarely pitches a complete game 70-79 = a pitcher who struggles to make it out of the 7th inning 60-69 = a pitcher who struggles to bridge to the set-up pitchers All other ratings should be based on personal research and judgement. Link to comment Share on other sites More sharing options...
chrisgooverthere Posted October 15, 2008 Author Share Posted October 15, 2008 I'll do the Milwaukee Brewers Orgainization ~Chris Link to comment Share on other sites More sharing options...
RdSoxFan618 Posted October 16, 2008 Share Posted October 16, 2008 Don't they have split stats programs where you can make players ratings perfectly off of their previous years' stats? Link to comment Share on other sites More sharing options...
chrisgooverthere Posted October 16, 2008 Author Share Posted October 16, 2008 That is something I don't know about . . . Link to comment Share on other sites More sharing options...
plunger021 Posted October 16, 2008 Share Posted October 16, 2008 they do Link to comment Share on other sites More sharing options...
Homer Posted October 16, 2008 Share Posted October 16, 2008 if you want to make a roster you can release, then either start from scratch and use the 05 one, or make sure you get permission from the roster maker if you're using one of their rosters as your base. Link to comment Share on other sites More sharing options...
sheff Posted October 16, 2008 Share Posted October 16, 2008 If you're interested in 2009 Rosters, theres a section on MLBTraderumors.com called Offseason outlooks. Just suggesting. Link to comment Share on other sites More sharing options...
krawhitham Posted October 16, 2008 Share Posted October 16, 2008 At MLB level, a .400 BA vs a LHP or a RHP equals a 100 contact rating .100 = 30 So you have a 70 point scale between .100 & .400, that would leave a .333 hitter with only a 84.3667 contact rating? All other ratings should be based on personal research and judgement. judgment is a bad thing when you have everyone doing their favorite teams, the roster will be uneven Link to comment Share on other sites More sharing options...
chrisgooverthere Posted October 16, 2008 Author Share Posted October 16, 2008 OK, so there's a lot of holes in my idea. Fact is, I'm aching for some updated rosters . . . the KG 2008 rosters 6.3 make my dynasty mode crash. ~Chris Link to comment Share on other sites More sharing options...
SESbb30 Posted October 16, 2008 Share Posted October 16, 2008 prolly cause you need the standard version. and you have the plus version. Link to comment Share on other sites More sharing options...
pistonj92 Posted October 16, 2008 Share Posted October 16, 2008 SwinginSoriano's rosters are the most up to date rosters you can use as a base. Link to comment Share on other sites More sharing options...
basebalu Posted October 23, 2008 Share Posted October 23, 2008 Hello I would like to download a freshest, most stable roster MVP2005 What do you recommend? (Sorry, if bad cute ointments, an on-line translator I wrote this with a program.) basebalu from Hungary Link to comment Share on other sites More sharing options...
LetsGoFish2015 Posted October 23, 2008 Share Posted October 23, 2008 What about updated schedule for next year? Link to comment Share on other sites More sharing options...
jollydodger Posted November 17, 2008 Share Posted November 17, 2008 I have MVP2005 for Gamecube and edit rosters every half-season. I wouldn't use SLG% for power if I was you...guys who hit triples will have similar power ratings to A-Rod, Howard, etc. Instead, I use Isolated power....it was hard finding ISO splits, but amazingly, ESPN.com had them. Your SB ideas are impressive but what about guys like Granderson, who don't steal bases, but are fast? Also, for Base-stealing aggressiveness, why wouldn't you just us SB attempts? For the contact issue that was brought up, the range from 100-90 must be greater than 90-80, and so on. The talent in MLB isn't evenly distributed. Think of it like a pyramid. Only a few players will bat .400 vs. lefties or righties, and they're the only ones with contact near or at 100. So the range between each rating point (between 89 and 88) could be like .008 of BA), and continue that down to contact rating of 80. Then, when you get to the 70s, say there are 6 pts of BA in between each rating point. It gradually trickles down so in the low numbers, .001 of BA = 1 rating point. That way, the best players are further removed from the average, and the bad players don't stray too far from average (less at top, more at bottom, like a pyramid). That being said, the average overall BA for everyone is between .265 and .270.....so you have to arbitrarily decide what rating # should be "average". Should 70 be average? Should 65? 60? You have to make a choice. Link to comment Share on other sites More sharing options...
plunger021 Posted November 17, 2008 Share Posted November 17, 2008 If you lower someone's power rating, will they not hit as many doubles and triples? Or does speed rating factor into doubles and triples? Link to comment Share on other sites More sharing options...
Totte Posted November 17, 2008 Share Posted November 17, 2008 If you lower someone's power rating, will they not hit as many doubles and triples? Or does speed rating factor into doubles and triples? I'd say that baserunning and speed are important factors towards the power for hitting doubles and triples Link to comment Share on other sites More sharing options...
plunger021 Posted November 18, 2008 Share Posted November 18, 2008 thanks totte Link to comment Share on other sites More sharing options...
jollydodger Posted November 18, 2008 Share Posted November 18, 2008 doubles and triples are a matter of where the ball is hit and/or speed. I haven't explicitly looked at doubles totals in a simulated season, but I'm not really interested in it. Even with the lowered power ratings, I was able to hit a few HR in a game with guys who aren't known for power, so its not like a total power outage. Triples are more speed than anything. The fact they count for 3 total bases skews fast player's slugging %...its too high. For power, I suppose you could use HR % instead, but that's a tough stat to get for R/L splits. I'll stick with ISO power. Link to comment Share on other sites More sharing options...
jollydodger Posted January 17, 2009 Share Posted January 17, 2009 Is there really no one else who keeps updated rosters for MVP 2005 on Gamecube? Am I the only one??? Link to comment Share on other sites More sharing options...
jollydodger Posted January 18, 2009 Share Posted January 18, 2009 Just to give an example of how SLG% is not a good indicator for POW rating, look at Reyes and Cust. Reyes and Cust's SLG% are nearly identical. Obviously, Cust his more HRs and has far greater power. Their SLG% is even because Cust hit 0 triples, and Reyes hit many. ISO power shows the disparity between the 2 players power. Reyes .179 overall Cust ..245 overall This is a WIDE gap, and is a realistic one. Cust is on par with guys like Miggy Cabrera and Teixeira, while Reyes is similar to Alexei Ramirez and Brandon Phillips. But if you use SLG%, their power ratings would be the same. Link to comment Share on other sites More sharing options...
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