Barnes Posted March 23, 2009 Share Posted March 23, 2009 File Name: Atlanta Braves Alt Away Uniform File Submitter: Barnes File Submitted: 23 Mar 2009 File Category: MLB 2K9 - Uniforms and Accessories Made the Uniform darker, Change the Hat, Changed the Helmet to match real life. Install the "uniform_atb_alt_a.iff" file to your MLB 2K9 folder. Back up the original incase you don't like it. Click here to download this file Link to comment Share on other sites More sharing options...
otal99 Posted March 24, 2009 Share Posted March 24, 2009 Nice job. Can you tell me how you modded the helmets? I have been trying but I don't know how. What editor did you use? Link to comment Share on other sites More sharing options...
Maestro23 Posted March 24, 2009 Share Posted March 24, 2009 Nice work Barnes. Link to comment Share on other sites More sharing options...
boricuapapi1885 Posted March 24, 2009 Share Posted March 24, 2009 File Name: Atlanta Braves Alt Away Uniform File Submitter: Barnes File Submitted: 23 Mar 2009 File Category: MLB 2K9 - Uniforms and Accessories Made the Uniform darker, Change the Hat, Changed the Helmet to match real life. Install the "uniform_atb_alt_a.iff" file to your MLB 2K9 folder. Back up the original incase you don't like it. Click here to download this file Yes Please tell how you found the helmet... I have been looking for this file so that i can finally finish my mets alternate away jersey Link to comment Share on other sites More sharing options...
mcoll Posted March 24, 2009 Share Posted March 24, 2009 nice job and and cograd your the first to crack the helmet mod issue? hope you might do more. Link to comment Share on other sites More sharing options...
Barnes Posted March 24, 2009 Author Share Posted March 24, 2009 The helmet textures are #13 in the uniform.iff, it's in the bottom right corner. Well, thats what number the Braves is. Be careful about changing Helmet textures, They have an alpha channel, the Alpha must match the Texture or it will look screwed up. I use Coral's PaintShop Pro for my editing. Hope this helps, Link to comment Share on other sites More sharing options...
mcoll Posted March 24, 2009 Share Posted March 24, 2009 this is encourging news, at least we know how deal somewhat about the helmet. lot of this seems to have alpha from what i been seeing, so i the point. Link to comment Share on other sites More sharing options...
HardcoreLegend Posted March 25, 2009 Share Posted March 25, 2009 When you recreate your DXT5 images, what settings do you use? Link to comment Share on other sites More sharing options...
Barnes Posted March 25, 2009 Author Share Posted March 25, 2009 I didn't create any images. I saved the original #13 image as a dds, then imported that into my PSP and changed the texture to a "A" without the tomahawk through it.Then I removed the alpha channel from the image. Then I imported the Alpha channel from the Home #13 image and combined it with the alternate away #13 texture.The "A" had to be in the same spot as the alpha channel for it to look right. It seems to me that the helmet gets it's color from somewhere else,Only the Teams Icon and the MLB icon for the back of the helmet are in #13, that's why it has an alpha channel, so they can take the images from #13 and put it on any style helmet.I can't find where the color is coming from. Did any of this post make since? :p Link to comment Share on other sites More sharing options...
HardcoreLegend Posted March 25, 2009 Share Posted March 25, 2009 Yes it did but it didn't really answer my question. The lighting file (all green) has to be edited to match the jersey. Often times when saving this, it loses something in the conversion (don't ask me why or how) which cause the jersey to not have proper lighting effects in the game. Link to comment Share on other sites More sharing options...
Barnes Posted March 25, 2009 Author Share Posted March 25, 2009 I didn't edit the green file for the Jersey, I imported the Texture and changed the color to the same as the Alt Away hat. When I saved the Texture my Nvidia DDS plug-in was set to DXT5 8bpp 2D textures.Those green files might need to be saved as 3D Textures. Link to comment Share on other sites More sharing options...
otal99 Posted March 26, 2009 Share Posted March 26, 2009 This may be totally wrong, but I wonder if the helmet colors are in the team attributes in the roster files. I'm thinking thinking this because the console version had a roster update, and suddenly the colors of the Cardinal's away helmets were fixed. Maybe there are some number values (such as in photoshop) in the roster files that make up the colors of the helmets. Just a thought! Link to comment Share on other sites More sharing options...
rolie Posted March 27, 2009 Share Posted March 27, 2009 This should help with normal maps, I made a couple for parks, When you export you gotta keep the settings the same as the original dds. Keep the number of mipmaps the same as original or it might have weird colors. The red channel is swapped into the alpha channel. Green channel left alone, The red and blue channels are filled all black solid color. Also 50 percent opacity work well. I used crazybump to make the initial normal map and the did the bevel thing in the following tutorial. http://forums.nba-live.com/viewtopic.php?f...p;sk=t&sd=a I saved the page with the image because of the bandwidth limit2kNormalMAps.rar Link to comment Share on other sites More sharing options...
otal99 Posted March 29, 2009 Share Posted March 29, 2009 I found helmet textures in global.iff Link to comment Share on other sites More sharing options...
otal99 Posted March 30, 2009 Share Posted March 30, 2009 So does anyone know if these helmet textures can be used to mod helmets in the game. I'm not sure if they are universal files that can't be used for modding helmets for specific teams. It would be great if it could be done because there are a lot of helmets that are wrong in the game. I hope it is of some use to some of you modders that do such great work, because I don't have a clue how to do it. Link to comment Share on other sites More sharing options...
sacker12 Posted October 8, 2009 Share Posted October 8, 2009 Great work on the mod, except now the numbers are a lighter shade of navy than the jersey and hat. Also, I have a good rendering of the actual thick "A" logo that is worn on the batting helmet that I'd be willing to share. Link to comment Share on other sites More sharing options...
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