masternachos Posted January 26, 2009 Share Posted January 26, 2009 Hi again, everybody! So I've got MVP07, and brought back some missing players who were in 05. I know how to get the cyberfaces from the original game (05) and replace them for the new cyberfaces in 07. My question now is, Is there a way to change the actual cyberface's number? To make my question clearer, I will make a fake example of my problem: Player A, who was in 05 but not in 07, is now in 07 because I brought him back using MVPEdit. His cyberface number is, say, 112. Player B, who has a cyberface for the first time now in 07, also has a cyberface number of 112. I do not want to get rid of his cyberface. However, Player C, a player I don't care about, has a cyberface number 30. Could I take Player A's original cyberface (no. 112) and change the number so that it will replace Player C's cyberface (no. 30), and not Player B's? These numbers are completely random and do not represent any actual problems. But is this possible? Thanks. Link to comment Share on other sites More sharing options...
Homer Posted January 26, 2009 Share Posted January 26, 2009 yes you can do all of that. take player C's id number and assign it (30) to player A. re-assign player C with a generic number, anything from 901 to 915 and re-export your mvpedit roster to the game. you shouldn't need to to anything to player B if you want him to stay at 112. extract the cyberface files (where ever you got them from) for player A, and rename them c030.fsh, c030.ord, and c030.orl accordingly. zip them up and install them with Tit. Link to comment Share on other sites More sharing options...
masternachos Posted January 29, 2009 Author Share Posted January 29, 2009 I got it to work! Thanks for the help! Link to comment Share on other sites More sharing options...
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