danc Posted December 8, 2008 Share Posted December 8, 2008 I have the latest twins metropolitan stadium (metpnite.big - 08/22/07) but it appears to be non-compatible with the older igonly.big and ingame.big (05/06/07) that I am using. I am forced to use the default files (no.. pitch counts, base runner speeds, etc.). I am playing with the '67 Twins in the 1967 mod and would love to play in a 60's version of metropolitan stadium instead of the "DOME". A "newer?" version would be great. Thanks. Link to comment Share on other sites More sharing options...
Jim825 Posted December 8, 2008 Share Posted December 8, 2008 I have the latest twins metropolitan stadium (metpnite.big - 08/22/07) but it appears to be non-compatible with the older igonly.big and ingame.big (05/06/07) that I am using. I am forced to use the default files (no.. pitch counts, base runner speeds, etc.). I am playing with the '67 Twins in the 1967 mod and would love to play in a 60's version of metropolitan stadium instead of the "DOME". A "newer?" version would be great. Thanks. Non-compatible in what way? Link to comment Share on other sites More sharing options...
danc Posted December 9, 2008 Author Share Posted December 9, 2008 As I said. The *.big files that I use display in game pitch counts and base runner speeds. When I play at metropolitan stadium non of these displays are available. I get just the pitch meter, ball/strike count, score, and the available pitches if I am pitching. Not even a fatigue meter. The other stadiums usually display the other things except older/unedited stadiums. Most stadiums have been edited to display these items if used with the *.big files I am using. Link to comment Share on other sites More sharing options...
Jim825 Posted December 9, 2008 Share Posted December 9, 2008 Exactly where do you have Metropolitan Stadium installed (i.e. what stadium slot). The way that the game works is that there are two sets of overlays. One set is used for the "modern" stadiums and one set is used in the retro stadiums. The overlay files used for the modern stadiums are igonly.big and ingame.big. The overlay files used for the retro stadiums are coopov.big and cooplay.big. Have you tried playing in one of the other retro stadiums -- e.g. Griffith Park, classic Fenway, Shibe Field, the Astrodome, etc.? If not, I'm guessing that you'll see the same thing if you try playing in those stadiums. The way to fix this so that the same overlays are used for ALL stadiums is as follows: Copy igonly.big to coopov.big Copy ingame.big to cooplay.big Now the same set of files are used for both sets of overlays. Try this and see if it helps. Link to comment Share on other sites More sharing options...
danc Posted December 9, 2008 Author Share Posted December 9, 2008 Thanks I will give that a try. I guess most of the other mods that use the "retro" stadiums have already done this as i have noticed no other problems with those mods in this regard. Maybe I just have not played in one of those stadiums in the other mods. Stadium installed into '67 as metpnite.big in the stadium folder. Link to comment Share on other sites More sharing options...
Jim825 Posted December 9, 2008 Share Posted December 9, 2008 metpnite.big is one of the retro stadiums, so that is mostly likely the cause of your problem. If you were to install the stadium as metrdome.big (the default Twins stadium), I'm guessing that you wouldn't see the problem. On all of the mods I've worked on, I make sure that both sets of overlays are setup the same. It sounds like this wasn't the case for the 1967 mod. Link to comment Share on other sites More sharing options...
danc Posted December 10, 2008 Author Share Posted December 10, 2008 Thanks again Jim. Can I just copy the file as you suggest? Won't there be collision data problems etc.? Link to comment Share on other sites More sharing options...
BigPaPa Posted December 10, 2008 Share Posted December 10, 2008 uh collision data doenst exist in overlays lol Link to comment Share on other sites More sharing options...
Jim825 Posted December 10, 2008 Share Posted December 10, 2008 uh collision data doenst exist in overlays lol That's true, BUT danc asks a valid question, because if he simply renames metpnite.big to metrdome.big, what will happen is that the Metrodome collision data (which is embedded in the data datafile datafile.big file as metrdome.txt) will be used. That means that Metrodome collision data will be applied to Metropolitan Stadium, since it is now in the Metrodome slot. What you need to do is extract metpnite.txt from datafile.big, rename it to metrdome.txt and copy it to your data folder. The proper collision data will now be applied to Metropolitan Stadium. Link to comment Share on other sites More sharing options...
danc Posted December 10, 2008 Author Share Posted December 10, 2008 Thats what I was thinking. Thanks Jim! BTW. Big PPPPPPPPPPAAAAAAAAAPPPPPPPPPPAAAAAAAAA You live up to your namesake lol. Do you understand the difference between a stadium file and an overlay file???? :roll: Link to comment Share on other sites More sharing options...
RaptorQuiz Posted December 10, 2008 Share Posted December 10, 2008 No need to be snotty about it. Link to comment Share on other sites More sharing options...
Jim825 Posted December 10, 2008 Share Posted December 10, 2008 No need to be snotty about it. I agee, but when I read BigPaPa's response, it sounded to me like he was talking down to danc. I was tempted to write something myself, but held my tongue and simply answered danc's question. If BigPaPa had worded his response a little differently (remove the "uh" and "lol"), danc may not have responded the way that he did. Both BigPaPa and danc could have shown a little more decorum in their responses. Link to comment Share on other sites More sharing options...
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