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Based Off This Controller Config...


rmcguire

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profile= XBOX_360_For_Windows_(Controller)

device= XBOX_360_For_Windows_(Controller)

player= 1

number_of_buttons= 10

number_of_povs= 1

number_of_axis= 5

VPAD_VIRTUAL_BUTTON_START= button 10

VPAD_VIRTUAL_BUTTON_SELECT= button 9

VPAD_VIRTUAL_BUTTON_CROSS= button 1

VPAD_VIRTUAL_BUTTON_CIRCLE= button 2

VPAD_VIRTUAL_BUTTON_SQUARE= button 3

VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4

VPAD_VIRTUAL_BUTTON_L1= button 5

VPAD_VIRTUAL_BUTTON_R1= button 6

VPAD_VIRTUAL_BUTTON_L2= button 7

VPAD_VIRTUAL_BUTTON_R2= button 8

VPAD_VIRTUAL_BUTTON_L3= not_assigned -1

VPAD_VIRTUAL_BUTTON_R3= not_assigned -1

VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1

VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1

VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1

VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1

VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1

VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1

VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2

VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2

VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 3

VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 3

VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 4

VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 4

VPAD_PITCH_1= button 1

VPAD_PITCH_2= button 2

VPAD_PITCH_3= button 3

VPAD_PITCH_4= button 4

VPAD_PITCH_5= button 6

VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2

VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4

VPAD_FIELD_PICK_OFF_THROW_THIRD= button 3

VPAD_PITCH_OUT= button 1

VPAD_THROW_BALL= not_assigned -1

VPAD_INTENTIONAL_WALK= not_assigned -1

VPAD_INTENTIONAL_HITBATTER= button 5

VPAD_PITCH_HISTORY_OPEN= button 7

VPAD_SWING_NORMAL= button 1

VPAD_SWING_BUNT= button 4

VPAD_CHARGE_MOUND= button 4

VPAD_FIELD_THROW_FIRST= button 2

VPAD_FIELD_THROW_SECOND= button 4

VPAD_FIELD_THROW_THIRD= button 3

VPAD_FIELD_THROW_HOME= button 1

VPAD_FIELD_SWITCH= button 5

VPAD_FIELD_RELAY_THROW= button 5

VPAD_FIELD_CUTOFF_THROW= button 5

VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6

VPAD_RUNNER_FIRST_SELECT= button 2

VPAD_RUNNER_SECOND_SELECT= button 4

VPAD_RUNNER_THIRD_SELECT= button 3

VPAD_RUNNER_RUNFIRST= pov90 1

VPAD_RUNNER_RUNSECOND= pov0 1

VPAD_RUNNER_RUNTHIRD= pov270 1

VPAD_RUNNER_RUNHOME2SCORE= pov180 1

VPAD_BASERUNNER_ADVANCEALL= axis- 3

VPAD_BASERUNNER_RETREATALL= axis+ 3

profile= Keyboard_Profile_1

device= Keyboard_Profile_1

player= 2

number_of_buttons= 0

number_of_povs= 0

number_of_axis= 0

VPAD_VIRTUAL_BUTTON_START= key sc_esc

VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide

VPAD_VIRTUAL_BUTTON_CROSS= key sc_down

VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_right

VPAD_VIRTUAL_BUTTON_SQUARE= key sc_left

VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_up

VPAD_VIRTUAL_BUTTON_L1= key sc_numpad0

VPAD_VIRTUAL_BUTTON_R1= key sc_numpadenter

VPAD_VIRTUAL_BUTTON_L2= key sc_add

VPAD_VIRTUAL_BUTTON_R2= key sc_backslash

VPAD_VIRTUAL_BUTTON_L3= key sc_pagedown

VPAD_VIRTUAL_BUTTON_R3= key sc_pageup

VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_numpad8

VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_numpad2

VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_numpad4

VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_numpad6

VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_numpad6

VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_numpad4

VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_numpad8

VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_numpad2

VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1

VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1

VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1

VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1

VPAD_PITCH_1= key sc_down

VPAD_PITCH_2= key sc_right

VPAD_PITCH_3= key sc_left

VPAD_PITCH_4= key sc_up

VPAD_PITCH_5= key sc_numpadenter

VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_right

VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_up

VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_left

VPAD_PITCH_OUT= key sc_down

VPAD_THROW_BALL= key sc_rshift

VPAD_INTENTIONAL_WALK= key sc_pageup

VPAD_INTENTIONAL_HITBATTER= key sc_pagedown

VPAD_PITCH_HISTORY_OPEN= key sc_rbracket

VPAD_SWING_NORMAL= key sc_down

VPAD_SWING_BUNT= key sc_numpad0

VPAD_CHARGE_MOUND= key sc_up

VPAD_FIELD_THROW_FIRST= key sc_right

VPAD_FIELD_THROW_SECOND= key sc_up

VPAD_FIELD_THROW_THIRD= key sc_left

VPAD_FIELD_THROW_HOME= key sc_down

VPAD_FIELD_SWITCH= key sc_numpad0

VPAD_FIELD_RELAY_THROW= key sc_backslash

VPAD_FIELD_CUTOFF_THROW= key sc_backslash

VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_numpadenter

VPAD_RUNNER_FIRST_SELECT= key sc_right

VPAD_RUNNER_SECOND_SELECT= key sc_up

VPAD_RUNNER_THIRD_SELECT= key sc_left

VPAD_RUNNER_RUNFIRST= key sc_numpad6

VPAD_RUNNER_RUNSECOND= key sc_numpad8

VPAD_RUNNER_RUNTHIRD= key sc_numpad4

VPAD_RUNNER_RUNHOME2SCORE= key sc_numpad2

VPAD_BASERUNNER_ADVANCEALL= key sc_pageup

VPAD_BASERUNNER_RETREATALL= key sc_pagedown

profile= Keyboard_Profile_2

device= Keyboard_Profile_2

player= 0

number_of_buttons= 0

number_of_povs= 0

number_of_axis= 0

VPAD_VIRTUAL_BUTTON_START= key sc_esc

VPAD_VIRTUAL_BUTTON_SELECT= key sc_divide

VPAD_VIRTUAL_BUTTON_CROSS= key sc_k

VPAD_VIRTUAL_BUTTON_CIRCLE= key sc_l

VPAD_VIRTUAL_BUTTON_SQUARE= key sc_j

VPAD_VIRTUAL_BUTTON_TRIANGLE= key sc_i

VPAD_VIRTUAL_BUTTON_L1= key sc_f

VPAD_VIRTUAL_BUTTON_R1= key sc_u

VPAD_VIRTUAL_BUTTON_L2= key sc_q

VPAD_VIRTUAL_BUTTON_R2= key sc_x

VPAD_VIRTUAL_BUTTON_L3= key sc_tab

VPAD_VIRTUAL_BUTTON_R3= key sc_b

VPAD_VIRTUAL_BUTTON_DPAD_UP= key sc_w

VPAD_VIRTUAL_BUTTON_DPAD_DOWN= key sc_s

VPAD_VIRTUAL_BUTTON_DPAD_LEFT= key sc_a

VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= key sc_d

VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= key sc_d

VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= key sc_a

VPAD_VIRTUAL_BUTTON_L_STICK_UP= key sc_w

VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= key sc_s

VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= not_assigned -1

VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= not_assigned -1

VPAD_VIRTUAL_BUTTON_R_STICK_UP= not_assigned -1

VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= not_assigned -1

VPAD_PITCH_1= key sc_k

VPAD_PITCH_2= key sc_l

VPAD_PITCH_3= key sc_j

VPAD_PITCH_4= key sc_i

VPAD_PITCH_5= key sc_u

VPAD_FIELD_PICK_OFF_THROW_FIRST= key sc_l

VPAD_FIELD_PICK_OFF_THROW_SECOND= key sc_i

VPAD_FIELD_PICK_OFF_THROW_THIRD= key sc_j

VPAD_PITCH_OUT= key sc_k

VPAD_THROW_BALL= key sc_lctrl

VPAD_INTENTIONAL_WALK= key sc_g

VPAD_INTENTIONAL_HITBATTER= key sc_h

VPAD_PITCH_HISTORY_OPEN= key sc_tab

VPAD_SWING_NORMAL= key sc_space

VPAD_SWING_BUNT= key sc_b

VPAD_CHARGE_MOUND= key sc_c

VPAD_FIELD_THROW_FIRST= key sc_l

VPAD_FIELD_THROW_SECOND= key sc_i

VPAD_FIELD_THROW_THIRD= key sc_j

VPAD_FIELD_THROW_HOME= key sc_k

VPAD_FIELD_SWITCH= key sc_f

VPAD_FIELD_RELAY_THROW= key sc_x

VPAD_FIELD_CUTOFF_THROW= key sc_x

VPAD_FIELD_FAKE_RUNDOWN_THROW= key sc_z

VPAD_RUNNER_FIRST_SELECT= key sc_l

VPAD_RUNNER_SECOND_SELECT= key sc_i

VPAD_RUNNER_THIRD_SELECT= key sc_j

VPAD_RUNNER_RUNFIRST= key sc_d

VPAD_RUNNER_RUNSECOND= key sc_w

VPAD_RUNNER_RUNTHIRD= key sc_a

VPAD_RUNNER_RUNHOME2SCORE= key sc_s

VPAD_BASERUNNER_ADVANCEALL= key sc_q

VPAD_BASERUNNER_RETREATALL= key sc_e

how do I change the pickoff throw to use the face buttons, i.e. 1,2,3,4 depending on the base if they're already mapped to the pitch controls, also with my sliding do you have to control the runner to dictate their sliding motion or do you just direct the right analog in the direction wanted.

thanks a lot, sorry Im new to this stuff.

thanks

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profile= XBCD_XBox_360_Gamepad

device= XBCD_XBox_360_Gamepad

player= 0

number_of_buttons= 24

number_of_povs= 1

number_of_axis= 7

VPAD_VIRTUAL_BUTTON_START= not_assigned -1

VPAD_VIRTUAL_BUTTON_SELECT= not_assigned -1

VPAD_VIRTUAL_BUTTON_CROSS= button 1

VPAD_VIRTUAL_BUTTON_CIRCLE= button 2

VPAD_VIRTUAL_BUTTON_SQUARE= button 4

VPAD_VIRTUAL_BUTTON_TRIANGLE= button 5

VPAD_VIRTUAL_BUTTON_L1= button 7

VPAD_VIRTUAL_BUTTON_R1= button 8

VPAD_VIRTUAL_BUTTON_L2= button 10

VPAD_VIRTUAL_BUTTON_R2= button 11

VPAD_VIRTUAL_BUTTON_L3= button 6

VPAD_VIRTUAL_BUTTON_R3= button 3

VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1

VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1

VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1

VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1

VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1

VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1

VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2

VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2

VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4

VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4

VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5

VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5

VPAD_PITCH_1= button 1

VPAD_PITCH_2= button 2

VPAD_PITCH_3= button 3

VPAD_PITCH_4= button 4

VPAD_PITCH_5= button 12

VPAD_FIELD_PICK_OFF_THROW_FIRST= pov90 1

VPAD_FIELD_PICK_OFF_THROW_SECOND= pov0 1

VPAD_FIELD_PICK_OFF_THROW_THIRD= pov270 1

VPAD_PITCH_OUT= pov180 1

VPAD_THROW_BALL= not_assigned -1

VPAD_INTENTIONAL_WALK= button 10

VPAD_INTENTIONAL_HITBATTER= button 9

VPAD_PITCH_HISTORY_OPEN= button 6

VPAD_SWING_NORMAL= button 1

VPAD_SWING_BUNT= button 10

VPAD_CHARGE_MOUND= button 4

VPAD_FIELD_THROW_FIRST= button 2

VPAD_FIELD_THROW_SECOND= button 4

VPAD_FIELD_THROW_THIRD= button 3

VPAD_FIELD_THROW_HOME= button 1

VPAD_FIELD_SWITCH= button 4

VPAD_FIELD_RELAY_THROW= button 12

VPAD_FIELD_CUTOFF_THROW= button 11

VPAD_FIELD_FAKE_RUNDOWN_THROW= button 2

VPAD_RUNNER_FIRST_SELECT= button 2

VPAD_RUNNER_SECOND_SELECT= button 4

VPAD_RUNNER_THIRD_SELECT= button 3

VPAD_RUNNER_RUNFIRST= pov90 1

VPAD_RUNNER_RUNSECOND= pov0 1

VPAD_RUNNER_RUNTHIRD= pov270 1

VPAD_RUNNER_RUNHOME2SCORE= pov180 1

VPAD_BASERUNNER_ADVANCEALL= button 11

VPAD_BASERUNNER_RETREATALL= button 12

try this, it may do what you want, maybe not. i cant remember. but back up the other thing first.

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probably a dumb question but on my controller.cfg file

profile= XBOX_360_For_Windows_(Controller)

device= XBOX_360_For_Windows_(Controller)

player= 1

number_of_buttons= 10

number_of_povs= 1

number_of_axis= 5

VPAD_VIRTUAL_BUTTON_START= button 8

VPAD_VIRTUAL_BUTTON_SELECT= button 7

VPAD_VIRTUAL_BUTTON_CROSS= button 1

VPAD_VIRTUAL_BUTTON_CIRCLE= button 2

VPAD_VIRTUAL_BUTTON_SQUARE= button 3

VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4

VPAD_VIRTUAL_BUTTON_L1= button 5

VPAD_VIRTUAL_BUTTON_R1= button 6

VPAD_VIRTUAL_BUTTON_L2= axis- 3

VPAD_VIRTUAL_BUTTON_R2= axis+ 3

VPAD_VIRTUAL_BUTTON_L3= button 9

VPAD_VIRTUAL_BUTTON_R3= button 10

VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1

VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1

VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1

VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1

VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1

VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1

VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2

VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2

VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4

VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4

VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5

VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5

VPAD_PITCH_1= button 1

VPAD_PITCH_2= button 2

VPAD_PITCH_3= button 3

VPAD_PITCH_4= button 4

VPAD_PITCH_5= button 6

VPAD_FIELD_PICK_OFF_THROW_FIRST= pov90 1

VPAD_FIELD_PICK_OFF_THROW_SECOND= pov0 1

VPAD_FIELD_PICK_OFF_THROW_THIRD= pov270 1

VPAD_PITCH_OUT= button 1

VPAD_THROW_BALL= not_assigned -1

VPAD_INTENTIONAL_WALK= button 10

VPAD_INTENTIONAL_HITBATTER= button 9

VPAD_PITCH_HISTORY_OPEN= 7

VPAD_SWING_NORMAL= button 1

VPAD_SWING_BUNT= button 3

VPAD_CHARGE_MOUND= button 4

VPAD_FIELD_THROW_FIRST= button 2

VPAD_FIELD_THROW_SECOND= button 4

VPAD_FIELD_THROW_THIRD= button 3

VPAD_FIELD_THROW_HOME= button 1

VPAD_FIELD_SWITCH= button 6

VPAD_FIELD_RELAY_THROW= button 5

VPAD_FIELD_CUTOFF_THROW= button 5

VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6

VPAD_RUNNER_FIRST_SELECT= button 2

VPAD_RUNNER_SECOND_SELECT= button 4

VPAD_RUNNER_THIRD_SELECT= button 3

VPAD_RUNNER_RUNFIRST= pov90 1

VPAD_RUNNER_RUNSECOND= pov0 1

VPAD_RUNNER_RUNTHIRD= pov270 1

VPAD_RUNNER_RUNHOME2SCORE= pov180 1

VPAD_BASERUNNER_ADVANCEALL= axis- 3

VPAD_BASERUNNER_RETREATALL= axis+ 3

where I have:

VPAD_FIELD_PICK_OFF_THROW_FIRST= pov90 1

VPAD_FIELD_PICK_OFF_THROW_SECOND= pov0 1

VPAD_FIELD_PICK_OFF_THROW_THIRD= pov270 1

does that mean for a pickoff throw to first hit the dpad left plus whatever is mapped to button1?

thanks, sorry for the dumb question but Im a newb at this

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well, I tried it and it didn't work, it doesn't look as though my D Pad does anything.

another question I have is here:

VPAD_VIRTUAL_BUTTON_START= button 8

VPAD_VIRTUAL_BUTTON_SELECT= button 7

VPAD_VIRTUAL_BUTTON_CROSS= button 1

VPAD_VIRTUAL_BUTTON_CIRCLE= button 2

VPAD_VIRTUAL_BUTTON_SQUARE= button 3

VPAD_VIRTUAL_BUTTON_TRIANGLE= button

what is cross, circle, and square, as on my 360 controller I only have A,B,X,Y

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ok, this is driving me nuts I cannot do a pickoff throw at all with these settings as my .cfg

profile= XBOX_360_For_Windows_(Controller)

device= XBOX_360_For_Windows_(Controller)

player= 1

number_of_buttons= 10

number_of_povs= 1

number_of_axis= 5

VPAD_VIRTUAL_BUTTON_START= button 8

VPAD_VIRTUAL_BUTTON_SELECT= button 7

VPAD_VIRTUAL_BUTTON_CROSS= button 1

VPAD_VIRTUAL_BUTTON_CIRCLE= button 2

VPAD_VIRTUAL_BUTTON_SQUARE= button 3

VPAD_VIRTUAL_BUTTON_TRIANGLE= button 4

VPAD_VIRTUAL_BUTTON_L1= button 5

VPAD_VIRTUAL_BUTTON_R1= button 6

VPAD_VIRTUAL_BUTTON_L2= axis- 3

VPAD_VIRTUAL_BUTTON_R2= axis+ 3

VPAD_VIRTUAL_BUTTON_L3= button 9

VPAD_VIRTUAL_BUTTON_R3= button 10

VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1

VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1

VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1

VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1

VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1

VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1

VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2

VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2

VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4

VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4

VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5

VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5

VPAD_PITCH_1= button 1

VPAD_PITCH_2= button 2

VPAD_PITCH_3= button 3

VPAD_PITCH_4= button 4

VPAD_PITCH_5= button 6

VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2

VPAD_FIELD_PICK_OFF_THROW_SECOND= button 3

VPAD_FIELD_PICK_OFF_THROW_THIRD= button 4

VPAD_PITCH_OUT= button 1

VPAD_THROW_BALL= not_assigned -1

VPAD_INTENTIONAL_WALK= button 10

VPAD_INTENTIONAL_HITBATTER= button 9

VPAD_PITCH_HISTORY_OPEN= 7

VPAD_SWING_NORMAL= button 1

VPAD_SWING_BUNT= button 3

VPAD_CHARGE_MOUND= button 4

VPAD_FIELD_THROW_FIRST= button 2

VPAD_FIELD_THROW_SECOND= button 4

VPAD_FIELD_THROW_THIRD= button 3

VPAD_FIELD_THROW_HOME= button 1

VPAD_FIELD_SWITCH= button 6

VPAD_FIELD_RELAY_THROW= button 5

VPAD_FIELD_CUTOFF_THROW= button 5

VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6

VPAD_RUNNER_FIRST_SELECT= button 2

VPAD_RUNNER_SECOND_SELECT= button 4

VPAD_RUNNER_THIRD_SELECT= button 3

VPAD_RUNNER_RUNFIRST= pov90 1

VPAD_RUNNER_RUNSECOND= pov0 1

VPAD_RUNNER_RUNTHIRD= pov270 1

VPAD_RUNNER_RUNHOME2SCORE= pov180 1

VPAD_BASERUNNER_ADVANCEALL= axis- 3

VPAD_BASERUNNER_RETREATALL= axis+ 3

I've changed the pickoff throws to almost everything and nothing works. I don't see how you can have the button2, 3, 4 set as pickoff buttons when they're mapped to pitches as well. Could someone please answer this....I've swapped config's, nothing seems to help

thanks very much

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I don't know if you've tried this, but for me a pickoff move requires 2 buttons. You hold one button and the press whichever base you want to throw to. I think for my controller setup (xbox360) I hold the 'LT' trigger button (for the slow pickoff move) and then 'B' to throw a pickoff to 1B. Hold 'LB' for the quicker pickoff move. Hope that helps.

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