MarkB Posted April 20, 2009 Share Posted April 20, 2009 I'd be very interested in a spreadsheet with that data. Nice job Tony3! :) Link to comment Share on other sites More sharing options...
tywiggins Posted April 21, 2009 Share Posted April 21, 2009 Tony3, if you get the chance, can you see if you can activate some of the extra player entries? I believe there are 237 of them. The first one is at 0xE4ADC. The last one is at 0xF41EC. The 50 create-a-players start at 0xF42F8 and end at 0xF774F. Link to comment Share on other sites More sharing options...
Tony3 Posted April 21, 2009 Author Share Posted April 21, 2009 Here it is. Tony3's list from 2K9 roster.iff file. Tony3List.zip First 3319 players are real in game, I'm working on their real names. Next are 50 All star players (duplicate in game), 50 classic players, 50 create-a-players, 2 specific fake players, 235 extra players, and 243 generated fake players from TC system, 3949 totally . A lot of fields are still unidentified, so I assign them as N57, N59, N79, N80, ... etc. If anyone knows what the unidentified fields really are, I will be happy to correct them. Enjoy it. :D Link to comment Share on other sites More sharing options...
MarkB Posted April 21, 2009 Share Posted April 21, 2009 Great, as if I didn't have enough to do tonight. Thanks Tony3. :) Link to comment Share on other sites More sharing options...
Hoop27 Posted April 21, 2009 Share Posted April 21, 2009 hey guys a really stupid question here. But have we found anything that could be similar to a mvp datafile yet? ahhh wouldn't that be nice :) Link to comment Share on other sites More sharing options...
tywiggins Posted April 21, 2009 Share Posted April 21, 2009 Just thought that I'd let you guys know that I released my first public version of my MLB2K9 Roster Editor at eamods. Download page: http://www.eamods.com/index.php/View-detai...ter-Editor.html Thread: http://www.eamods.com/phpBB3/viewtopic.php?f=191&t=5234 I used some of the information that Tony3 has supplied in the thread, so thanks Tony3. Link to comment Share on other sites More sharing options...
Snash13 Posted April 21, 2009 Share Posted April 21, 2009 Just thought that I'd let you guys know that I released my first public version of my MLB2K9 Roster Editor at eamods. Download page: http://www.eamods.com/index.php/View-detai...ter-Editor.html Thread: http://www.eamods.com/phpBB3/viewtopic.php?f=191&t=5234 I used some of the information that Tony3 has supplied in the thread. Awesome! :D Link to comment Share on other sites More sharing options...
gordgraff Posted April 22, 2009 Share Posted April 22, 2009 Just thought that I'd let you guys know that I released my first public version of my MLB2K9 Roster Editor at eamods. Download page: http://www.eamods.com/index.php/View-detai...ter-Editor.html Thread: http://www.eamods.com/phpBB3/viewtopic.php?f=191&t=5234 I used some of the information that Tony3 has supplied in the thread, so thanks Tony3. Tywiggins (or Tony3)...do you know if the work done on MVPMods Roster Project rosters (which is in a .ros format) can be converted into the Roster.iff format used by the editor, or will we have to start from scratch if we wanted the updates the MVPmods roster project has created in a roster.iff format? Link to comment Share on other sites More sharing options...
Hoop27 Posted April 22, 2009 Share Posted April 22, 2009 helluva good question. I'd love to know too Link to comment Share on other sites More sharing options...
krawhitham Posted April 22, 2009 Share Posted April 22, 2009 Tywiggins (or Tony3)...do you know if the work done on MVPMods Roster Project rosters (which is in a .ros format) can be converted into the Roster.iff format used by the editor, or will we have to start from scratch if we wanted the updates the MVPmods roster project has created in a roster.iff format? sort of a bad position to be in the Roster Editor takes IFF files but does not allow for trades/signing FA/releasing people The game uses ROS files and does not do a lot of stuff the editor does The Roster Editor will increase the roster.iff file size to allow for more custom names, but since that means the roster.iff file no longer has a set size it would make a ROS2IFF converter more difficult to make I say we donate to Ty and ask for the ability to import ROS files Link to comment Share on other sites More sharing options...
Tony3 Posted April 22, 2009 Author Share Posted April 22, 2009 I say we donate to Ty and ask for the ability to import ROS files and franchise file also, and don't forget the 360 roster file. Guess I am asking too much. :D Link to comment Share on other sites More sharing options...
Snash13 Posted April 22, 2009 Share Posted April 22, 2009 sort of a bad position to be in the Roster Editor takes IFF files but does not allow for trades/signing FA/releasing people The game uses ROS files and does not do a lot of stuff the editor does The Roster Editor will increase the roster.iff file size to allow for more custom names, but since that means the roster.iff file no longer has a set size it would make a ROS2IFF converter more difficult to make I say we donate to Ty and ask for the ability to import ROS files So if I understand correctly.... We cant convert from ROS to IFF ? Basically work on the roster in the game or start from scratch ? Link to comment Share on other sites More sharing options...
krawhitham Posted April 22, 2009 Share Posted April 22, 2009 So if I understand correctly.... We cant convert from ROS to IFF ? Basically work on the roster in the game or start from scratch ? You need the ability to go back and forth from a ROS and an IFF file. Yeah I can convert the file manually but as soon as you need to move a player you will need it converted again The roster editor does not do ANY player movement, so you would need a ROS file to trade/sign/release/promote/demote any players, and then an IFF file to do the editor. Link to comment Share on other sites More sharing options...
tywiggins Posted April 22, 2009 Share Posted April 22, 2009 Tywiggins (or Tony3)...do you know if the work done on MVPMods Roster Project rosters (which is in a .ros format) can be converted into the Roster.iff format used by the editor, or will we have to start from scratch if we wanted the updates the MVPmods roster project has created in a roster.iff format? The next version of the editor will likely accept .ros files Link to comment Share on other sites More sharing options...
Hoop27 Posted April 22, 2009 Share Posted April 22, 2009 The next version of the editor will likely accept .ros files then the next version will get you an even bigger hug! LOL helluva job on it Ty. Link to comment Share on other sites More sharing options...
Tony3 Posted April 22, 2009 Author Share Posted April 22, 2009 Thought I was asking too much. Guess you found a way to bypass the checksum. Link to comment Share on other sites More sharing options...
tywiggins Posted April 22, 2009 Share Posted April 22, 2009 Thought I was asking too much. Guess you found a way to bypass the checksum. I wrote a program about 6 weeks ago that fixes the checksum. Link to comment Share on other sites More sharing options...
krawhitham Posted April 22, 2009 Share Posted April 22, 2009 Nevermind Link to comment Share on other sites More sharing options...
Tony3 Posted April 22, 2009 Author Share Posted April 22, 2009 Really great! Link to comment Share on other sites More sharing options...
gordgraff Posted April 22, 2009 Share Posted April 22, 2009 The next version of the editor will likely accept .ros files Tywiggins, thanks so much for all your work. What a pivotal tool this will be. Link to comment Share on other sites More sharing options...
Tony3 Posted April 27, 2009 Author Share Posted April 27, 2009 A gift for you guys, the stats section data I extracted from the roster.iff file two weeks ago. Stats_2K9.zip Hopefully you guys have better use of it. :) Link to comment Share on other sites More sharing options...
MarkB Posted April 28, 2009 Share Posted April 28, 2009 Thanks again, your work is much appreciated. :) Link to comment Share on other sites More sharing options...
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